Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 182 of 3929).
Fire Nation Cadets{R}This creature has firebending 2 as long as there's a Lesson card in your graveyard. (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.){2}: This creature gets +1/+0 until end of turn. 1/2
Cracked Earth Technique{4}{G}Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Fire Nation Raider{3}{R}Raid — When this creature enters, if you attacked this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
4/2
Creeping Crystal Coating{2}{G}FlashEnchant creature
Enchanted creature gets +0/+3 and has "Whenever this creature attacks, create a Food token." (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Firebender Ascension{1}{R}When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy. Firebender Ascension{1}{R}When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy. Crystalline Armor{3}{G}Enchant creature
Enchanted creature gets +1/+1 for each land you control and has trample. Elephant-Mandrill{2}{G}Reach
When this creature enters, each player creates a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
At the beginning of combat on your turn, this creature gets +1/+1 until end of turn for each artifact your opponents control. 3/2 Firebending Lesson{R}Kicker {4} (You may pay an additional {4} as you cast this spell.)
Firebending Lesson deals 2 damage to target creature. If this spell was kicked, it deals 5 damage to that creature instead. Firebending Student{1}{R}Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) 1/2 Hei Bai, Forest Guardian{3}{G}When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle.
{W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." 4/4 Firebending Student{1}{R}Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) 1/2 Kyoshi Warrior Exemplars{3}{G}Whenever this creature attacks, if you control eight or more lands, creatures you control get +2/+2 until end of turn. 4/3
Master's Guidance{2}{G}Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures.At the beginning of your end step, if you control a creature with power 4 or greater, draw a card. Iroh's Demonstration{1}{R}Choose one —
• Iroh's Demonstration deals 1 damage to each creature your opponents control.
• Iroh's Demonstration deals 4 damage to target creature. Jeong Jeong, the Deserter{2}{R}Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Exhaust — {3}: Put a +1/+1 counter on Jeong Jeong. When you next cast a Lesson spell this turn, copy it and you may choose new targets for the copy. (Activate each exhaust ability only once.) 2/3 Solid Ground{3}{G}When this enchantment enters, earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead. Tale of Katara and Toph{2}{G}Creatures you control have "Whenever this creature becomes tapped for the first time during each of your turns, put a +1/+1 counter on it." Jet's Brainwashing{R}Kicker {3} (You may pay an additional {3} as you cast this spell.)
Target creature can't block this turn. If this spell was kicked, gain control of that creature until end of turn, untap it, and it gains haste until end of turn.
Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Tectonic Split{4}{G}{G}As an additional cost to cast this spell, sacrifice half the lands you control, rounded up.
Hexproof
Lands you control have "{T}: Add three mana of any one color." The Last Agni Kai{1}{R}Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}.
Until end of turn, you don't lose unspent red mana as steps and phases end. The Last Agni Kai{1}{R}Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}.
Until end of turn, you don't lose unspent red mana as steps and phases end. The Legend of Roku // Avatar Roku{2}{R}{R}(As this Saga enters and after your draw step, add a lore counter.)
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
{8}: Create a 4/4 red Dragon creature token with flying and firebending 4. 4/4
{8}: Create a 4/4 red Dragon creature token with flying and firebending 4. 4/4
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 2/4 Aang, A Lot to Learn{2}{G/W}Aang has vigilance as long as there's a Lesson card in your graveyard.
Whenever another creature you control dies, put a +1/+1 counter on Aang. 3/2