Magic the Gathering
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25
Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 172 of 3929).
Echo, Perceptive Prodigy{2}{U}Vigilance
{1}, {T}: Copy target activated or triggered ability you control from a creature source. You may choose new targets for the copy. (Mana abilities can't be targeted.) 1/4 Bicycle Elemental{2}{U}As this creature enters, choose a word.
Each card in your hand with the chosen word in its name, type line, and/or rules text has cycling {2}. ({2}, Discard that card: Draw a card.)
Whenever you cycle a card, put a +1/+1 counter on this creature. 2/2 Fact or Fiction{3}{U}Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Dark Deed{1}{B}Target creature gets -4/-4 until end of turn. Hellcat, Undying Vigilante{G}{G}Haste
When Hellcat dies, return her to the battlefield under her owner's control with a +1/+1 counter on her. She loses all abilities and gains haste. 2/2 Explore{1}{G}You may play an additional land this turn.
Draw a card. An Unexpected Party // At the Door{2}{W}{W}As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +2/+2. An Unexpected Party // At the Door{X}{2}{W}Create X 2/2 red Dwarf creature tokens. (Then exile this card. You may cast the enchantment later from exile.) Bilbo, Luckwearer // Burglar's Plot{1}{U}Bilbo can't be blocked.
Whenever Bilbo deals combat damage to a player, draw a card, then discard a card. 1/1 Bilbo, Luckwearer // Burglar's Plot{4}{U}Exchange control of two target nonland permanents that share a card type. (Then exile this card. You may cast the creature later from exile.) Wood Elves{2}{G}When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle. 1/1 Highly Illogical{1}{U}Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Counter target spell with mana value 2 or less. If this spell was kicked, instead counter target spell. Munitions Enthusiast{1}{R}Trample
When this creature dies, it deals 1 damage to any target. 3/2 Solemn Simulacrum{4}When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card. 2/2 Burst Lightning{R}Kicker {4} (You may pay an additional {4} as you cast this spell.)
Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead. Crystal Ball{3}{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Tragic Trajectory{B}Target creature gets -2/-2 until end of turn.
Void — That creature gets -10/-10 until end of turn instead if a nonland permanent left the battlefield this turn or a spell was warped this turn. Leyline of Anticipation{2}{U}{U}If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash. Brought Back{W}{W}Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
Drannith Magistrate{1}{W}Your opponents can't cast spells from anywhere other than their hands.
1/3
Energybending{2}Lands you control gain all basic land types until end of turn.
Draw a card. Empty City Ruse{W}Target opponent skips all combat phases of their next turn. Zuko's Exile{5}Exile target artifact, creature, or enchantment. Its controller creates a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Lita, Mechanical Engineer{2}{W}Vigilance
At the beginning of your end step, untap each other artifact creature you control.
{3}{W}, {T}: Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This token becomes an artifact creature until end of turn.") 3/3 Aang's Iceberg{2}{W}Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Release to Memory{3}{W}Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
Airbender Ascension{1}{W}When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control. Airbender Ascension{1}{W}When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control. Scout's Warning{W}The next creature card you play this turn can be played as though it had flash.
Draw a card.
{1}, {T}: Copy target activated or triggered ability you control from a creature source. You may choose new targets for the copy. (Mana abilities can't be targeted.) 1/4 Bicycle Elemental{2}{U}As this creature enters, choose a word.
Each card in your hand with the chosen word in its name, type line, and/or rules text has cycling {2}. ({2}, Discard that card: Draw a card.)
Whenever you cycle a card, put a +1/+1 counter on this creature. 2/2 Fact or Fiction{3}{U}Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Dark Deed{1}{B}Target creature gets -4/-4 until end of turn. Hellcat, Undying Vigilante{G}{G}Haste
When Hellcat dies, return her to the battlefield under her owner's control with a +1/+1 counter on her. She loses all abilities and gains haste. 2/2 Explore{1}{G}You may play an additional land this turn.
Draw a card. An Unexpected Party // At the Door{2}{W}{W}As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +2/+2. An Unexpected Party // At the Door{X}{2}{W}Create X 2/2 red Dwarf creature tokens. (Then exile this card. You may cast the enchantment later from exile.) Bilbo, Luckwearer // Burglar's Plot{1}{U}Bilbo can't be blocked.
Whenever Bilbo deals combat damage to a player, draw a card, then discard a card. 1/1 Bilbo, Luckwearer // Burglar's Plot{4}{U}Exchange control of two target nonland permanents that share a card type. (Then exile this card. You may cast the creature later from exile.) Wood Elves{2}{G}When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle. 1/1 Highly Illogical{1}{U}Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Counter target spell with mana value 2 or less. If this spell was kicked, instead counter target spell. Munitions Enthusiast{1}{R}Trample
When this creature dies, it deals 1 damage to any target. 3/2 Solemn Simulacrum{4}When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card. 2/2 Burst Lightning{R}Kicker {4} (You may pay an additional {4} as you cast this spell.)
Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead. Crystal Ball{3}{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Tragic Trajectory{B}Target creature gets -2/-2 until end of turn.
Void — That creature gets -10/-10 until end of turn instead if a nonland permanent left the battlefield this turn or a spell was warped this turn. Leyline of Anticipation{2}{U}{U}If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash. Brought Back{W}{W}Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
Drannith Magistrate{1}{W}Your opponents can't cast spells from anywhere other than their hands.
1/3
Energybending{2}Lands you control gain all basic land types until end of turn.Draw a card. Empty City Ruse{W}Target opponent skips all combat phases of their next turn. Zuko's Exile{5}Exile target artifact, creature, or enchantment. Its controller creates a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Lita, Mechanical Engineer{2}{W}VigilanceAt the beginning of your end step, untap each other artifact creature you control.
{3}{W}, {T}: Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This token becomes an artifact creature until end of turn.") 3/3 Aang's Iceberg{2}{W}Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Release to Memory{3}{W}Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
Airbender Ascension{1}{W}When this enchantment enters, airbend up to one target creature.Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control. Airbender Ascension{1}{W}When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control. Scout's Warning{W}The next creature card you play this turn can be played as though it had flash.
Draw a card.