New Mage & Rogue Spell - Potion of Illusion

Submitted 4 years, 4 months ago by

A new Epic Rogue/Mage Spell, Potion of Illusion, has been revealed!

Potion of Illusion Card Image

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  • Arthas's Avatar
    Robot Black Lotus 1265 5754 Posts Joined 03/10/2019
    Posted 4 years, 4 months ago

    A new Epic Rogue/Mage Spell, Potion of Illusion, has been revealed!

    Potion of Illusion Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Scholomance Academy

    Head on over to our dedicated guide for Scholomance Academy!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

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    1
  • FieselFitz's Avatar
    Prince Charming 1105 1355 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    Not sure about that one. I don't realy see much use in mage except for the lategame you could copy stuff like Kalecgos.

    But i think this will be more used in Rogue - in combination with some decent deathrattles this could work.

    Challenge me ... when you're ready to duel a god!

    -1
  • Bersak's Avatar
    Magma Rager 720 432 Posts Joined 06/12/2019
    Posted 4 years, 4 months ago

    This is just the right cost to prevent exodia mage from going off. Phew! 
    Or have I missed something?

    There gotta be a combo someday with this though! 

    Winner winner chicken dinner

    1
  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 4 years, 4 months ago

    Fairly optimistic about this card. A lot better than echo of medivh, and it being in rogue probably enables something of note.

    Likely to go into a whole slew of combo decks in both classes, but probably a little pricy for quest mage.

    This post is discussing the wild format.

    0
  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 4 years, 4 months ago

    So, Echo of Medivh that's way better for battlecries (and arguably for deathrattles, since 1/1s die quickly). Seems great, at least as a one-of, for value generation. Imagine copying something like Dragonqueen Alexstrasza or Zephrys the Great, for instance, in Highlander decks.

    1
  • Emptyness's Avatar
    Supporter 520 525 Posts Joined 03/16/2019
    Posted 4 years, 4 months ago

    Mmm, with Galakrond/Wand discounted minions, mmm. And some minions are not always 1/1s, mmm. A potential in this one, I see, mmm.

    “If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw

    EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);

    0
  • dapperdog's Avatar
    Dragon Scholar 1890 5610 Posts Joined 07/29/2019
    Posted 4 years, 4 months ago

    There just so many applications for cards like this. But does it merit an inclusion into rogue and mage, likely in rogue, not so much in mage.

    Mage suffers from card draw, so any card that doesn't do anything on its own is not likely to be too impressive.

    0
  • Vandaren's Avatar
    620 636 Posts Joined 06/05/2019
    Posted 4 years, 4 months ago

    A combo and value card. At 4 mana it is a little hard to set up properly, so maybe only for dedicated deck.

    0
  • JFK's Avatar
    Curious Pair 1070 621 Posts Joined 07/31/2019
    Posted 4 years, 4 months ago

    Can this be drafted by Kabal Chemist? Probably not.

    1
  • UVE's Avatar
    1180 832 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    Getting huge 1 mana battlecry minions like Zephrys the Great,Dragonqueen Alexstrasza,Alexstrasza,Kalecgos,Heistbaron Togwaggle...

    Really nice card.

    By The Holy Light!

    0
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 4 months ago

    I fail to see any practical purpose for this other than getting it randomly.

    I mean most valueable drops are above 6-mana so I don't see this being that useful

    I tried having fun once.

    It was awful.

    0
  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    This is a good card, it's basicly powercreeped Echo of Medivh. Oh no i can see al the new/easyer mage OTKs coming already. 

    Mage: Great with [Hearthstone Card (Kalecos) Not Found]. Basicly gives you a free copy of it + whatever else you have on board. Very powerfull with highlander cards like [Hearthstone Card (Dragonqueen Alexstrazsa) Not Found] and [Hearthstone Card (Zephrys the Greath) Not Found].

    OTK in STANDARD: you can OTK if you play Raid the Sky Temple in order to get a coin from Licensed Adventurer

    Step 1: play 2x Sorcerer's Apprentice + 1x Educated Elekk and use 1x Potion of Illusion

    Step 2: Kill Educated Elekk and find 2 copy's of Potion of Illusion. (the newly shuffled one + the 2nd one that's probably still in your deck)

    Step 3: play 2x 1 mana Sorcerer's Apprentice + 1x Potion of Illusion. Play the 2 copied [Hearthstone Card (Sorcerer's Apprentise) Not Found] + another Potion of Illusion to get 4x 1 mana Sorcerer's Apprentice in hand.

