Pure Of Heart - Card Design Competition Discussion Thread
Submitted 4 years, 3 months ago by
ShadowsOfSense
Competition Theme: Pure Of Heart
We're looking to give people the purest deckbuilding experience possible this week - get those Neutral cards away from us!
- You must create a card which has an effect when you have no Neutral cards in your deck
- We're specifically looking for the phrase 'no Neutral' here - no getting around it with something like 'only spells'
- Your card cannot be a Paladin card
- We've seen what Paladins have to offer already - what benefits do the other classes get?
This week anchorm4n is forcing us to pick a side - nobody can stay Neutral in this competition!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
- Submission Phase: Starts on Mon, Sep 14 17:00 EDT (GMT -0400). Runs until Sat, Sep 19 17:00 EDT (GMT -0400)
- Voting Phase: Starts on Sat, Sep 19 17:00 EDT (GMT -0400). Runs until Sun, Sep 20 16:00 EDT (GMT -0400)
- Finalist Phase: Starts on Sun, Sep 20 17:00 EDT (GMT -0400). Runs until Mon, Sep 21 17:00 EDT (GMT -0400)
- Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
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Competition Theme: Pure Of Heart
We're looking to give people the purest deckbuilding experience possible this week - get those Neutral cards away from us!
This week anchorm4n is forcing us to pick a side - nobody can stay Neutral in this competition!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Welcome to the site!
Demon hunter should be excluded because they only play class cards anyway, lol
I make bad custom Hearthstone cards sometimes.
We still have no Hunter winners yet, so here I come to change that.
Can I make a neutral card?
Hmm, not massively feeling this theme. I feel the "pure" deck building restriction fits paladin so well, it would feel weird in other classes.
Oh well, here goes anyway.
Like Demonxz95, I want to get a hunter card in the Winners Gallery. I thought I'd play around with a card that would be (semi) playable if randomly generated, rather than being entirely dedicated to a "pure" theme. I'll have a think and see if I can come up with anything better, but as well, thoughts are appreciated.
I'll jump back later and give feedback when there's a couple more cards to look at.
Could I post this (grossly overpowered as it is) without being disqualified, or do you want to update the rules?
I'm not really a fan of this. You can just run Neutral cards and mostly negate the downside
No because then you’d have a neutral card in your deck...
I make bad custom Hearthstone cards sometimes.
Not when it's in my hand obviously...
Per the rules it is allowed, which is why I asked if they want to change that. No reason to downvote in discussion thread imo.
Here's my first idea:
I tried to do justice to Kil'jaeden by turning your devotion to the Legion into the ultimate all-in burn bomb. This could be much better than Pyroblast, but you have to discard your entire hand to do it. If it's too strong I can drop it to 1-damage-per-card, but it is a 10-mana card with a condition so hopefully it's fine *shrugs*
Hi everyone,
I've got 2 cards that I would appreciate some thoughts on:
Feedback:
linkblade91 - Even with the deckbuilding restriction its far too strong. Warlock's card draw is high enough that its possible to play this in a hand-lock deck without actually having to meet the restriction (Like they were doing with Zephrys and DQA), and discarding your hand doesnt matter when it just wins you the game like 20 damage would often do. I'd suggest maybe splitting the damage among minions but not discard the hand? Sort of a no-downside deathwing then.
Demonxz95 - I think Shandris is pretty comparable to Sir Finley of the Sands in effect and statline. It looks good and is a good payoff for a more controlling style hunter.
shaveyou - The baseline effect of the lone hunter seems a bit too good for what its no-neutral effect gives on top. Maybe reduce the statline a little.
The prompt says to make a card with an effect that happens with no neutral cards in the deck, but could that effect be .... not activating a drawback?
I'm not sure if this card would be vaild for this week, but the idea is that this minion is gatekeeping you from summoning it by making you pay a price unless your deck is full of Warlock cards. I'm following in shaveyou's footsteps by making a semi-playable minion without having to commit to the theme.
Feedback:
Demonxz95 - This looks really good. Control hunter needs tools and this is a good reward for this type of restriction. I don't see any suggestions for improvement. This looks like it could be a winner!
shaveyou - There's definitely room for Troll Batrider to be better, but this might be a little too much. I would suggest 2 damage instead. As for the no neutrals effect, it's a little weird for hunter to get straight-up hard removal. Lightforged Crusader also stretches that paladin identity a little with massive card generation, but it does feel more natural to me by rewarding a full paladin deck by giving more paladin cards.
TheHoax91 - As demonxz95 said, it's easy to negate the downside by running just a few neutral cards. Maybe make the spell damage part of the no neutrals effect? It would admittely make the card useless outside a impure deck, but it would stop any loopholes.
linkblade91 - This seems .... anticlimatic? There's the pyroblast problem, sure, but if you're not hitting face, it doesn't impactful enough to spend all those resources to essentially destroy a single minion. I think if it would be better and more fitting of the character's standing if it dealt damage to all enemies instead. If face damage is too much, it could damage only enemy minions instead.
Arkasaur - Not a lore expert, but I'm not seeing the Skyhold Val'kyr connection to warrior. My first impression is that is should be a priest card because priest gets resurrection effects, but maybe there's a flavor reason that I'm not seeing.
I think I prefer Stampeding Riverwallow, both from a flavor and mechanics perspective. It provides a good tool for midrange and control hunter build which can easily adapt to a no neutral list.
Two variations of the same idea. I really like thre art of the first one but the second probably is better. The whole scarlet crusade and inquisition fits the "pure priest" theme perfectly.
I'll boop you
I think having the ability to steal your opponent's Deathwing and hitting them for 12 would make for a miserable play experience. Limiting to 4 or less attack or specifying that the stolen minion has rush would be make it less unfun for the opponent.
