Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 183 of 3929).
Mai, Jaded Edge{1}{R}Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Exhaust — {3}: Put a double strike counter on Mai. (Activate each exhaust ability only once.) 1/3 Hook Swords{2}{R/W}When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it.
During your turn, equipped creature gets +1/+1 and has first strike.
Equip {3}
Katara, Seeking Revenge{3}{U/B}As an additional cost to cast this spell, you may waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)When Katara enters, draw a card, then discard a card unless her additional cost was paid.
Katara gets +1/+1 for each Lesson card in your graveyard. 3/3 Stand United{1}{G/W}Target creature gets +2/+2 until end of turn. If it's an Ally, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Price of Freedom{1}{R}Destroy target artifact or land an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card. Ran and Shaw{3}{R}{R}Flying, firebending 2
When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.
{3}{R}: Dragons you control get +2/+0 until end of turn. 4/4 Zuko, Seeking Honor{2}{B/R}Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Whenever you cast a noncreature spell, Zuko gains first strike until end of turn.
Whenever Zuko deals combat damage to a player, put a +1/+1 counter on him. 2/2 Ran and Shaw{3}{R}{R}Flying, firebending 2
When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.
{3}{R}: Dragons you control get +2/+0 until end of turn. 4/4 Acrobatic Leap{W}Target creature gets +1/+3 and gains flying until end of turn. Untap it. Redirect Lightning{R}As an additional cost to cast this spell, pay 5 life or pay {2}.
Change the target of target spell or ability with a single target.
Cloudshift{W}Exile target creature you control, then return that card to the battlefield under your control.
Duelist's Heritage{2}{W}Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Solstice Revelations{2}{R}Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand.Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Sozin's Comet{3}{R}{R}Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.)
Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Valorous Stance{1}{W}Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater. Sozin's Comet{3}{R}{R}Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.)
Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Tiger-Dillo{1}{R}This creature can't attack or block unless you control another creature with power 4 or greater. 4/3 Brainstorm{U}Draw three cards, then put two cards from your hand on top of your library in any order. Treetop Freedom Fighters{2}{R}Haste
When this creature enters, create a 1/1 white Ally creature token. 2/1 Coastal Piracy{2}{U}{U}Whenever a creature you control deals combat damage to an opponent, you may draw a card. Consider{U}Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card. Twin Blades{2}{R}Flash
When this Equipment enters, attach it to target creature you control. That creature gains double strike until end of turn.
Equipped creature gets +1/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Dramatic Reversal{1}{U}Untap all nonland permanents you control. Ty Lee, Artful Acrobat{2}{R}Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Ty Lee attacks, you may pay {1}. When you do, target creature can't block this turn. 3/2 Frantic Search{2}{U}Draw two cards, then discard two cards. Untap up to three lands. War Balloon{2}{R}Flying
{1}: Put a fire counter on this Vehicle.
As long as this Vehicle has three or more fire counters on it, it's an artifact creature.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 4/3 Bastion of Remembrance{2}{B}When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. Wartime Protestors{3}{R}Haste
Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn. 4/4