    Step 4: Play Archmage Antonidas + 3x 1 mana 1/1 Sorcerer's Apprentice + Coin out another Sorcerer's Apprentice.

    Step 5: You now have the exodia combo on field. Enjoy Fireballing your opponents face.

    For rogue: This is good to get copy's of cards like Edwin VanCleef, Kronx Dragonhoof, Highlander Cards & etc. Solid card and will see play probably in some kind of OTK deck as well.

     

    RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.

    1
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 4 months ago

    OTK enabler -> need The Coin or any discount on a combo piece that is a minion or [Hearthstone Card (potion of illusions) Not Found]

    there are 2 ways both require a set up turn and an execution turn.. in wild it's even easier cause of [Hearthstone Card (emperor thaurisan) Not Found]

    6 cards OTK The Coin, Archmage Antonidas, 2 Sorcerer's Apprentice, 2 [Hearthstone Card (potion of illusions) Not Found].

    In standard you can get the coin via Licensed Adventurer (just play Elemental Allies without elementals in your deck).

    So it's 8 slots in the deck to have the combo in your deck.

    Path 1:

    Setup:

    play Archmage Antonidas +The Coin + Potion of Illusion

    Execution:

    play 2 Sorcerer's Apprentice (4 mana) + Potion of Illusion (2 mana) + 3 1 cost 1/1s (3 mana)  in total 9 mana. then you should have 2 fireballs from last turn or any 4 or less cost spell and you spam fireballs.

    Path 2:

    Setup:

    play 2 Sorcerer's Apprentice (4 mana) and double Potion of Illusion (4 mana) = 8 mana

    Execution(order is important if you don't have another 4 cost or less spell):

    play Archmage Antonidas + The Coin + 4 1 cost Sorcerer's Apprentice, then blast away..

    In conclusion:

    HOF Sorcerer's Apprentice already.

    1
  • DarkFrostX's Avatar
    Old God Fanatic 830 1229 Posts Joined 07/26/2019
    Posted 4 years, 4 months ago

    NUTS! You can do a lot of stuff with this card, from preparing your combo to just getting more value, 5/5 stars card.

    0
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 4 months ago
    Quote From Bersak

    This is just the right cost to prevent exodia mage from going off. Phew! 
    Or have I missed something?

    There gotta be a combo someday with this though! 

    nope, just need one coin and it's there, and guess what? you can generate the coin with Licensed Adventurer, you don't even need to run the terrible quest just run side quests.

    0
  • allthehype's Avatar
    Crossroads Historian 630 739 Posts Joined 07/26/2019
    Posted 4 years, 4 months ago

    Excellent in theory, very hard to make good use of in reality. To slow and situational. Nevertheless, I like the idea and would like to experiment with it.

    0
  • GoliathTheDwarf's Avatar
    980 667 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago

    Sonya Shadowdancer as a one-time spell, but at least you don't have to wait for them to die first.

    Official Lorekeeper and Spinner of Tavern Tales

     

     

    0
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 4 months ago

    I feel like unless you have a specific combo in mind, you wouldn't want to put this card in your deck. It is 4 mana, and it does nothing on it's own, which makes it feel really clunky to play. 

    Carrion, my wayward grub.

    0
  • PLANETCRUNCH's Avatar
    E.V.I.L. Dragon 820 1248 Posts Joined 07/19/2019
    Posted 4 years, 4 months ago

    This is a very potent spell for two classes who know how to get value from very cheap minions with strong effects.

    Rogue's have plenty of minions with combos and battlecries and even deathrattles that benefit from being played at 1 mana; deathrattle rogue when SoU came out used the Anubisath Warbringer and Anka, The Buried to increase the minions in Rogue's hand by +3/+3, being able to pull that effect off more than once could mean for MASSIVE cheap minions for rogue to play. Getting a cheaper Edwin Van Cleef for a later turn can also be huge as well. Rogue's Preparation will allow them to play this spell at 1 mana, allowing Rogue to use this pretty much on the same turn they play the minions. 