Always sad to see your own card score low on the transparency report :/ Oh well, new week new contest!
Baseline its a worse Chaos Nova, but in the condition its a much better Flamestrike. A potentially powerful tool for pure control Warlocks, but running Warlock cards can be challenging considering their typical low quality and situational nature.
Feedback sometime tomorrow
Feedback first
Demonxz95 - a pretty simple and good card. nothing more to add.
shaveyou - dealing 3 damage to a minion for 4 mana and getting a 5/3 minion is already good, but being able to kill ANY minion if there are no neutral cards in the deck is too much for this mana.
TheHoax91 - "I'm not really a fan of this. You can just run Neutral cards and mostly negate the downside." (C)
linkblade91 - considering that card draw is not a warlock's weak point, this is too strong. it is enough to discard only 5 cards to deal 10 damage and also get a 12/12 minion.
Arkasaur - a resurrection warrior? no way. the hunter's beast is not bad, but I'm not sure about the stats.
grumpymonk - too much for 5 mana. most likely you need to raise it to 6 or 7. just imagine a zoolock playing it on turn 4 with a coin.
BasilAnguis - need a limit on the attack value of the stolen creature
BloodMefist - 6 damage is too much
Submission then
Too many ideas... What can you say about these guys?
I'll go with the card I had initially created for OOC's birthday:
In Hearthstone, being Out Of Cards means going to fatigue which is usually a bad thing. With The Last Unicorn, I took the sting out of that and made it a win condition. This card allows you to pump up your deck with priest's great control tools and watch your opponent's slow and painful death once both decks are empty. Gang up with Galakrond, the Unspeakable for infinite reload! I've put it in Priest because they have no easy access to weapons and are a strong control class. The Unicorn makes for great purity flavor. What do you think?
[Just to be clear: I have not suggested this week's theme to be able to drop this card. Linkblade actually gave me the idea with their Edwin card from last week - I wanted to see how other classes would deal with the restriction.]
Feedback!
BloodMefist
BasilAnguis
grumpymonk
Arkasaur
linkblade
TheHoax91
shaveyou
Demon
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Surprised nobody thought of Rogue yet for this competition. So these are my takes on the entry. Both versions relate to scavenging, except the first one is similar to Zephyrs, and the other literally steals a card from your opponent. It can still change, but these are my initial ideas to create a card for Pure Rogue that feels powerful enough to incentivize running no Neutral cards.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
New to this. First attempt lol.
Been trying out (and failing) beast hunter. I feel the deck lacks payoff cards, so made me think of this one. Hunter's theme are beasts so I wanted to highlight that one. Thematically, the card depicts hunter cornering their pray with the help of their animal companions.
Functionally, the card can work like a way to isolate specific minions to kill. You can trade on board to control (to an extent) which minions go dormant, then use beasts on hand for the kill. If opponents have 2 or less minions, you can use this to delay them and go face. Also has synergy with Krolusk Barkstripper as an activator and creates fodder for Scavenging Hyena.
I feel I went a little high on the numbers since the conditions are very specific which balances them somewhat.
My first idea, any thoughts ?
Hi there,
my First time trying to compete in the Custom Hearthstone Competition. Also my first time uploading the Cards so i hope i do it right :)
Edit: Changed the Text a bit.
Challenge me ... when you're ready to duel a god!
Feedback
Shaveyou - I like the idea of trying to make a card that does something even without the restriction. It seems like it's on the cusp of the power level, so I like it. That said, you shouldn't use the Classic watermark with the no Neutral restriction.
TheHoax91 - I already spoke about this card, so I'll skip over it.
Linkblade91 - Kil'jaeden seems really cool. And it's totally fine in my opinion. You need to have no Neutral cards in your deck and hold a lot of cards in your hand at once for the effect to go off. The most you can possibly do with it is 22 damage with Valdris Felgorge.
Arkasaur - Skyhold Val'kyr seems balanced fine enough, but resurrecting is not a Warrior mechanic, so it feels a bit strange to be placed here. Stampeding Riverwallow is a bit better in terms of fitting the class identities.
Grumpymonk - A clever workaround to the drawback, although I feel like it's possible some people might give you a penalty for believing that it works around the spirit of the prompt. Still though, it's really clever and I'd vouch for it. Playing a 5/10 on turn 4 with The Coin though might be a bit much, so it might be worth it to finetune the numbers a bit.
BasilAnguis - Grumpymonk pretty much said everything that I can say about it.
BloodMefist - Neat. I like it.
R - I feel like it's a bit too obvious that Azari (which you misspelled) just has the same artwork as the original Azari the Devourer just mirrored. The effect is also hard to use because your opponent is either playing a lot of Neutrals and this almost acts as a regular Azari without the condition, or your opponent is barely playing any and it does almost nothing. Beast Tamer is better, but don't use the Classic watermark.
Anchorm4n - A nice tribute to the Unicorn Priest meme, but it's really difficult to use in Priest since they lack weapons. The only thing I can see it being useful for is fatigue. You have a pretty unique viewpoint of my card, and I actually did originall have it as a Start of Game effect but didn't like it very much and figured it'd just go the way of Genn or Baku.
Neoguli - The first version of Kenzou seems a bit too weird to me, and I don't feel like most people want another Zephrys in the game. The second version is a bit better, but these effects tend to have a visceral reaction from some people.
JackJimson - Welcome aboard. It's always nice to see new faces here for these competition. As for Cornered, the first thing I noticed is that it breaks an unofficial but widely accepted and followed rule of Hearthstone card design: Your card cannot have 5 lines of text. This won't get you disqualified, but it will very certainly give you a penalty from most people in voting. The two effects also don't really seem to do anything with each other resulting in a card that feels "overbaked" with abilities. You also have a grammar mistake in "beasts" (all tribes are always capitalized).
