Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 176 of 3929).
Join the Dance{G}{W}Create two 1/1 white Human creature tokens.Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Koma, Cosmos Serpent{3}{G}{G}{U}{U}This spell can't be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn. 6/6 Forecasting Fortune Teller{1}{U}When this creature enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") 1/3
Rhys the Redeemed{G/W}{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token.{4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature. 1/1
Cityscape Leveler{8}TrampleWhen you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.
Unearth {8} 8/8 Meteorite{5}When this artifact enters, it deals 2 damage to any target.
{T}: Add one mana of any color. Gran-Gran{U}Whenever Gran-Gran becomes tapped, draw a card, then discard a card.
Noncreature spells you cast cost {1} less to cast as long as there are three or more Lesson cards in your graveyard. 1/2 Honest Work{U}Enchant creature an opponent controls
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and "{T}: Add {C}" named Humble Merchant. (It loses all other creature types and names.) Sundial of the Infinite{2}{1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) Dark DepthsDark Depths enters with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Fabled Passage{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Invasion Submersible{2}{U}When this Vehicle enters, return up to one other target nonland permanent to its owner's hand.Exhaust — Waterbend {3}: This Vehicle becomes an artifact creature. Put three +1/+1 counters on it. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.) 0/0
Sunbaked Canyon{T}, Pay 1 life: Add {R} or {W}.{1}, {T}, Sacrifice this land: Draw a card.
Tarnished Citadel{T}: Add {C}.{T}: Add one mana of any color. This land deals 3 damage to you. Knowledge Seeker{1}{U}Vigilance
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
When this creature dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") 2/1 Treetop VillageThis land enters tapped.
{T}: Add {G}.
{1}{G}: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.) Valakut, the Molten PinnacleThis land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
{T}: Add {R}. The Legend of Kuruk // Avatar KurukWhenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Exhaust — Waterbend {20}: Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.) 4/3
Exhaust — Waterbend {20}: Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.) 4/3
I, II — Scry 2, then draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I, II — Scry 2, then draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Whenever Appa or another Ally you control enters, creatures you control get +1/+1 and gain flying and vigilance until end of turn. 6/6 Lost Days{4}{U}The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Katara's Reversal{2}{U}{U}Counter up to four target spells and/or abilities.Untap up to four target artifacts and/or creatures. The Mechanist, Aerial Artisan{2}{U}Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
{T}: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying. 1/3