     

    Mage also has plenty of minions they don't mind playing for 1 mana - Luna's Pocket Galaxy saw some constructed play when it was buffed from 7 to 6 mana, allowing minions such as Archmage Antonidas to be played for 1 mana and then go off with fireballs. Mage can also discount spells, but not as fast as Rogue, they do have access to Incanter's Flow from AoO which discounts spells in deck by (1), and Sorcerer''s Apprentice which discounts spells in hand by (1). I believe the idea for this card with mage is to get these three minions on the board with a free potion of Illusion, and then if you're opponent removes your board you can repopulate it with your key pieces and go off with fireballs. 

    Mage also has received Ras FrostWhisper and Mozaki Master Duelist in this set, both have fantastic synergy with each other, and having them both cost (1) and being able to throw out a barrage of cheap spells to power Mozaki's spell damage can make Ras become a very powerful AOE that could put your opponent in lethal range, if not finish the game like Demon Hunters do with Altruis the Outcast  

     

    0
  • BloodMefist's Avatar
    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago

    With the new Mage legendary, there are going to be some super degenerate OTK combos.  Whether or not the combos are good enough to be meta remains to be seen, but this card spooks me for that reason.  In Rogue it can get some good value, might help the carpet-deathrattle archetype by refreshing the reduced deathrattles.

    0
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 4 months ago
    Quote From DoubleSummon

    OTK enabler -> need The Coin or any discount on a combo piece that is a minion or [Hearthstone Card (potion of illusions) Not Found]

    there are 2 ways both require a set up turn and an execution turn.. in wild it's even easier cause of [Hearthstone Card (emperor thaurisan) Not Found]

    6 cards OTK The Coin, Archmage Antonidas, 2 Sorcerer's Apprentice, 2 [Hearthstone Card (potion of illusions) Not Found].

    In standard you can get the coin via Licensed Adventurer (just play Elemental Allies without elementals in your deck).

    So it's 8 slots in the deck to have the combo in your deck.

    Path 1:

    Setup:

    play Archmage Antonidas +The Coin + Potion of Illusion

    Execution:

    play 2 Sorcerer's Apprentice (4 mana) + Potion of Illusion (2 mana) + 3 1 cost 1/1s (3 mana)  in total 9 mana. then you should have 2 fireballs from last turn or any 4 or less cost spell and you spam fireballs.

    Path 2:

    Setup:

    play 2 Sorcerer's Apprentice (4 mana) and double Potion of Illusion (4 mana) = 8 mana

    Execution(order is important if you don't have another 4 cost or less spell):

    play Archmage Antonidas + The Coin + 4 1 cost Sorcerer's Apprentice, then blast away..

    In conclusion:

    HOF Sorcerer's Apprentice already.

    while that sounds plausible you have to consider that:

    a) Mage doesn't really draw as well as it once used to

     

    b) any combo Mage is vulnerable to being bursted down since no more Ice Block (the main reason no real  combo deck has been a thing for a while

     

    c) you're talking about a 7-card combo that needs at least 2 turns of set up: one for the Adventurer (the easier one) and one for the Antonidas one, which is essentially skipping a turn and leaving yourself open (which is extremely hard to do in the current meta seeing how even slamming down Alexstrasza is a chore these days)

     

    Also, I don't get why you think Sorcerer's Apprentice is the issue. Mage has always been about discounting spells and throwing out lots of them. Archmage Antonidas is the real culprit because he provides infinite damage. Rework Antonidas (or replace him like Velen) and you won't have to worry about Exodia MAge in Standard ever again.

    I tried having fun once.

    It was awful.

    0
  • Meteorite12's Avatar
    670 696 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    Well this is probably gonna let some annoying combo go off eventually. Beyond that, decent value generator, but Rogue’s never really been that great at taking advantage of that kind of stuff

    Who needs consistency when you could have fun?

    0
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 4 months ago
    Quote From YourPrivateNightmare
    Quote From DoubleSummon

    OTK enabler -> need The Coin or any discount on a combo piece that is a minion or [Hearthstone Card (potion of illusions) Not Found]

    there are 2 ways both require a set up turn and an execution turn.. in wild it's even easier cause of [Hearthstone Card (emperor thaurisan) Not Found]

    6 cards OTK The Coin, Archmage Antonidas, 2 Sorcerer's Apprentice, 2 [Hearthstone Card (potion of illusions) Not Found].