Bigcums - A decent idea, although I can't tell if it's OP, UP, or anything in between. Sorry if this wasn't very helpful.
FieselFitz - Another newcomer. That makes me happy. Totemic Potion seems okay, although it's too obvious that it uses Kazakus Potion art, so I'd suggest changing it to something else. While you're changing the art, you might want to change it to something more closely related to Totems. The effect of summoning all 4 Basic Totems is fine, although even without the condition, it's not worth 4 mana in my opinion.
Pretty simplistic, this one. I like the flavor, but maybe it's too boring? DoD watermark because that's where we saw the mechanic first. An alternative for "discover two more" would of course be to keep all 3, but I feel that already have been done both with Crystalsong Portal and Font of Power.
Paladins have light, rogues have shadows!
More feedback.
R
Neoguli
JackJimson
bigcums
FieselFitz
allthehype
Shivershine
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Thx for the Feedback so far.
Changed my card a little bit:
Now it summons 2 at first. Couldn't find a more suitable Art right now but i`m gonna keep on looking. Also tought about changing it from Spell to a Totem Minion that has only the Neutral Phrase in it without summoning one at first. Gonna keep on looking and changing.
Something like that:
What do you guys think?
Challenge me ... when you're ready to duel a god!
Here is my first idea:
If you fully commit to being a warlock, then you get to become even more warlock-y with extra warlock cards and a better warlock hero power.
I will get some feedback out later.
Carrion, my wayward grub.
This is my first ever card submission, so I'm not experienced in this. Anyways, I haven't seen any mage cards on here, so I'm here to fix that.
This is meant to be a control tool for big spell mage, trading out all neutral cards for armor. For interactions, this works like a permanent Arcane Artificer.
So many new faces this comp. That makes me happy. Welcome aboard, and most importantly, have fun. Don't hesitate to ask any questions if you have any.
One big problem I see with this card is set context. Class Legendaries do not exist in Karazhan (or any of the preceding adventures), so you should not make a card for this competition for that set. As a matter of fact, No Neutral cards didn't exist until Descent of Dragons, so for the sake of following the game's "continuity" (for lack of a better word), cards for this competition should only be from that set or later. There are also a lot of custom watermarks to sidestep the issue entirely.
Life gain is also a weakness of Mage, meaning that a card that permanently gives them a source of Armor is probably not a good idea since it will allow them to pretty much completely overcome that weakness. Arcane Artificer is not as egregious in this regard because it only works while it's on the board. Neutral should also be capitalized.
Thank you for the feedback!
I choose the Karazhan watermark purely for flavor reasons. Aegwynn was the one who constructed Karazhan, but I see why I shouldn't use the watermark.
Mage already had access to powerful conditional lifegain in the past, with Frost Lich Jaina, Reno Jackson (although not mage, it strongly supported one of it's archetypes), and to a lesser extent, Arcane Artificer. Strengths and weaknesses are a guideline, occasionally breaking from it is fine as long as you keep in flavor for the class. At least that is my reasoning behind why this card is fine; if you still disagree with me, could you please explain your side further?
You are completely right on the Neutral bit, I'll fix it in the next version (if I make one).
First idea that came to my mind:
Works like Lightning Breath in Shaman, this would help give a board buff for Priest.
Couldn't decide if I needed to increase the mana cost but wanted to keep it in line with power of something like Apotheosis when requirement wasn't met. I guess with deck building, you wouldn't run this with neutral cards so I guess I would increase the mana to 4. Does that seem more in line with the power of the card?
Frost Lich Jaina is also one of the least liked cards in the entire game, and one reason for that is how much it allows Mage to overcome that weakness and then some, so basing your balance off of that card is probably not the best idea.
That is fair, I will try to create something else.
We have quite a few newcomers here, so welcom aboard!
Took off a point of health in the original version of my card and added a version with taunt based on anchorm4n's usggestion. Also considering 5/8 and 5/7 for stats respectively. Which do you think is better and do you feel that it violates what the prompt is about? I don't feel that it is the case, but some might feel differently.
Feedback
BloodMefist - Neutral should be capitalized. Does the 6 damage replace the 4 damage to does it add on to it? It would be quite powerful and be good against deathrattles if it did add on.
R - I don't like the warlock one because if it is very matchup dependent and functions a lot like a tech card, which isn't fitting for a legendary imo. It would be useless against another no netural deck, for instance. It should say "in your opponents deck", not "into your opponent's deck".
I like Beast Tamer a lot. It shouldn't have a classic watermark.
anchorm4n - Seems really interesting. A like it a lot.
Neoguli - The first is too similar to Zephrys too my liking, same statline and slightly different payoff. Kenzou reminds me of Thief of Futures from the Taverns of Time event. You might want to templete it like that (adding a copy instead of stealing it) to reduce the feel-bad feeling from your opponent.
JackJimson - There a bit too much going on here for me. There are two different and interesting ideas here, but I think you should pick just one to reduce the text since its cramped. I think you meant to have the minions go dormant for 2 turns, otherwise this is 3-mana Crushing Walls with upside in a no netural deck, which I think is too powerful.
bigcums - Could be abuseable with Raise Dead, but maybe not. I think its a cool idea, regardless.
FieselFitz - I think both the spell and minion could cost 3 and it will be playable but not overpowered. I think both are pretty cool. I don't have a preference for either one. Sorry it that wasn't very helpful.
allthehype - Neutral should be capitalized. Discover two more doesn't really add or take away from the card than if were keep all 3. I guess there's a few more choices. Either way, I like the card.
Shivershine - Two underpowered imo. I could see this being 4 mana and it would be in a good spot, but maybe 5 if you wanted to play it safe. If it had stealth and poisonous unconditionally, I still would find it to be as playable as Gyrocopter.
