Magic the Gathering
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Showing 32 cards (page 180 of 3929).
June, Bounty Hunter{1}{B}June can't be blocked as long as you've drawn two or more cards this turn.
{1}, Sacrifice another creature: Create a Clue token. Activate only during your turn. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") 2/2 Fire Nation Salvagers{3}{B}{B}Menace
When this creature enters, put a +1/+1 counter on target creature or Vehicle you control.
Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control. 3/3 Giant Fly{2}{B}Flying
Whenever you sacrifice another permanent, this creature gets +1/+0 until end of turn. 2/2 Koh, the Face Stealer{4}{B}{B}When Koh enters, exile up to one other target creature.
Whenever another nontoken creature dies, you may exile it.
Pay 1 life: Choose a creature card exiled with Koh.
Koh has all activated and triggered abilities of the last chosen card. 6/6 Koh, the Face Stealer{4}{B}{B}When Koh enters, exile up to one other target creature.
Whenever another nontoken creature dies, you may exile it.
Pay 1 life: Choose a creature card exiled with Koh.
Koh has all activated and triggered abilities of the last chosen card. 6/6 Lo and Li, Twin Tutors{4}{B}When Lo and Li enter, search your library for a Lesson or Noble card, reveal it, put it into your hand, then shuffle.
Noble creatures you control and Lesson spells you control have lifelink. 2/2 Lo and Li, Royal Advisors{2}{B}{B}Whenever an opponent discards a card or mills one or more cards, put a +1/+1 counter on each Advisor you control.
{2}{U/B}: Target player mills four cards. (They put the top four cards of their library into their graveyard.) 3/3 Mai, Scornful Striker{1}{B}First strike
Whenever a player casts a noncreature spell, they lose 2 life. 2/2 Nyla, Shirshu Sleuth{4}{B}When Nyla enters, exile up to one target creature card from your graveyard. If you do, you lose X life and create X Clue tokens, where X is that card's mana value. (A Clue token is an artifact with "{2}, Sacrifice this token: Draw a card.")
At the beginning of your end step, if you control no Clues, return target card exiled with Nyla to its owner's hand. 4/5 Mai, Scornful Striker{1}{B}First strike
Whenever a player casts a noncreature spell, they lose 2 life. 2/2
Ruthless Waterbender{1}{B}Waterbend {2}: This creature gets +1/+1 until end of turn. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
1/3
Scarring Memories{3}{B}You may cast this spell as though it had flash if you control an attacking legendary creature.
Target opponent sacrifices a creature of their choice, discards a card, and loses 3 life. Northern Air Temple{B}When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life. Avatar Roku, Firebender{3}{R}{R}{R}Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end.
{R}{R}{R}: Target creature gets +3/+0 until end of turn. 6/6 Obsessive Pursuit{1}{B}When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn. Obsessive Pursuit{1}{B}When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.
Chong and Lily, Nomads{3}{R}Whenever one or more Bards you control attack, choose one —
• Put a lore counter on each of any number of target Sagas you control.
• Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control. 3/3 Phoenix Fleet Airship{2}{B}{B}Flying
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1 4/4 Deer-Dog{1}{R}First strike (This creature deals combat damage before creatures without first strike.) 1/3 Phoenix Fleet Airship{2}{B}{B}Flying
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1 4/4 Fang, Roku's Companion{3}{R}{R}Flying
Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power.
When Fang dies, if he wasn't a Spirit, return this card to the battlefield under your control. He's a Spirit in addition to his other types. 4/4 Pirate Peddlers{2}{B}Deathtouch
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature. 2/2 Raven Eagle{2}{B}Flying
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life. 2/3 Founding of Omashu{2}{R}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Ally creature tokens.
II — You may discard a card. If you do, draw a card.
III — Creatures you control get +1/+0 until end of turn. Raven Eagle{2}{B}Flying
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life. 2/3
Flip Card
Frantic Confrontation{X}{R}Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
The Rise of Sozin // Fire Lord Sozin{4}{B}{B}(As this Saga enters and after your draw step, add a lore counter.)
