Magic the Gathering
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Magic the Gathering Cards
Showing 32 cards (page 185 of 3929).
Sokka, Swordmaster{2}{W}VigilanceEquipment spells you cast cost {1} less to cast for each Ally you control.
At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka. 3/3 Earthbender Ascension{2}{G}When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn. Earthbender Ascension{2}{G}When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn. Suki, Kyoshi Captain{2}{W}Other Warriors you control get +1/+1.
{3}{W}: Attacking Warriors you control gain double strike until end of turn. 3/3 Tale of Momo{2}{W}This spell costs {2} less to cast if a creature left the battlefield under your control this turn.
Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle.
Earthen Ally{G}This creature gets +1/+0 for each color among Allies you control.{2}{W}{U}{B}{R}{G}: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 0/2 Earthen Ally{G}This creature gets +1/+0 for each color among Allies you control.
{2}{W}{U}{B}{R}{G}: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 0/2 Baboon Spirit{2}{U}Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
{3}{U}: Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step. 2/4 Elemental Teachings{4}{G}Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle. Elemental Teachings{4}{G}Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle. The Blue Spirit{3}{U}You may cast the first creature spell you cast each turn as though it had flash.
Whenever a nontoken creature you control enters during combat, draw a card. 2/4 Chakra Meditation{2}{U}When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
Katara, Waterbending Master{1}{U}Whenever you cast a spell during an opponent's turn, you get an experience counter.Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card. 1/3 Foggy Swamp Vinebender{3}{G}This creature can't be blocked by creatures with power 2 or less.
Waterbend {5}: Put a +1/+1 counter on this creature. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) 4/3 Great Divide Guide{1}{G}Each land and Ally you control has "{T}: Add one mana of any color." 2/3 Great Divide Guide{1}{G}Each land and Ally you control has "{T}: Add one mana of any color." 2/3 Tui and La, Moon and Ocean{3}{U}Whenever Tui and La become tapped, draw a card.
Whenever Tui and La become untapped, put a +1/+1 counter on them. 3/3
Wan Shi Tong, All-Knowing{3}{U}{U}FlyingWhen Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom.
Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures." 4/4 Waterbender's Restoration{U}{U}As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. Invasion Tactics{4}{G}When this enchantment enters, creatures you control get +2/+2 until end of turn.
Whenever one or more Allies you control deal combat damage to a player, draw a card. Azula, Ruthless Firebender{2}{B}Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn.
{2}{B}: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace. 3/3 Kyoshi Island Plaza{3}{G}When Kyoshi Island Plaza enters, search your library for up to X basic land cards, where X is the number of Shrines you control. Put those cards onto the battlefield tapped, then shuffle.
Whenever another Shrine you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Desperate Plea{1}{B}As an additional cost to cast this spell, sacrifice a creature.
Choose one or both —
• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power.
• Destroy target creature. Leaves from the Vine{1}{G}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill three cards, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
II — Put a +1/+1 counter on each of up to two target creatures you control.
III — Draw a card if there's a creature or Lesson card in your graveyard. The Legend of Kyoshi // Avatar Kyoshi{4}{G}{G}(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
{T}: Add X mana of any one color, where X is the greatest power among creatures you control. 5/4
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost. 4/4