    In standard you can get the coin via Licensed Adventurer (just play Elemental Allies without elementals in your deck).

    So it's 8 slots in the deck to have the combo in your deck.

    Path 1:

    Setup:

    play Archmage Antonidas +The Coin + Potion of Illusion

    Execution:

    play 2 Sorcerer's Apprentice (4 mana) + Potion of Illusion (2 mana) + 3 1 cost 1/1s (3 mana)  in total 9 mana. then you should have 2 fireballs from last turn or any 4 or less cost spell and you spam fireballs.

    Path 2:

    Setup:

    play 2 Sorcerer's Apprentice (4 mana) and double Potion of Illusion (4 mana) = 8 mana

    Execution(order is important if you don't have another 4 cost or less spell):

    play Archmage Antonidas + The Coin + 4 1 cost Sorcerer's Apprentice, then blast away..

    In conclusion:

    HOF Sorcerer's Apprentice already.

    while that sounds plausible you have to consider that:

    a) Mage doesn't really draw as well as it once used to

     

    b) any combo Mage is vulnerable to being bursted down since no more Ice Block (the main reason no real  combo deck has been a thing for a while

     

    c) you're talking about a 7-card combo that needs at least 2 turns of set up: one for the Adventurer (the easier one) and one for the Antonidas one, which is essentially skipping a turn and leaving yourself open (which is extremely hard to do in the current meta seeing how even slamming down Alexstrasza is a chore these days)

     

    Also, I don't get why you think Sorcerer's Apprentice is the issue. Mage has always been about discounting spells and throwing out lots of them. Archmage Antonidas is the real culprit because he provides infinite damage. Rework Antonidas (or replace him like Velen) and you won't have to worry about Exodia MAge in Standard ever again.

    a) they added a new draw card last expansion, they still can draw from other sources.. mage has decent draw options.. yeah I know Acolyte of Pain is gone.

    b) still have a lot of freeze.. that's why combo decks normally have 45% average win rate..

    c) the secound path (the one with the apprentices.. let's you cast Frost Nova and some other cheap spells while setting up so that way you don't skip your turn as much.

    discounts are the problem not antonidas whenever a class is problematic mana cheating are the problem.

    antonidas is a balanced card without the ability to discount spells.

    0
  • Pezman's Avatar
    Staff Writer 2235 2285 Posts Joined 06/03/2019
    Posted 4 years, 4 months ago

    This was my thought too. This is WAY better than Echo in most cases (though I remember Echo being used to cheese out giants way back when).

    "Be excellent to each other." -Bill and Ted

    0
  • Horus's Avatar
    Detective Pikachu 2575 3348 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    Medivh cries somewhere in echoes ..! 
    It is oozing power - I like and fear it already

    Struggle with Heroic Galakrond's Awakening? I got your back : 

    0
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 4 months ago
    Quote From DoubleSummon
    Quote From YourPrivateNightmare
    Quote From DoubleSummon

    OTK enabler -> need The Coin or any discount on a combo piece that is a minion or [Hearthstone Card (potion of illusions) Not Found]

    there are 2 ways both require a set up turn and an execution turn.. in wild it's even easier cause of [Hearthstone Card (emperor thaurisan) Not Found]

    6 cards OTK The Coin, Archmage Antonidas, 2 Sorcerer's Apprentice, 2 [Hearthstone Card (potion of illusions) Not Found].

    In standard you can get the coin via Licensed Adventurer (just play Elemental Allies without elementals in your deck).

    So it's 8 slots in the deck to have the combo in your deck.

    Path 1:

    Setup:

    play Archmage Antonidas +The Coin + Potion of Illusion

    Execution:

    play 2 Sorcerer's Apprentice (4 mana) + Potion of Illusion (2 mana) + 3 1 cost 1/1s (3 mana)  in total 9 mana. then you should have 2 fireballs from last turn or any 4 or less cost spell and you spam fireballs.

