Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 173 of 3929).
Airbender's Reversal{1}{W}Choose one —
• Destroy target attacking creature.
• Airbend target creature you control. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Teferi's Protection{2}{W}Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection. Three Dreams{4}{W}Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
Agent of Treachery{5}{U}{U}When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. 2/3 Appa, Loyal Sky Bison{4}{W}{W}Flying
Whenever Appa enters or attacks, choose one —
• Target creature you control gains flying until end of turn.
• Airbend another target nonland permanent you control. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) 4/4 Bribery{3}{U}{U}Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. Appa, Steadfast Guardian{2}{W}{W}Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token. 3/4
Clone{3}{U}You may have this creature enter as a copy of any creature on the battlefield.
0/0
Avatar's Wrath{2}{W}{W}Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath. Clone Legion{7}{U}{U}For each creature target player controls, create a token that's a copy of that creature. Avatar's Wrath{2}{W}{W}Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath. Compassionate Healer{1}{W}Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put it on the bottom.) 2/2
Curious Farm Animals{W}When this creature dies, you gain 3 life.
{2}, Sacrifice this creature: Destroy up to one target artifact or enchantment. 1/1 Imprisoned in the Moon{2}{U}Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. Intruder Alarm{2}{U}Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures. Destined Confrontation{2}{W}{W}Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control. Mystic Remora{U}Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. Earth Kingdom Jailer{2}{W}When this creature enters, exile up to one target artifact, creature, or enchantment an opponent controls with mana value 3 or greater until this creature leaves the battlefield. 3/3 Earth Kingdom Protectors{W}Vigilance
Sacrifice this creature: Another target Ally you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 1/1 Prosperity{X}{U}Each player draws X cards. Enter the Avatar State{W}Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.) Sakashima of a Thousand Faces{3}{U}You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.) 3/1 Fancy Footwork{2}{W}Untap one or two target creatures. They each get +2/+2 until end of turn. Standstill{1}{U}When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards. Training Grounds{U}Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. Gather the White Lotus{4}{W}Create a 1/1 white Ally creature token for each Plains you control. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Visions of Beyond{U}Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
• Destroy target attacking creature.
• Airbend target creature you control. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Teferi's Protection{2}{W}Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection. Three Dreams{4}{W}Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
Agent of Treachery{5}{U}{U}When this creature enters, gain control of target permanent.At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. 2/3 Appa, Loyal Sky Bison{4}{W}{W}Flying
Whenever Appa enters or attacks, choose one —
• Target creature you control gains flying until end of turn.
• Airbend another target nonland permanent you control. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) 4/4 Bribery{3}{U}{U}Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. Appa, Steadfast Guardian{2}{W}{W}Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token. 3/4
Clone{3}{U}You may have this creature enter as a copy of any creature on the battlefield.
0/0
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath. Clone Legion{7}{U}{U}For each creature target player controls, create a token that's a copy of that creature. Avatar's Wrath{2}{W}{W}Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath. Compassionate Healer{1}{W}Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put it on the bottom.) 2/2
Curious Farm Animals{W}When this creature dies, you gain 3 life.{2}, Sacrifice this creature: Destroy up to one target artifact or enchantment. 1/1 Imprisoned in the Moon{2}{U}Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. Intruder Alarm{2}{U}Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures. Destined Confrontation{2}{W}{W}Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control. Mystic Remora{U}Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. Earth Kingdom Jailer{2}{W}When this creature enters, exile up to one target artifact, creature, or enchantment an opponent controls with mana value 3 or greater until this creature leaves the battlefield. 3/3 Earth Kingdom Protectors{W}Vigilance
Sacrifice this creature: Another target Ally you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 1/1 Prosperity{X}{U}Each player draws X cards. Enter the Avatar State{W}Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.) Sakashima of a Thousand Faces{3}{U}You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.) 3/1 Fancy Footwork{2}{W}Untap one or two target creatures. They each get +2/+2 until end of turn. Standstill{1}{U}When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards. Training Grounds{U}Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. Gather the White Lotus{4}{W}Create a 1/1 white Ally creature token for each Plains you control. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Visions of Beyond{U}Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.