KANSAS - Seems good for control. The text is a little cramped and I not a big fan or the art.
Cg8889 - Might give priest some burst potential that it shouldn't have, but I like it. It shouldn't have a classic watermark though.
grayghost39 - Solid card! I don't have much more to add.
"No neutral thoughts allow you to better understand your magic. That's deep man."
My card idea for the contest. Thoughts?
Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363
I see that you've made a way to help all-spell mage without using the text "no spells". You might want to keep in mind that there's already a submission which is similar: 2 mana 2/3 mage minion that draws 2 spells from your deck if the no neutral requirement is met.
Here's my first idea. Really trying to not give in to the temptation to make ANOTHER lore-significant legendary here, so I went with a class mount. Ideas? Feedback? This is just the first thing I could think of.
Official Lorekeeper and Spinner of Tavern Tales
It should be a battlecry. Stats are not roguish btw.
Do you think a concept like this falls within the spirit of the competition?
Have you seen the first rule?
You must create a card which has an effect when you have no Neutral cards in your deck.
We're specifically looking for the phrase 'no Neutral' here.
Yes, but that's a subnote rather than the rule itself, I assumed to allow leeway for cards whose effect could be written using 'no Neutral' but sacrifice it for aesthetics.
The first is an updated version of my original entry with better wording and proper format. I thought it was a tad boring, so I tried making something a bit more exciting. I think Medivh fits the spirit of this competition well, showing his fall under the influence of the Burning Legion, using his power to summon their forces. The card might be a bit strong, but I think it's alright considering a full Warlock deck would be difficult to achieve due to the relatively low quality of their cards. Archwitch Willow exists and has similar threat-creating abilities, but has a more immediate impact vs Medivh's longer and slower value generation.
I'll get feedback in before I go to sleep tonight! Surprised we're on day 2 and already on page 3!
Demonxz95: I'm always hesitant on game-long effects since it creates such a large winrate disparity between when you draw it early vs when you draw it late. I think I would like to see a more immediate effect instead of a long-term effect, something like your next hero power hits all targets or maybe something like [Hearthstone Card (Metamorphasis) Not Found]with limited uses.
Shaveyou: A bit spooky considering Hunters typically don't have reliable single-target removal, but most of these cards are supposed to be spooky. I think making it a random minion and increasing the health or attack by 1 could be a good change, but I don't think this needs major revisions.
TheHoax91: It feels weird since it will have anti-synergy with other no-Neutral cards and can be abused fairly easily in something like Mage with Neutrals that generate spells. I don't think requiring Neutrals is a good idea for an effect since it is so easy to bypass and doesn't lead to as much interesting deck-building.
Linkblade91: I like the idea of seeing Kil'jaeden in the game as a massive lategame drop, but this feels a bit anti-climactic compared to similar cards. I've never been a fan of big-burst win conditions like Shirvallah, I just feel like it doesn't do justice to the character. Other big 10-drops like the Old Gods have massive effects that drastically change the board-state, which is something I would also expect out of Kil'jaeden. I think he should have something to do with either building a large board or destroying the board, something that feels grand.
Arkasaur: Not a huge fan of the Valkyr, rez has never been a Warrior mechanic and feels really out of place. I do like the Riverwallow though, its a simple effect that fits Hunter's identity.
grumpymonk: I like the idea since these days self-damage Warlock is actually decent, meaning that the card could have two different applications in deckbuilding. I prefer the Taunt one to differentiate it a bit more from Pit Lord. I also think that the drawback could be a tad more severe to encourage building around its effect a bit more, something like 6 or 7 damage.
BasilAnguis: I definitely prefer the flavor of Scarlet Inquisitor since you're right, it nails the Scarlet Crusade well. I think having some attack restriction would be good to prevent cases where you steal a massive minion and swing for lethal, something like 3 or less attack to be in line with Shadow Madness.
R: Arazi loses points for being a rehash of Azari, but is also far too niche in its effect. Especially for legendaries, effects should not be super niche or situational without proper support. I like Beast Tamer, a simple effect that fits Hunter really well. I think the name could use a bit more flair since 'Beast Tamer' is a bit generic.
anchorm4n: I don't like this card since it too heavily promotes stalling games out. Priest can already annoying enough to deal with considering how much they stall games, but this could make it unbearable, especially with Galakrond existing right now. That said, I think this could be reflavored into a Warlock card since Warlocks have a harder time generating cards and rely more on draw. Normally I take issue with game-long effects, but this effect is niche enough and doesn't warp the game too heavily that I don't mind.
Neoguli: I prefer the second version to the first, but still am not a huge fan of the card. I love burgle Priest, but I draw the line at fully stealing cards from the enemy deck. Using something like Shadowstep or Rogues many methods of duplication could lead to infuriating mill gameplay. Maybe something like Discover a copy of a card with the no-neutral effect being keep all 3.
JackJimson: There is an unspoken 4-line limit in custom cards that will doc many points (I speak from personal experience). Too much is happening on the card, I think you should decide a direction from either the first or second half and go from there. I personally prefer the idea of hand-buffing and then going harder on the buffs if there are no Neutrals.
bigcums: Voodoo is something that is typically related to Shaman in flavor. It's a decent start for effect, but there is potentially problematic OTK stuff in Wild. Unlicensed Apothecary plus this and something like Rafaam's Scheme or some other swarm effect could feel really bad to play against.
FieselFitz: People are going to take issue with the art since its already used by Kazakus. I like the effect, but the flavor is also way off. Change it from a potion into something like a ritual, something more Shaman-y. The second version works, but I like keeping it as a spell. If you do go with the second version, I don't think that card itself should be a Totem if you stick with the name "Totemic Gatherer".
allthehype: As it stands I think this suffers from over-generation, something that many players are tired of in the modern meta. I think instead making it keep all 3 would solve this somewhat while keeping the card strong.
