Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 179 of 3929).
Chakra Meditation{2}{U}When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
Dutiful Knowledge Seeker{2}{U}Whenever one or more cards are put into a library from anywhere, put a +1/+1 counter on this creature.
{3}: Put target card from a graveyard on the bottom of its owner's library. 2/2
Day of Black Sun{X}{B}{B}Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures.
Nightmares and Daydreams{2}{U}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Until your next turn, whenever you cast an instant or sorcery spell, target player mills cards equal to that spell's mana value.
IV — Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. Day of Black Sun{X}{B}{B}Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures. Deadly Precision{B}As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.
Destroy target creature. Princess Yue{2}{U}When Princess Yue dies, if she was a nonland creature, return this card to the battlefield tapped under your control. She's a land named Moon. She gains "{T}: Add {C}." (She's still legendary.)
{T}: Scry 2. 3/2
Tui and La, Moon and Ocean{3}{U}Whenever Tui and La become tapped, draw a card.
Whenever Tui and La become untapped, put a +1/+1 counter on them. 3/3 Fatal Fissure{1}{B}Choose target creature. When that creature dies this turn, you earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Unagi's Spray{U}Target creature gets -4/-0 until end of turn. If you control a Fish, Octopus, Otter, Seal, Serpent, or Whale, draw a card. The Fire Nation Drill{2}{B}{B}Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2 6/3 Wan Shi Tong, All-Knowing{3}{U}{U}Flying
When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom.
Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures." 4/4 The Fire Nation Drill{2}{B}{B}Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2 6/3 Waterbender's Restoration{U}{U}As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Whirlwind Technique{4}{U}{U}Target player draws two cards, then discards a card.
Airbend up to two target creatures. (To airbend a creature, exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Fire Navy Trebuchet{2}{B}Defender, reach
Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step. 0/4 Foggy Swamp Hunters{3}{B}As long as you've drawn two or more cards this turn, this creature has lifelink and menace. (It can't be blocked except by two or more creatures.) 3/4 Azula, Ruthless Firebender{2}{B}Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn.
{2}{B}: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace. 3/3 Foggy Swamp Visions{1}{B}{B}As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens. Foggy Swamp Visions{1}{B}{B}As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens. Dai Li Censor{1}{B}{1}, Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn. 2/1
Desperate Plea{1}{B}As an additional cost to cast this spell, sacrifice a creature.
Choose one or both —
• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power.
• Destroy target creature.
Fire Nation Occupation{2}{B}When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.)
Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1. Joo Dee, One of Many{1}{B}{B}, {T}: Surveil 1. Create a token that's a copy of this creature, then sacrifice an artifact or creature. Activate only as a sorcery. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) 2/2
Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
Dutiful Knowledge Seeker{2}{U}Whenever one or more cards are put into a library from anywhere, put a +1/+1 counter on this creature.{3}: Put target card from a graveyard on the bottom of its owner's library. 2/2
Day of Black Sun{X}{B}{B}Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures.
Nightmares and Daydreams{2}{U}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I, II, III — Until your next turn, whenever you cast an instant or sorcery spell, target player mills cards equal to that spell's mana value.
IV — Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. Day of Black Sun{X}{B}{B}Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures. Deadly Precision{B}As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.
Destroy target creature. Princess Yue{2}{U}When Princess Yue dies, if she was a nonland creature, return this card to the battlefield tapped under your control. She's a land named Moon. She gains "{T}: Add {C}." (She's still legendary.)
{T}: Scry 2. 3/2
Tui and La, Moon and Ocean{3}{U}Whenever Tui and La become tapped, draw a card.Whenever Tui and La become untapped, put a +1/+1 counter on them. 3/3 Fatal Fissure{1}{B}Choose target creature. When that creature dies this turn, you earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Unagi's Spray{U}Target creature gets -4/-0 until end of turn. If you control a Fish, Octopus, Otter, Seal, Serpent, or Whale, draw a card. The Fire Nation Drill{2}{B}{B}Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2 6/3 Wan Shi Tong, All-Knowing{3}{U}{U}Flying
When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom.
Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures." 4/4 The Fire Nation Drill{2}{B}{B}Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2 6/3 Waterbender's Restoration{U}{U}As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Whirlwind Technique{4}{U}{U}Target player draws two cards, then discards a card.Airbend up to two target creatures. (To airbend a creature, exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Fire Navy Trebuchet{2}{B}Defender, reach
Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step. 0/4 Foggy Swamp Hunters{3}{B}As long as you've drawn two or more cards this turn, this creature has lifelink and menace. (It can't be blocked except by two or more creatures.) 3/4 Azula, Ruthless Firebender{2}{B}Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn.
{2}{B}: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace. 3/3 Foggy Swamp Visions{1}{B}{B}As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens. Foggy Swamp Visions{1}{B}{B}As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens. Dai Li Censor{1}{B}{1}, Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn. 2/1
Desperate Plea{1}{B}As an additional cost to cast this spell, sacrifice a creature.Choose one or both —
• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power.
• Destroy target creature.
Fire Nation Occupation{2}{B}When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.)Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1. Joo Dee, One of Many{1}{B}{B}, {T}: Surveil 1. Create a token that's a copy of this creature, then sacrifice an artifact or creature. Activate only as a sorcery. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) 2/2