Magic the Gathering
Welcome to the Magic the Gathering realm!
25
Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 168 of 3929).
Glen Elendra's Answer{2}{U}{U}This spell can't be countered.
Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way. Loch Mare{1}{U}This creature enters with three -1/-1 counters on it.
{1}{U}, Remove a counter from this creature: Draw a card.
{2}{U}, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 4/5 Mirrorform{4}{U}{U}Each nonland permanent you control becomes a copy of target non-Aura permanent. Sunderflock{7}{U}{U}This spell costs {X} less to cast, where X is the greatest mana value among Elementals you control.
Flying
When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands. 5/5
Dawnhand Dissident{B}{T}, Blight 1: Surveil 1.
{T}, Blight 2: Exile target card from a graveyard.
During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs. 1/2 Gloom Ripper{3}{B}{B}When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard. 4/4 Moonshadow{B}Menace
This creature enters with six -1/-1 counters on it.
Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. 7/7 Taster of Wares{2}{B}When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell. 3/2 Twilight Diviner{2}{B}When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn. 3/3 Goliath Daydreamer{2}{R}{R}Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.
Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost. 4/4 Hexing Squelcher{1}{R}This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life." 2/2 Lavaleaper{3}{R}All creatures have haste.
Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced. 4/4 Meek Attack{2}{R}{1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. Scuzzback Scrounger{1}{R}At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 3/2 Soul Immolation{3}{R}{R}As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.)
Soul Immolation deals X damage to each opponent and each creature they control. Spinerock Tyrant{3}{R}{R}Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy. 6/6 Aurora Awakener{6}{G}Trample
Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order. 7/7 Bloom Tender{1}{G}Vivid — {T}: For each color among permanents you control, add one mana of that color. 1/1 Bristlebane Battler{1}{G}Trample, ward {2}
This creature enters with five -1/-1 counters on it.
Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. 6/6 Celestial Reunion{X}{G}As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.
Sapling Nursery{6}{G}{G}Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
{1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn. Spry and Mighty{4}{G}Choose exactly two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers.
Boggart Cursecrafter{B}{R}Deathtouch
Whenever another Goblin you control dies, this creature deals 1 damage to each opponent. 2/3 Brigid's Command{1}{G}{W}Choose two —
• Create a token that's a copy of target Kithkin you control.
• Target player creates a 1/1 green and white Kithkin creature token.
• Target creature you control gets +3/+3 until end of turn.
• Target creature you control fights target creature an opponent controls. Deepchannel Duelist{W}{U}At the beginning of your end step, untap target Merfolk you control.
Other Merfolk you control get +1/+1. 2/2 Doran, Besieged by Time{1}{W}{B}{G}Each creature spell you cast with toughness greater than its power costs {1} less to cast.
Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness. 0/5 Eclipsed Boggart{B/R}{B/R}{B/R}When this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/3 Eclipsed Elf{B/G}{B/G}{B/G}When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 3/2 Eclipsed Flamekin{1}{U/R}{U/R}When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 1/4
Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way. Loch Mare{1}{U}This creature enters with three -1/-1 counters on it.
{1}{U}, Remove a counter from this creature: Draw a card.
{2}{U}, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 4/5 Mirrorform{4}{U}{U}Each nonland permanent you control becomes a copy of target non-Aura permanent. Sunderflock{7}{U}{U}This spell costs {X} less to cast, where X is the greatest mana value among Elementals you control.
Flying
When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands. 5/5
Dawnhand Dissident{B}{T}, Blight 1: Surveil 1.{T}, Blight 2: Exile target card from a graveyard.
During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs. 1/2 Gloom Ripper{3}{B}{B}When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard. 4/4 Moonshadow{B}Menace
This creature enters with six -1/-1 counters on it.
Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. 7/7 Taster of Wares{2}{B}When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell. 3/2 Twilight Diviner{2}{B}When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn. 3/3 Goliath Daydreamer{2}{R}{R}Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.
Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost. 4/4 Hexing Squelcher{1}{R}This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life." 2/2 Lavaleaper{3}{R}All creatures have haste.
Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced. 4/4 Meek Attack{2}{R}{1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. Scuzzback Scrounger{1}{R}At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 3/2 Soul Immolation{3}{R}{R}As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.)
Soul Immolation deals X damage to each opponent and each creature they control. Spinerock Tyrant{3}{R}{R}Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy. 6/6 Aurora Awakener{6}{G}Trample
Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order. 7/7 Bloom Tender{1}{G}Vivid — {T}: For each color among permanents you control, add one mana of that color. 1/1 Bristlebane Battler{1}{G}Trample, ward {2}
This creature enters with five -1/-1 counters on it.
Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. 6/6 Celestial Reunion{X}{G}As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.
Sapling Nursery{6}{G}{G}Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
{1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn. Spry and Mighty{4}{G}Choose exactly two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers.
Boggart Cursecrafter{B}{R}DeathtouchWhenever another Goblin you control dies, this creature deals 1 damage to each opponent. 2/3 Brigid's Command{1}{G}{W}Choose two —
• Create a token that's a copy of target Kithkin you control.
• Target player creates a 1/1 green and white Kithkin creature token.
• Target creature you control gets +3/+3 until end of turn.
• Target creature you control fights target creature an opponent controls. Deepchannel Duelist{W}{U}At the beginning of your end step, untap target Merfolk you control.
Other Merfolk you control get +1/+1. 2/2 Doran, Besieged by Time{1}{W}{B}{G}Each creature spell you cast with toughness greater than its power costs {1} less to cast.
Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness. 0/5 Eclipsed Boggart{B/R}{B/R}{B/R}When this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/3 Eclipsed Elf{B/G}{B/G}{B/G}When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 3/2 Eclipsed Flamekin{1}{U/R}{U/R}When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 1/4