Magic the Gathering
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25
Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 178 of 3929).
The Unagi of Kyoshi Island{3}{U}{U}Flash
Ward—Waterbend {4}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}. They can tap their artifacts and creatures to help. Each one pays for {1}.)
Whenever an opponent draws their second card each turn, you draw two cards. 5/5 Wan Shi Tong, Librarian{X}{U}{U}Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card. 1/1 Wan Shi Tong, Librarian{X}{U}{U}Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card. 1/1 Jet, Rebel Leader{3}{W}Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. 3/4 Waterbender Ascension{1}{U}Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend {4}: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Kindly Customer{1}{W}When this creature enters, draw a card. 1/1 Waterbender Ascension{1}{U}Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend {4}: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Koala-Sheep{2}{W}When this creature enters, you gain 3 life. 3/2
Monk Gyatso{3}{W}Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
3/3
Waterbending Scroll{1}{U}{6}, {T}: Draw a card. This ability costs {1} less to activate for each Island you control.
Pipsqueak, Rebel Strongarm{2}{W}Pipsqueak can't attack alone unless he has a +1/+1 counter on him.
4/4
Yue, the Moon Spirit{3}{U}Flying, vigilance
Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) 3/3 Sokka, Swordmaster{2}{W}Vigilance
Equipment spells you cast cost {1} less to cast for each Ally you control.
At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka. 3/3
Sokka's Sword Training{1}{W}Target creature gets +2/+2 until end of turn.
Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Azula, On the Hunt{3}{B}Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Whenever Azula attacks, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") 4/3 Suki, Kyoshi Captain{2}{W}Other Warriors you control get +1/+1.
{3}{W}: Attacking Warriors you control gain double strike until end of turn. 3/3 Tale of Momo{2}{W}This spell costs {2} less to cast if a creature left the battlefield under your control this turn.
Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle.
That's Rough Buddy{1}{W}Put a +1/+1 counter on target creature. Put two +1/+1 counters on that creature instead if a creature left the battlefield under your control this turn.
Draw a card. Boiling Rock Rioter{2}{B}Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Tap an untapped Ally you control: Exile target card from a graveyard.
Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature. 3/3 Boiling Rock Rioter{2}{B}Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Tap an untapped Ally you control: Exile target card from a graveyard.
Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature. 3/3 Toucan-Puffin{2}{W}Flying
When this creature enters, target creature you control gets +2/+0 until end of turn. 2/2
Baboon Spirit{2}{U}Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
{3}{U}: Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step. 2/4 Callous Inspector{B}Menace (This creature can't be blocked except by two or more creatures.)
When this creature dies, it deals 1 damage to you. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") 1/1 The Blue Spirit{3}{U}You may cast the first creature spell you cast each turn as though it had flash.
Whenever a nontoken creature you control enters during combat, draw a card. 2/4 Canyon Crawler{4}{B}{B}Deathtouch
When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) 6/6
Ward—Waterbend {4}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}. They can tap their artifacts and creatures to help. Each one pays for {1}.)
Whenever an opponent draws their second card each turn, you draw two cards. 5/5 Wan Shi Tong, Librarian{X}{U}{U}Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card. 1/1 Wan Shi Tong, Librarian{X}{U}{U}Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card. 1/1 Jet, Rebel Leader{3}{W}Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. 3/4 Waterbender Ascension{1}{U}Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend {4}: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Kindly Customer{1}{W}When this creature enters, draw a card. 1/1 Waterbender Ascension{1}{U}Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend {4}: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Koala-Sheep{2}{W}When this creature enters, you gain 3 life. 3/2
Monk Gyatso{3}{W}Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
3/3
Waterbending Scroll{1}{U}{6}, {T}: Draw a card. This ability costs {1} less to activate for each Island you control.
Pipsqueak, Rebel Strongarm{2}{W}Pipsqueak can't attack alone unless he has a +1/+1 counter on him.
4/4
Yue, the Moon Spirit{3}{U}Flying, vigilanceWaterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) 3/3 Sokka, Swordmaster{2}{W}Vigilance
Equipment spells you cast cost {1} less to cast for each Ally you control.
At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka. 3/3
Sokka's Sword Training{1}{W}Target creature gets +2/+2 until end of turn.Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Azula, On the Hunt{3}{B}Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)Whenever Azula attacks, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") 4/3 Suki, Kyoshi Captain{2}{W}Other Warriors you control get +1/+1.
{3}{W}: Attacking Warriors you control gain double strike until end of turn. 3/3 Tale of Momo{2}{W}This spell costs {2} less to cast if a creature left the battlefield under your control this turn.
Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle.
That's Rough Buddy{1}{W}Put a +1/+1 counter on target creature. Put two +1/+1 counters on that creature instead if a creature left the battlefield under your control this turn.Draw a card. Boiling Rock Rioter{2}{B}Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Tap an untapped Ally you control: Exile target card from a graveyard.
Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature. 3/3 Boiling Rock Rioter{2}{B}Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Tap an untapped Ally you control: Exile target card from a graveyard.
Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature. 3/3 Toucan-Puffin{2}{W}Flying
When this creature enters, target creature you control gets +2/+0 until end of turn. 2/2
Baboon Spirit{2}{U}Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."{3}{U}: Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step. 2/4 Callous Inspector{B}Menace (This creature can't be blocked except by two or more creatures.)
When this creature dies, it deals 1 damage to you. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") 1/1 The Blue Spirit{3}{U}You may cast the first creature spell you cast each turn as though it had flash.
Whenever a nontoken creature you control enters during combat, draw a card. 2/4 Canyon Crawler{4}{B}{B}Deathtouch
When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) 6/6