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Magic the Gathering Cards

Showing 32 cards (page 70 of 3929).

Command TowerLand{T}: Add one mana of any color in your commander's color identity. Crumbling NecropolisLandThis land enters tapped.
{T}: Add {U}, {B}, or {R}.
Vision Quest{X}{U}{R}SorcerySearch your library and/or graveyard for an artifact creature card with mana value X or less and put it onto the battlefield with X additional +1/+1 counters on it. If X is 4 or greater, it gains haste until end of turn. If you search your library this way, shuffle. Dragonskull SummitLandThis land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
War Machine, Legacy of Iron{2}{R/W}Legendary Artifact Creature — Human HeroFlying
At the beginning of combat on your turn, another target creature you control gets +X/+0 until end of turn, where X is War Machine's power.
1/3
Winter Soldier, Icy Assassin{W}{B}Legendary Creature — Human Assassin VillainVigilance, menace
Winter Soldier gets +2/+0 for each Equipment attached to him.
{3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)
2/2
Drowned CatacombLandThis land enters tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
Wolverine, Fierce Fighter{2}{R}{G}Legendary Creature — Mutant Berserker HeroHaste
When Wolverine enters, he fights up to one other target creature.
If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.
3/5
Evolving WildsLand{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Worlds Within Worlds{5}{G}{U}SorceryExile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds. Exotic OrchardLand{T}: Add one mana of any color that a land an opponent controls could produce. A.I.M. Synthoids{2}Artifact Creature — Robot VillainWhen this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 1/3 Fabled PassageLand{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. Arc Reactor{5}ArtifactImprovise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
This artifact enters tapped.
{T}: Add {C}{C}{C}.
Fetid PoolsLand — Island Swamp({T}: Add {U} or {B}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Foreboding RuinsLandAs this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {R}.
Captain America's Shield{2}Legendary Artifact — EquipmentIndestructible
Equipped creature gets +0/+8 and has vigilance.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip {2}
Cosmic Cube{5}ArtifactWard {2}
Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Fortified VillageLandAs this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {G} or {W}.
Dependable Quinjet{3}Artifact — VehicleFlying
{T}: Add one mana of any color.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
3/3
Frostboil SnarlLandAs this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {R}.
H.E.R.B.I.E. Scout Unit{4}Artifact Creature — Robot ScoutFlying
When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped.
2/1
Furycalm SnarlLandAs this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {R} or {W}.
Glacial FortressLandThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Iron Man Armor{3}Artifact — EquipmentWhen this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+1 and has flying.
{2}: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn.
Equip {2}
S.H.I.E.L.D. Helicarrier{4}Artifact — VehicleFlying
When this Vehicle enters, create two 1/1 white Soldier creature tokens.
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
4/5
Glittering MassifLand — Mountain Plains({T}: Add {R} or {W}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Hinterland HarborLandThis land enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
Super-Adaptoid{2}Legendary Artifact Creature — Robot VillainSuper-Adaptoid's power is equal to the number of legendary creatures you control.
Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
*/2
Irrigated FarmlandLand — Plains Island({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
The Ten Rings{8}Legendary ArtifactYour maximum hand size is ten.
At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
Luxury SuiteLandThis land enters tapped unless you have two or more opponents.
{T}: Add {B} or {R}.