Shivershine: I like the general idea of the effect and think it fits Rogue's flavor well, but it seems weak atm. It seems too slow to me, so I would suggest lowering the cost and attack by 1. It gets on the board faster but can do as much damage, but that is fine since it has Poisonous anyways.
KANSAS: I really like this card. It feels very in-flavor for Warlock to extend their power and be rewarded for staying the path of evil. I think the HP upgrade could exist without the no-neutral requirement to potentially give the card some application in other decks. I feel like it would be weird to play the 'Embodiment of Evil' and, even if you're not fully dedicated to Warlock, only get a 4/3.
Ilphelkiir: I am not a fan of game-long effects, and this showcases why. Permanently having Arcane Artificer, even if it is turn 8 and on, would give Mage so much survivability with no way for the enemy to counter it. Mages already have an easy enough time clearing/freezing the board and stalling games, gaining all that armor would make them nigh-unkillable.
Cg8889: I like the idea of this card. It fits well in Priest's flavor and even supports tempo Priest. I think the health buff should be lowered to 2 or 3 though. The design for most of these cards is that they kind of suck when not put into the pure archetype, but a 3 mana +2/+4 is a pretty alright card.
grayghost39: I think this is on the weak side. For the same restriction, mana, and statline, Paladins equip a weapon that is worth 4 mana already while this gets a 3 drops stats. I think this could summon two Felstalkers and be balanced. If that seems like too many stats, I would suggest either lowering the cost to 3 or at least giving the Felstalker Rush.
Pokeniner: This unfortunately overlaps heavily with a card that has already been submitted :/
GoliaththeDwarf: If this isn't a battlecry it makes two of your minions have permanent stealth, which is way too strong. The fact that this is also stealthed and has a whopping 6 health means that it is very difficult to interact with in any meaningful way, to the point where some decks may just auto-lose once this hits the board.
Jhamel: I don't think this really fits the competition, even if the effect is similar.
Thanks guys for the feedback! I've given it some thought and I fully agree that "keep all 3" is the better option. More balanced, less obnoxious and probably more flavorful as well.
I changed mine.
I choose to go with the Totem Minion because it fits more into Shaman. Also made it a 2/2 instead of 1/3.
This will be my card for the competition :)
Feedback is always welcome!
Challenge me ... when you're ready to duel a god!
That combo would also require you to have a ton of life points while also running 4 terrible cards, specifically, the 2 Unlicensed Apothecary would pretty much kill you if you play them without the full combo in hand and even if you do have the full combo you also have to keep your total health above your opponents without being able to use any healing minions that are neutral, including Reno, Ziliax, Mistress of Mixtures etc. ,so no, I really don't think those are valid concerns. I do have to agree that Voodoo is considered mostly shaman tho, but at the same time we also did have Voodoo Doll as a neutral minion and Hex Lord Malacrass as a mage so I thought that would be ok .
Thx for the Feedback BloodMefist , i changed the Name and think it now suits the Style a little bit better.
Challenge me ... when you're ready to duel a god!
Ok, I revised mine a bit, lowering both cost and attack by. New feedback?
One thing I do ask is why Battlecry is on its own separate line, and then the effect
Oh , i did not notice that! Sry, here is the new One :
Challenge me ... when you're ready to duel a god!
Here's a second idea that I had. Unfortunately, I'm not sure what class to put it in. Priest and Warrior lack any Lackey synergy to make effective use of this, it breaks Shaman's "weakness" of card generation, it's too OP with Dark Pharaoh Tekahn to be put in Warlock, and Rogue is already good enough at generating Lackeys.
Feedback
Allthehype - This is a neat little design. The only thing wrong with the card is that "neutral" should be capitalized.
Shivershine - A neat idea, although I feel like without the no Neutral restriction, it wouldn't be too OP, so you could probably give it some more power.
KANSAS - We heard you like Warlock cards, so we added more Warlock cards to your deck of Warlock cards. The effect is a bit conflicting since the effect of shuffling into your deck feels like a downside to me since random Warlock cards are on average, not very good.
Cg8889 - A fine effect, but it shouldn't use the Classic watermark.
Grayghost39 - This feels weak to me, and it's not much of a payoff for not putting Neutral cards into your deck.
Grumpymonk - Personally the 5/8 Taunt version is my favorite because it's a better payoff for the condition.
Pokeniner - Aside from the couple of similar cards that have already been submitted, I feel like this could possibly be 2 mana.
GoliathTheDwarf - Is the effect supposed to be a Battlecry? If it is, then I should mention that the ability to give any minion permanent Stealth is very dangerous for design space. It's why Master of Disguise was nerfed despite never seeing competitive play.
Jhamel - A clever attempt at working with the prompt, but this will definitely get you disqualified. It also shouldn't use the Classic watermark.
BloodMefist - I don't know if I already stated my opinion of Pure Evil or not. Aside from the hilarious joke, it's a good card idea so it gets a thumbs up from me. Medivh the Fallen is a cool re-imaging of Medivh and it seems like you'd get the lore vote from Goliath.
You generally don't want to leave a line of text all on it's own. I'd also spell out "four" to match Totem Goliath.
Thx for the Feedback. Here is the new Version with the spelled out 4 :)
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Feedback:
shaveyou: The main problem I have with this card is that 4 mana 5/3 deal 3 damage is pretty good. I feel like a lot of people would play this in regular hunter decks just for the good stats and proactive battlecry.