    Path 2:

    Setup:

    play 2 Sorcerer's Apprentice (4 mana) and double Potion of Illusion (4 mana) = 8 mana

    Execution(order is important if you don't have another 4 cost or less spell):

    play Archmage Antonidas + The Coin + 4 1 cost Sorcerer's Apprentice, then blast away..

    In conclusion:

    HOF Sorcerer's Apprentice already.

    while that sounds plausible you have to consider that:

    a) Mage doesn't really draw as well as it once used to

     

    b) any combo Mage is vulnerable to being bursted down since no more Ice Block (the main reason no real  combo deck has been a thing for a while

     

    c) you're talking about a 7-card combo that needs at least 2 turns of set up: one for the Adventurer (the easier one) and one for the Antonidas one, which is essentially skipping a turn and leaving yourself open (which is extremely hard to do in the current meta seeing how even slamming down Alexstrasza is a chore these days)

     

    Also, I don't get why you think Sorcerer's Apprentice is the issue. Mage has always been about discounting spells and throwing out lots of them. Archmage Antonidas is the real culprit because he provides infinite damage. Rework Antonidas (or replace him like Velen) and you won't have to worry about Exodia MAge in Standard ever again.

    a) they added a new draw card last expansion, they still can draw from other sources.. mage has decent draw options.. yeah I know Acolyte of Pain is gone.

    b) still have a lot of freeze.. that's why combo decks normally have 45% average win rate..

    c) the secound path (the one with the apprentices.. let's you cast Frost Nova and some other cheap spells while setting up so that way you don't skip your turn as much.

    discounts are the problem not antonidas whenever a class is problematic mana cheating are the problem.

    antonidas is a balanced card without the ability to discount spells.

    but that's what I mean. Antonidas by himself would be balanced...but so would Apprentice without Antonidas.

     

    It's very clear that spell discounting is a huge part of Mage's identity and gameplan and they have no intentions of changing it. So either they never print any combo support or they just remove Antonidas, because his only purpose is to pop up whenever another degenerate combo rears its head.

    I tried having fun once.

    It was awful.

    0
  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 4 months ago

    Even if it doesn't see play right now, we all know that at some point later down the line, this will be used for some type of combo that everyone despises. Double the chances since it appears in both classes.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    0
  • Guenh's Avatar
    Devoted Academic 725 633 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago

    This is a problematic card. Someone have already theorized the new Exodia mage. Rouge can abuse more thanks Prep and a lot of strong battlecry minion that use right now for exemple with a Heistbaron Togwaggle or  Kronx Dragonhoof

    0
  • linkinboy0's Avatar
    Headmaster 1235 513 Posts Joined 07/07/2019
    Posted 4 years, 4 months ago

    I know I'm going to hate this in wild/exodias

    0
  • Lemushki's Avatar
    Squirtle 1120 1063 Posts Joined 03/22/2019
    Posted 4 years, 4 months ago

    Just excelente card, I am almost sure it will see play.

    Lemushki - The one and only since the 2006 rebranding.

    0
  • Valord's Avatar
    465 281 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago

    Exodia Mage has returned! Even decent for HL Mage as well.

    0
  • Janusi's Avatar
    Face Collector 595 225 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago

    I don't think Exodia mage is going to work out.

    0
  • Safiron's Avatar
    Devoted Academic 620 156 Posts Joined 07/28/2019
    Posted 4 years, 4 months ago

    Nice Highlander support. Too bad they nerfed it.

    0
  • Fisguinho's Avatar
    The Raven 1190 411 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago

    Looks amazing for combos or effect cards but you will need to have them in play beforehand

    All hail the banshee queen.

    0
  • Erodos's Avatar
    Crossroads Historian 945 1019 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    Amazing combo card, 5* for the potential memes alone.

    0
  • ChocolateChipCooke's Avatar
    Unicorn Reveler 1160 337 Posts Joined 07/26/2019
    Posted 4 years, 4 months ago

    Exodia Mage is back, and in Standard nonetheless!

    This card is the ultimate shenanigans enabler, so it should be interesting to see what nonsense combos people come up with using this card.

    Maybe it's time to try out Mogu Cultist again...

    Edit: I just saw a Archmage Vargoth+Spell Damage+Sinister Strike combo, and I'm excited to see how long this card stays un-nerfed!

