Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 174 of 3929).
Glider Staff{2}{W}When this Equipment enters, airbend up to one target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Equipped creature gets +1/+1 and has flying.
Equip {2} Black Sun's Zenith{X}{B}{B}Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. Hakoda, Selfless Commander{3}{W}Vigilance
You may look at the top card of your library any time.
You may cast Ally spells from the top of your library.
Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn. 3/5 Hakoda, Selfless Commander{3}{W}Vigilance
You may look at the top card of your library any time.
You may cast Ally spells from the top of your library.
Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn. 3/5 Bloodchief Ascension{B}At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. Invasion Reinforcements{1}{W}Flash
When this creature enters, create a 1/1 white Ally creature token. 1/1 Cruel Tutor{2}{B}Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Noxious Gearhulk{4}{B}{B}Menace
When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. 5/4 Blasphemous Act{8}{R}This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature. Kyoshi Warriors{3}{W}When this creature enters, create a 1/1 white Ally creature token. 3/3 The Legend of Yangchen // Avatar Yangchen{3}{W}{W}(As this Saga enters and after your draw step, add a lore counter.)
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Flip Card
The Legend of Yangchen // Avatar YangchenFlying
Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) 4/5
Flip Card
Diaochan, Artful Beauty{3}{R}{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.
1/1
The Legend of Yangchen // Avatar YangchenFlying
Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) 4/5
Flip Card
The Legend of Yangchen // Avatar Yangchen{3}{W}{W}(As this Saga enters and after your draw step, add a lore counter.)
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Flip Card
Dockside Extortionist{1}{R}When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
1/2
Momo, Friendly Flier{W}Flying
The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn. 1/1 Fervor{2}{R}Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Humble Defector{1}{R}{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
2/1
Momo, Playful Pet{W}Flying, vigilance
When Momo leaves the battlefield, choose one —
• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
• Put a +1/+1 counter on target creature you control.
• Scry 2. 1/1
Insurrection{5}{R}{R}{R}Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Lightning Bolt{R}Lightning Bolt deals 3 damage to any target.
Mirrorwing Dragon{3}{R}{R}Flying
Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures. 4/5 Rending Volley{R}This spell can't be countered.
Rending Volley deals 4 damage to target white or blue creature. Sandbenders' Storm{3}{W}Choose one —
• Destroy target creature with power 4 or greater.
• Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) South Pole Voyager{1}{W}Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card. 2/2
Equipped creature gets +1/+1 and has flying.
Equip {2} Black Sun's Zenith{X}{B}{B}Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. Hakoda, Selfless Commander{3}{W}Vigilance
You may look at the top card of your library any time.
You may cast Ally spells from the top of your library.
Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn. 3/5 Hakoda, Selfless Commander{3}{W}Vigilance
You may look at the top card of your library any time.
You may cast Ally spells from the top of your library.
Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn. 3/5 Bloodchief Ascension{B}At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. Invasion Reinforcements{1}{W}Flash
When this creature enters, create a 1/1 white Ally creature token. 1/1 Cruel Tutor{2}{B}Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Noxious Gearhulk{4}{B}{B}MenaceWhen this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. 5/4 Blasphemous Act{8}{R}This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature. Kyoshi Warriors{3}{W}When this creature enters, create a 1/1 white Ally creature token. 3/3 The Legend of Yangchen // Avatar Yangchen{3}{W}{W}(As this Saga enters and after your draw step, add a lore counter.)
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) 4/5
Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) 4/5
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Momo, Friendly Flier{W}FlyingThe first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn. 1/1 Fervor{2}{R}Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Humble Defector{1}{R}{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
2/1
Momo, Playful Pet{W}Flying, vigilanceWhen Momo leaves the battlefield, choose one —
• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
• Put a +1/+1 counter on target creature you control.
• Scry 2. 1/1
Insurrection{5}{R}{R}{R}Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Lightning Bolt{R}Lightning Bolt deals 3 damage to any target.
Mirrorwing Dragon{3}{R}{R}FlyingWhenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures. 4/5 Rending Volley{R}This spell can't be countered.
Rending Volley deals 4 damage to target white or blue creature. Sandbenders' Storm{3}{W}Choose one —
• Destroy target creature with power 4 or greater.
• Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) South Pole Voyager{1}{W}Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card. 2/2