TheHoax91: I get where you are going with this card, but it is way too easy to run a handful of neutral cards and get a 3 mana Spell Damage +3. I would scrap this idea and come up with something else.
linkblade91: The aesthetics of the card are really cool. The large stats and the big downside for the huge outburst of damage all make the card look pretty badass. But in reality, this card would either deal lethal damage and win you the game on the spot, which isn't very fun. Or it won't be enough to win you the game and now you have 0 cards in your hand which also sucks.
Arkasaur: Skyhold Val'kyr isn't very warrior-like. These cards should emphasize the identity of a class, not do something the class has never done before. Stampeding Riverwallow is pretty good, I think the swing it provides is enough to make the restriction worth it.
grumpymonk: [Hearthstone Card (Pitlord) Not Found] is my second favorite "bad card" in the game, so I absolutely love this card. However, I think without the damage the card becomes pretty OP. I think a 4/10 would be good. I also don't think it needs to have Taunt.
BasilAnguis: I don't really like the card. Having your stuff stolen sucks. Losing to the cards you spent mana playing never feels good. That is why cards that steal either cost 10 mana, or only steal really small stuff. Being able to steal anything for 4 mana just seems like a lot.
R: Azari is already a token with the same art, cost, stats, and effect. You could do something like that, but you should probably find another name and face for your card. Beast Tamer is cool, but it just feels a bit too similar to To My Side!.
anchorm4n: The problem that I have with your card is that until you are in fatigue, the effect would almost never come into play. Priests don't damage themselves on their own turn, so giving them immunity on their turn feels really weird. I would just change the text to say "you don't take fatigue damage" or "you don't draw fatigue" or something like that. Now the card explicitly says what it wants to do instead of saying something else that implies what it wants to do.
Neoguli: I don't like the first card because it is almost a perfect copy of Zephyrs. And I don't like the second card because it isn't worth building a deck with this huge restriction only to generate one random card from your opponent's deck. Also, nobody likes having their stuffs stolen, this card will probably generate more salt than fun.
JackJimson: First off, you broke the spoken/unspoken rule of custom Hearthstone; Never have more than 4 lines of text. Also, the two abilities seem kind of random and disconnected, like two cards meshed into one. I would have it buff your beasts on the board instead of in your hand, and also have them fight the minions instead of making them dormant. Now the text can say "Give your Beasts +2 attack. If your deck has no Neutral cards, they fight an enemy minion." and it will fit in 4 lines.
allthehype: I like the ability, but I don't think this one card alone is enough to justify the restriction. Usually cards that have a deckbuilding restriction come with a huge swing, this just adds a few cards to your hand. Yes, Font of Power is a very similar card, but it is accompanied by Apexis Blast, a big swing card. I would just adjust the payoff in some way to make it more impactful to the game.
Cg8889: I like it, but it needs a different watermark.
grayghost39: Compare this to Lightforged Zealot. They are both 4 mana 4/2s, only Lightforged Zealot gives you a 4 mana card, and this gives you 3 mana worth of stats. Also, paladin has Lightforged Crusader to further justify running no Neutrals. I would increase the power-level of the card by either reducing the cost, or having it generate something more powerful.
Pokeniner: I really like it. It is balanced and useful. However, I don't see how the art connects with the ability.
GoliathTheDwarf: I live the flavor, though I think the effect is pretty dangerous. There is a reason why Master of Disguise no longer grants permanent Stealth. However, because it is 6 mana and a passive effect and it comes with a deckbuilding restriction, I think it is okay.
Bloodmefist: I like medivh better because fo the flavor. However I don't think the staff needs the "deal 1 damage to all characters" bit. It feels kind of random and it clogs up the text.
FieselFitz: I love it. I love totems, and being able to populate your entire board with one card is awesome. Also the flavor is pretty good since Totems are an all-shaman thing unlike Murlocs or Beasts that have a lot of neutral cards. I give it 5 stars.
Shivershine: I like the flavor, but I feel like it could be a bit more powerful. Patient Assassin is a card which does the same thing but for 3 less mana and it sees such little play that I doubt many people know it exists despite being a classic card. I would give it stealth, and if you have no neutrals it gains Poisonous and Rush.
Somebody was talking about the art on my card, so here are a few other arts that I already have on my computer that might work.
Carrion, my wayward grub.
One more attempt at creating Kenzou. This time, he does not cause frustration nor does he literally plagiarize one card. Now, he improves your Discover effects to be better tempo-wise. They are also still thematically tied to scavenging, which is Kenzou's profession in WoW.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
I've replaced Kil'jaeden with two new cards; hopefully these are better received:
Working on feedback next.
Here's the feedback I promised:
Neoguli - Kenzou's effect means you get a 2/1 in addition to the Discover, right? Because right now it seems to imply that the Discover is replaced with a 2/1-summon instead. There should be an "also" in there: "your Discover effects also summon…" With that change in mind, I like the card.
KANSAS - I think I like the first art the most, or use the 8-mana's art with the 4-mana's text. As long as it's not the third one I'll be fine with whichever you choose.
FieselFitz - Welcome to our little corner of things :D I think your card is almost ready to go: I just have one little niggle and that's that "Deck" should not be capitalized. I would also move the word "Basic" to the next line by putting in a line-break (using Enter). That way, "Basic Totems" is on one line together, which is more aesthetically pleasing. Other than that, I think you're ready to submit :)
Demonxz95 - I say leave it as a Neutral card, even though it does bug me to do that - a non-Legendary card means you can run two, which means they could be at-odds with each other when trying to set off the Battlecry. I don't think it's too OP with Tekahn, and even if it is…well, maybe it will get people to use the card lol. There are balance levers that can be pulled to rein in either card if necessary. Ultimately, though, I think I like your Hunter card more.