    0
  • SavageDrago's Avatar
    300 150 Posts Joined 05/07/2020
    Posted 4 years, 4 months ago

    This will single handadly fling Sorcerer's Apprentice into HoF. Huge mistake IMHO.

    0
  • Sparkinarius's Avatar
    Crossroads Historian 715 471 Posts Joined 07/18/2019
    Posted 4 years, 4 months ago

    EXODIA, OBLITERATE! This enables the classic Exodia Mage archetype. The Mage has a lot draw and stall to enable it right now in standard. The only potential problem is that the combo requires you to commit 8 mana during a prior turn, giving you only 2 mana to do anything reactive to prevent yourself from dying for one turn. The real question about Exodia Mage's viability is will they have the time to have that turn? Maybe two halves of a Ray of Frost are enough to stall during the setup turn?

    In Rogue, you have better ways to generate value with lackeys and Galakrond, so I don't think Rogue runs it.

    For glory, honor, and gold!

    0
  • Samzy's Avatar
    Devoted Academic 370 191 Posts Joined 05/31/2019
    Posted 4 years, 4 months ago

    I really hope this doesn't incite more delinquent obnoxious otk combos for mage.

    0
  • theo333's Avatar
    Outlandish Rager 975 889 Posts Joined 03/29/2019
    Posted 4 years, 4 months ago

    This card is like giving a dog the end of the car: it doesn't know what minions to use once he catches it.

    Maybe a Reborn, Deathrattle, Archmage, Khadgar...

    0
  • UVE's Avatar
    1180 832 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    I'm waiting for some crazy Malygos.

    By The Holy Light!

    0
  • Alfi's Avatar
    Devoted Academic 1790 1375 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    Combo deck enabler

    -=alfi=-

    0
  • FaytFFX's Avatar
    410 191 Posts Joined 12/03/2019
    Posted 4 years, 4 months ago

    OTK Mage is 100% back.

    Thanks to denial, I'm immortal.

    0
  • SilverWolf's Avatar
    Tauren Chieftain Addict 990 1085 Posts Joined 04/01/2019
    Posted 4 years, 4 months ago

    Strong combo and otk enabler

    0
  • shaveyou's Avatar
    415 198 Posts Joined 06/08/2019
    Posted 4 years, 4 months ago

    So, broken combos.... erm.

    Rogue has no survival tools at the moment to support a combo deck. If they did, then the Galakrond/Malygos ttk would have plagued the meta until the Galakrond nerf. As for Mage, I'm not immediately thinking of any terrifying options in standard, and in wild, I think Open the Waygate + Giants has surpassed any Antonidas shenanigans.

    At best this is a value tool, allowing you to replay strong battlecries, grab cheap deathrattles and cheese spell damage off cheap copies of Azure Explorer. I can't see it in meta decks, but could make for some fun off-meta options.

    0
  • slychd's Avatar
    Sparklepony 1175 484 Posts Joined 05/30/2019
    Posted 4 years, 4 months ago

    This card is very good and mage and rogue will make great use of it, I'm quite sure lol.

    0
  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 4 years, 4 months ago

    Potential for big battlecry effects, or even a potential new Exodia combo (with a Coin in hand or Manasaber on board).

    Quick!  Someone give me something clever to write here.

    0
  • Caro's Avatar
    Draconic Rager 2225 2544 Posts Joined 03/12/2020
    Posted 4 years, 4 months ago

    Might bring back Malygos rogue or exodia mage, just might.

    0
  • ShadowsOfSense's Avatar
    1500 1111 Posts Joined 10/23/2018
    Posted 4 years, 4 months ago

    Combo, COMBO, COMBO! I mean, I'm not going to be coming up with it myself, but I eagerly await whatever silly tricks this card can pull. Whatever they are, I'm sure Wild has more broken things, so hopefully Standard has the tools it needs.

    Welcome to the site!

    0
  • scelik's Avatar
    Birthday Pikachu 225 9 Posts Joined 06/04/2019
    Posted 4 years, 4 months ago

    nice

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  • Draketh's Avatar
    Darkmaster 1570 1395 Posts Joined 04/02/2019
    Posted 4 years, 4 months ago

    Seems quite strong, specially if used for some OTK strategies such as Malygos.

    0
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