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Flip Card

Flip Card
The Rise of Sozin // Fire Lord SozinMenace, firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.)
Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control. 5/5
Flip Card
{1}, Sacrifice another creature: Create a Clue token. Activate only during your turn. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") 2/2 Fire Nation Salvagers{3}{B}{B}Menace
When this creature enters, put a +1/+1 counter on target creature or Vehicle you control.
Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control. 3/3 Giant Fly{2}{B}Flying
Whenever you sacrifice another permanent, this creature gets +1/+0 until end of turn. 2/2 Koh, the Face Stealer{4}{B}{B}When Koh enters, exile up to one other target creature.
Whenever another nontoken creature dies, you may exile it.
Pay 1 life: Choose a creature card exiled with Koh.
Koh has all activated and triggered abilities of the last chosen card. 6/6 Koh, the Face Stealer{4}{B}{B}When Koh enters, exile up to one other target creature.
Whenever another nontoken creature dies, you may exile it.
Pay 1 life: Choose a creature card exiled with Koh.
Koh has all activated and triggered abilities of the last chosen card. 6/6 Lo and Li, Twin Tutors{4}{B}When Lo and Li enter, search your library for a Lesson or Noble card, reveal it, put it into your hand, then shuffle.
Noble creatures you control and Lesson spells you control have lifelink. 2/2 Lo and Li, Royal Advisors{2}{B}{B}Whenever an opponent discards a card or mills one or more cards, put a +1/+1 counter on each Advisor you control.
{2}{U/B}: Target player mills four cards. (They put the top four cards of their library into their graveyard.) 3/3 Mai, Scornful Striker{1}{B}First strike
Whenever a player casts a noncreature spell, they lose 2 life. 2/2 Nyla, Shirshu Sleuth{4}{B}When Nyla enters, exile up to one target creature card from your graveyard. If you do, you lose X life and create X Clue tokens, where X is that card's mana value. (A Clue token is an artifact with "{2}, Sacrifice this token: Draw a card.")
At the beginning of your end step, if you control no Clues, return target card exiled with Nyla to its owner's hand. 4/5 Mai, Scornful Striker{1}{B}First strike
Whenever a player casts a noncreature spell, they lose 2 life. 2/2
Ruthless Waterbender{1}{B}Waterbend {2}: This creature gets +1/+1 until end of turn. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
1/3
Scarring Memories{3}{B}You may cast this spell as though it had flash if you control an attacking legendary creature.Target opponent sacrifices a creature of their choice, discards a card, and loses 3 life. Northern Air Temple{B}When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life. Avatar Roku, Firebender{3}{R}{R}{R}Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end.
{R}{R}{R}: Target creature gets +3/+0 until end of turn. 6/6 Obsessive Pursuit{1}{B}When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn. Obsessive Pursuit{1}{B}When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.
Chong and Lily, Nomads{3}{R}Whenever one or more Bards you control attack, choose one —• Put a lore counter on each of any number of target Sagas you control.
• Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control. 3/3 Phoenix Fleet Airship{2}{B}{B}Flying
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1 4/4 Deer-Dog{1}{R}First strike (This creature deals combat damage before creatures without first strike.) 1/3 Phoenix Fleet Airship{2}{B}{B}Flying
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1 4/4 Fang, Roku's Companion{3}{R}{R}Flying
Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power.
When Fang dies, if he wasn't a Spirit, return this card to the battlefield under your control. He's a Spirit in addition to his other types. 4/4 Pirate Peddlers{2}{B}Deathtouch
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature. 2/2 Raven Eagle{2}{B}Flying
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life. 2/3 Founding of Omashu{2}{R}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Ally creature tokens.
II — You may discard a card. If you do, draw a card.
III — Creatures you control get +1/+0 until end of turn. Raven Eagle{2}{B}Flying
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life. 2/3

Flip Card
Frantic Confrontation{X}{R}Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
The Rise of Sozin // Fire Lord Sozin{4}{B}{B}(As this Saga enters and after your draw step, add a lore counter.)I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Flip Card
The Rise of Sozin // Fire Lord SozinMenace, firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.)Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control. 5/5