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Showing 32 cards (page 177 of 3929).

Fire Nation Turret{2}{R}ArtifactAt the beginning of combat on your turn, up to one target creature gets +2/+0 and gains firebending 2 until end of turn.
{R}: Put a charge counter on this artifact.
Remove fifty charge counters from this artifact: It deals 50 damage to any target.
The Mechanist, Aerial Artisan{2}{U}Legendary Creature — Human Artificer AllyWhenever you cast a noncreature spell, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
{T}: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.
1/3
Swampbenders{4}{G}{G}Creature — Human Druid AllySwampbenders's power and toughness are each equal to the number of Swamps on the battlefield.
Lands you control are Swamps in addition to their other types.
*/*
North Pole Patrol{2}{U}Creature — Human Soldier Ally{T}: Untap another target permanent you control.
Waterbend {3}, {T}: Tap target creature an opponent controls. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
2/3
Sokka's Charge{3}{W}EnchantmentDuring your turn, Allies you control have double strike and lifelink. Octopus Form{U}Instant — LessonTarget creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.) Otter-Penguin Card Image Earthshape{2}{W}InstantEarthbend 3. Then each creature you control with power less than or equal to that land's power gains hexproof and indestructible until end of turn. You gain hexproof until end of turn. Rowdy Snowballers Card Image Mai and Zuko{1}{U}{B}{R}Legendary Creature — Human Noble AllyFirebending 3
You may cast Ally spells and artifact spells as though they had flash.
3/5
Secret of Bloodbending{U}{U}{U}{U}Sorcery — LessonAs an additional cost to cast this spell, you may waterbend {10}.
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
Secret of Bloodbending{U}{U}{U}{U}Sorcery — LessonAs an additional cost to cast this spell, you may waterbend {10}.
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
Aang and Katara{3}{G}{W}{U}Legendary Creature — Human Avatar AllyWhenever Aang and Katara enter or attack, create X 1/1 white Ally creature tokens, where X is the number of tapped artifacts and/or creatures you control. 5/5 Toph, Greatest Earthbender{2}{R}{G}Legendary Creature — Human Warrior AllyWhen Toph enters, earthbend X, where X is the amount of mana spent to cast her.
Land creatures you control have double strike.
3/3
Serpent of the Pass Card Image Sokka and Suki{U}{R}{W}Legendary Creature — Human Warrior AllyWhenever Sokka and Suki or another Ally you control enters, attach up to one target Equipment you control to that creature.
Whenever an Equipment you control enters, create a 1/1 white Ally creature token.
3/3
Sokka's Haiku Card Image Momo's Heist{2}{R}SorceryGain control of target artifact. Untap it. It gains haste. At the beginning of the next end step, sacrifice it. The Spirit Oasis{2}{U}Legendary Enchantment — ShrineWhen The Spirit Oasis enters, draw a card for each Shrine you control.
Whenever another Shrine you control enters, draw a card.
Spirit Water Revival{1}{U}{U}SorceryAs an additional cost to cast this spell, you may waterbend {6}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Spirit Water Revival{1}{U}{U}SorceryAs an additional cost to cast this spell, you may waterbend {6}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Uncle's Musings{2}{G}{G}SorceryConverge — Return up to X permanent cards from your graveyard to your hand, where X is the number of colors of mana spent to cast this spell.
Exile Uncle's Musings.
Teo, Spirited Glider{3}{U}Legendary Creature — Human Pilot AllyFlying
Whenever one or more creatures you control with flying attack, draw a card, then discard a card. When you discard a nonland card this way, put a +1/+1 counter on target creature you control.
1/4
Aang, Airbending Master Card Image Tiger-Seal{U}Creature — Cat SealVigilance
At the beginning of your upkeep, tap this creature.
Whenever you draw your second card each turn, untap this creature.
3/3
Tiger-Seal{U}Creature — Cat SealVigilance
At the beginning of your upkeep, tap this creature.
Whenever you draw your second card each turn, untap this creature.
3/3
Air Nomad Student{3}{W}Creature — Human MonkFlying
At the beginning of your end step, if this creature didn't attack this turn, put a +1/+1 counter on it.
2/2
Ty Lee, Chi Blocker{2}{U}Legendary Creature — Human Performer AllyFlash
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.
2/1
Ty Lee, Chi Blocker{2}{U}Legendary Creature — Human Performer AllyFlash
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.
2/1
The Duke, Rebel Sentry{W}Legendary Creature — Human Rebel AllyThe Duke enters with a +1/+1 counter on him.
{T}, Remove a counter from The Duke: Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
0/1
Inspired Insurgent{1}{W}Creature — Human Peasant Ally{1}, Sacrifice this creature: Destroy target artifact or enchantment. 2/2 The Unagi of Kyoshi Island{3}{U}{U}Legendary Creature — SerpentFlash
Ward—Waterbend {4}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}. They can tap their artifacts and creatures to help. Each one pays for {1}.)
Whenever an opponent draws their second card each turn, you draw two cards.
5/5