Shivershine - Love the art, and I think the effect is fine. That being said, the stat-line is unusual for a Rogue minion; not a deal-breaker, just something that might irk some Rogue purists out there. I think it needs the Health so it can be more than a one-and-done attacker a la Patient Assassin.
BloodMeFist - I have to agree in-that Pure Evil is a bit on the boring side. I like Medivh, though: it's a good interpretation of him canonically while also playing on his (admittedly non-canon) One Night in Karazhan iteration.
Jhamel - Welcome to the site :D Cool to see your first posts being in our neck of the woods. Unfortunately, I have to say that your card is not going to be allowed as-is. I understand your reasoning for phrasing the card as you have, but we're looking for a specific phrase that matches the cards that already exist.
GoliathTheDwarf - As it is right now, as an aura effect, the two adjacent minions would have permanent Stealth so long as Murderous Omen remains on the board. You could choose to forego attacking with the Beast to keep it in Stealth, making it incredibly hard to remove. I say either the Health needs to be crippled so it can die to AoE effects, or the effect itself needs to be a Battlecry so the Stealth ends when the adjacent minions attack.
Pokeniner - A spell that tutors other spells; could be useful in the right setup. I like the card well enough, and as grumpymonk noted you've successfully navigated around the "No Minion Mage" archetype without losing the No Neutral phrasing. Nicely done.
grumpymonk - I mean, you technically have the phrase "no Neutral" in your card's text, so I guess it's fine. I think 5/5/7 is a more fair stat-line with the Taunt, which I prefer to the one without it.
grayghost39 - Pretty straight-forward card, although a little lackluster if I'm being honest. Personally I would dock you a point for reusing Lightforged Zealot's stat-line; just seems too on-the-nose to me.
Cg8889 - Remove the Classic watermark and I think you're good-to-go.
allthehype - I agree with the "keep all 3" direction. Remove the capital from "Spell" and capitalize "neutral" and you're good to go.
bigcums - I like it, and I don't think much needs to be changed. The smallest niggle could be made about how you say "enemy characters" instead of just "enemies" (which includes the hero), but beyond that I think it's ready to submit.
JackJimson - Welcome to Fan Creations :D Lots of newcomers; always cool to see. Right off the bat, I have to point out that your card breaks an unspoken but fundamental rule of Hearthstone: it has more than four lines of text. Any such card is always considered to be too complicated for the game, and so it needs to be changed.
anchorm4n - Honestly, I'm concerned that the Priest would be too good at Fatigue matchups with this card. I know that's the point, but for a lot of people (myself not included), long Control games make them miserable. To some degree, encouraging a game to go that long would be a feelsbad moment for the enemy. I'm not sure how to rectify that, and maybe it's not even a major issue - the game needs to satisfy a large variety of players, after all. Just something to think about.
R - Is that supposed to be Azari? Because you spelled the name wrong. That being said, I prefer the Beast Tamer: destroying all Neutral cards in your opponent's deck is simply too disruptive, and could effectively neuter a lot of decks. I know it's a 10-mana card, but still.
BasilAnguis - I prefer Scarlet Dominator, for flavor reasons. That being said, I think the stats might need to take a hit, considering this is Shadow Madness with no restriction.
Arkasaur - I prefer Stampeding Riverwallow. Resurrection is not really a Warrior thing, and I honestly think people are tired of seeing it: you'll lose some points from such players. As for Riverwallow, I think you're good to go minus a single comma after "cards".
TheHoax91 - The downside being attached to a condition does make this "grossly overpowered", as you noted. However, you could submit it should you choose to: we are not explicitly barring people from creating Neutral no-Neutral cards.
shaveyou - Remove the Classic watermark and change the phrase to "has no Neutral cards", and I think you're good to go. I don't know how exciting the card is, per se, but I still think it's one I could see in-game.
Thanks for the feedback, but I'm getting conflicting info about the stats of my card. Closest thing that I could find as a reference point is Gloom Stag.
More Feedback:
GoliathTheDwarf - Permanent stealth is scary because it allows combos to be set up easily without any interaction. I suggest a battlecry with granting stealth for 1 turn only, maybe affecting all friendly minions to compensate for the weaker effect.
Jhamel - "no netural" needs to be in the text somewhere, so this wouldn't work.
BloodMefist - I like Medivh quite a bit, and the weapon is a lot of better than Atiesh, summoning a Dread Infernal regardless of the cost of the spell. It makes sense since its a payoff for a no neutral deck. I prefer it over pure evil, which isn't bad but is not as interesting.
FieselFitz - I like this card a lot. I don't have much to add. I also managed to get the card to fit into three lines of text without any issues.
Demonxz95 - I think the original card is better. I can't see the second card fitting a class in particular and I would leave it as a neutral card.
KANSAS - I like the second art the best.
Neoguli - The discover bonus effect is very interesting. I don't know if Rogue has more discover cards than the other classes, but its an unique effect to build around with.
linkblade91 - Sargeras is very cool. Now if warlock just had better demons XD
I'm not sure how to feel about Emperor Shaohao. A neutral hero card is a unique and hard to pull off, and this is a good implementation of it, but this issue is that if it's become popular, it makes decks play out the same. It would be like if all the versions of Galakrond were exactly the same.
Sargeras should definitely be a demon - why did you intentionally leave that out? If your problem is with him copying himself, you can specify "other" in his card text.
As for Shaohao, this is a neutral hero card (which I'm personally against), is a draw engine, reduces the cost of the cards, and to make it amazing for long and grindy control matchups, this gives you an extra 29 cards in your deck. Imo, this would be a bad idea to print.
Sargeras isn't a Demon, though: he just controls them. He is a Titan. I had him as a Demon originally, with the "other" text as you noted, then realized my mistake and removed it.
Thx for the Feedback @ linkblade91 & Kansas - here is the Final Version (with the new text format) that i will submit for the Competition:
A Newcomer question: Will my card be automaticaly submitted or do i have to do anything to submit it officialy?
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Go to https://outof.cards/hearthstone/fan-creations/competitions/30-pure-of-heart/submit-entry/ and submit. :)
You can also write an introduction to your card and explain it if needed, something I missed out on and realised when I started voting on other cards. =/
Thx, i wasn't sure if i uploaded the card correctly so i also posted it in the description below the card, i hope that is ok ? if not i hope someone can remove it from the description without any problems.
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Don't worry. You've submitted your card the right way
Figured I'd try and get a little feedback before submitting this time, instead of just posting as soon as I get an idea.
I was thinking of doing a minion that added Cursed! to your opponent's hand if you had no neutral cards, but I decided to go with a slightly different but similar effect in giving enemy minions a deathrattle that damages the enemy hero.
For balance, I feel like 8 total stats for 4 mana is fair, and while Zealot might be a little understated since it is basically the weapon with a free body, Crusader is 7 mana 7/7, so about avg for the cost, but with a strong conditional effect of generating 5 cards. So I went similar with this one. 4 mana, for a total of 8 stats (3/5 body) and a decent conditional effect.
I wanted to do deathrattle on one minion and then when it dies give it to a neighbor, so the "curse" keeps spreading until their side of the board is clear or the minion with the deathrattle is silenced, but it's too much text so I went with giving two enemy minions the deathrattle a single time.
The effect isn't the strongest so the gem is just Rare, and I was thinking if it's not strong enough maybe I could make it give the deathrattle to three enemy minions and/or give this guy Taunt to encourage trading to trigger the deathrattles he gives. Could also just increase damage from the deathrattle to be 3 if needed. But Any thoughts or suggestions are welcome.
Quick! Someone give me something clever to write here.
Page 3-4 feedback for those who have not submitted:
Demonxz95: It's a bit tricky because of all the reasons you listed for finding this a home in any one class. My best bet would be Warlock. Although Tekahn is a bit spooky, it would also be a deck that relies on drawing him while being only Warlock cards, limiting the applications to a late-game Lackey strategy that I don't think would be exceptionally overbearing. That said, you could also lower the number of Lackeys generated to something like 3-5 to make it more manageable.
KANSAS: I prefer the first art and like the 4 mana statline more. I feel like the 8 mana version comes online a bit too late for something like an improved hero power. I stand by that it could do one of either HP upgrade or shuffle without the requirement and do the other with it, but I also think that it is good as is.
linkblade91: I really like Sargeras over the original Kil'jaeden, but think its a bit weak right now. Restricting yourself to Warlock-only is already pretty rough and then there's the added difficulty of shoving in lots of demons, drawing/playing those demons after turn 10 at the earliest, and finding a time to safely play the card. My initial suggestion would be to just make it all other minions instead of strictly demons since that would still be fairly in flavor and would feel more flexible to play, but you could also overhaul the effect if you're not feeling it. Not as big of a fan with Shaohao. I think it gets really weird to have Neutrals with the no-Neutral synergy since it makes deckbuilding really awkward.
Thonson: An alright idea to start, but I think its a bit too niche. It starts with requiring you to have no Neutrals and then also requires your opponent to have minions on the board, preferably with low stats to proc the deathrattle. This means that you are likely either behind or even on the board and play a card with no immediate impact and a slow effect that is difficult for you to make use of. I think the effect should be simpler and faster. I think the idea of giving Cursed! cards is fine and utilizes an effect that I think should be explored more.
Thanks, BloodMefist! I think I came up with something a little more along the lines of the Cursed! card mechanic, but a little stronger and more in line with the flavor of the character I'm trying to convey of the Hexed Librarian at Scholomance.
Quick! Someone give me something clever to write here.
Coming in pretty late but this is what I've got.
Allows for big combos with VanCleef and similar cards, but counterbalanced by having to play her later in the game.
A little feedback since everyone else seems to have posted already
Demonxz95: You could try reworking it so you still get the flavor of all the Lackeys in a way that fits one of the classes better. Maybe it could cast the abilities of all 7 Lackeys (either randomly or on one target depending on what class you go with)?
-Hordaki (rhymes with Mordecai)
Check out the Tactician custom class!
I like her, although personally I think you can get away with her costing 7. That would also allow you to combo with Potion of Illusion on turn-10, so the real fun can begin haha. Not sure what her connection is to the school, so the Scholomance watermark seems out-of-place.
Perhaps she's a Rogue in training, and she's fully committed to staying in the course (hence the no Neutral prerequisite)?
I don't know, I'm bullshitting here.
There's only about three hours left to submit, so best be gettin' it done!
Good luck to our future finalists (in ten minutes) :) I know it ain't me lol; I used up all of my power in Season 1, I guess.
Good luck to the finalists! I like all of them very much and am very excited to see who comes out first place.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Yay I made it to the finals! :D Good luck everybody, there are some really nice cards in there.
Good luck everyone - where do i see if i made it to the finals?
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You can see all finalists an vote here: https://outof.cards/hearthstone/fan-creations/competitions/30-pure-of-heart/finalists/
If you made the cut, you'll see your card and not be able to vote. :)
Ah ok thx, i thought it would be like in the voting phase where i do not see my own card so i could not vote for it but that clears it up!
Thx and good luck for all finalists!
And can't wait for the next one - this was fun!
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Congratulations to Sinth :)
Cg, sinth!
Well deserved Sinth! Easily my favorite card this round!
Congrats Sinth! Once more a rather simple design - those are my favorites.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Thank you so much Linkblade, Grumpymonk, Allthehype, Anchorm4n and everyone! :D
May the waves ever lap at your feet
-Murloc Spirit
Congratz to a well deserved win!
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