After we broke the news and caused a flurry of outrage surrounding the Hearthstone Rewards Track/Battle Pass, Chadd "Celestalon" Nervig responded to the community feedback that started to pile up. Let's look at what he has to say and give it a recap.
Rewards Track
- More features are coming.
- You should earn more total rewards than before. Leaving out certain XP sources hurts the math.
- New expansion packs are weighted heavily towards the front of the rewards track so you get them early when they are more valuable.
- Numbers in the new system can still change, nothing is set in stone.
Achievements
- More achievements will be added to the game over time.
- Chadd thinks it would be "really cool" to do achievements for old adventures. We agree!
- The wild and standard-specific achievements were unable to be autocompleted based on their data.
- Every expansion will see new experience earning achievements.
Quests
- The brawl quests should be playable against friends.
- There will be event quests that reward experience.
We believe that Blizzard, with their continued insistence that everyone is going to make the same amount of gold (if their play pattern doesn't change), means that as we close in towards the end of the pass if things are not looking great, they'll make changes and likely give us some nice ways to boost the experience gains. Of course, don't use that as a quote because Blizzard certainly hasn't said anything remotely close to that, but with the amount of publicity surrounding the rewards track and the number of times they have stated that things aren't going to be different, they'd be shooting themselves in the foot if they didn't make things right. Chadd does mention that they could tune experience before we get to that point, so that's an option too!
How do you feel about the rewards track so far? Are you enjoying achievements? Let's talk about progression in the comments below!
Source Material
Quote From Chadd Nervig Loving all the experiences/feedback that people are sharing about the new Progression system! We're reading it all, and thinking about ways to make it the best it can be. This is only the beginning; we've got lots of ideas for the future: more features, more achievements, etc.
One of the goals we set out with was to give more total rewards, whether you play 5 hours or 500 hours in an expansion. I'm seeing a ton of great discussion about that today. But, discussion involving math can get difficult, sometimes, so I'd like to help out!
It's a really complex system, with a wide variety of XP sources, and a ton of different rewards, so the math can get rather involved. Leaving parts out or estimating things can lead you significantly off.
So I wanted to share a distilled summary of a couple hypothetical situations, to help that discussion out. Here are a couple hypothetical players, and the rewards they'd get from the new system, with current tuning numbers (which could still change before anyone gets there).
Added clarification: These numbers are WITHOUT the Tavern Pass. All of that is from the Free Reward Track.
From this thread, Chadd went on to answer community questions.
Quote From Chadd Nervig I gain around 9000-10000 Gold per expansion. Get to rank 5 minimum and reroll quests and always complete my quests. Some days I only complete my quests and not play. I hope I can still earn roughly this much gold.
Same here. I want my packs on day one, not dribbled throughout the expansion.
The latest expansion packs are heavily frontloaded on day 1 (levels 2, 3, 4). If your play pattern is to save up gold all expansion to buy packs on day 1 for the next expansion, you still can do that, just as well as before.
Thanks for the reply. Frontloading does help. Will I have about the same 10,000 gold to spend though?
It's impossible for me to give you exact numbers without having a ton of exact details about your specific play patterns, but yes, that's the goal.
Since you’re appreciating feedback: it’d be nice if you could hover over an Acheivement after you earned it to see what it was for. Or at the end of the game show again the Achievement and what it was for. It’s a bit tedious to remember the name and exit out to the Journal.
Yep, some improvement to that is definitely on our minds right now. Not sure exactly what we'll do, but we agree it's a rough edge.
Should we expect achievements for previous adventures?
Nothing specific to promise yet, but we think it'd be really cool!
So I have at some point in time reached legend in standard and wild, after playing a game in both modes, I have unlocked achievement for standard, but for wild it’s still “to do”.
The data we could carry over from before was based on your highest rank in either Wild or Standard, so you probably started with that achievement. But the Wild-specific or Standard-specific achievements are not historic; sorry.
i just really wish i could play duels. like, why the need for me to have all classes on 10? i know i will be probably bad, but i have so much fun with these kind of things. i loved the adventures, and thats the nearest i get.
would be awesome if this could be changed.A handy tip for this: Unlocking Demon Hunter actually bumps you up to level 10 on all 10 classes, immediately unlocking Arena and Duels.
One thing though, is that Duels rewards are, I assume, a one-time only affair. So, when the next expansions starts, isn't that bit gone forever?
Yes; Duels achievements having XP are because it's a new mode and we wanted to celebrate it a bit more. There will be new XP-rewarding achievements every expansion though.
So I'm in example #1 here. Currently I earn around 8k gold per expansion. In your example I will earn around 5400. This doesn't feel good at all, sir. I believe you missed the mark considerably. You guys led us to believe we'd earn more. This feels horrible.
If you earn around 8k gold per expansion right now, you're considerably above example #1, and will earn considerably more gold than 5400g. Rerolling quests, consistently completing all your quests will add more. Arena/Duels can give more. Seasonal events still exist, etc.
It will not add much more because after lv 50 it's just hard to level up. If you just complete your daily quest (reroll for 60) with the old system (15 min of play), it's 7200 golds in 4 months. With the new system is just less.
The 5400g example is someone who doesn't do all their Quests, and doesn't reroll. Someone who *does* reroll for max gold, and does all their quests/achievements, will get much more than that. (About the same as before, plus other rewards.)
Is there anyway you'd reconsider making weeklies not progress against friends? as someone who only plays against friends, the new weekly quests and their requirements harm my battlepass progress a lot, so if this is set in stone I can't justify playing this game anymore :(.
Quests (including Weeklies) do progress in Friendly Challenges, unless otherwise specified. Which one would you expect to work, but doesn't? Might be a bug, I'd love to investigate that!
The one that surprised me was the "win 5 games in brawl", in the old system quests for brawl wins could be completed against friends, now that doesn't seem to be doable anymore. I wish you reconsider and change "win X" quests in general into "play X" instead, reduces frustration.
That one should work fine against friends. Must be a bug; I'll look into it. Thanks!
Comments
In the past I have always finished every daily quest and played varying amounts as time allowed (i.e. more on weekends) and at the end of the season I was able to get enough gold to buy about 80 to 100 packs based on how often I played.
Under the new system...the same amount of time will yield enough gold to buy (or be granted) about 60 packs according to my calculations...
...AND Blizzard now throws in a few epic and legendary cards and a few other perks which seems to be a significant reduction in potential packs by my calculations...significant enough to prevent me from getting enough of the important cards necessary to build descent decks with all heroes.
At the end of the season...if I can't get enough gold to buy enough packs to open most of the necessary cards...I'm done with HS after playing it since beta and I have an awesome collection with over 10,000 wins and 3 heroes over 1000 wins etc. Maybe someone will want the account.
Blizzard has effectively pushed the FTP players to the mid-to bottom tier. Thanks Blizzard!
If my math is right, I'd have to buy the battle pass to earn around 7K gold in the time span that it took to earn 82K...
but i'd also have to get both bundles for a chance to get the epics and the legendaries needed to accomplish the achievements needed for the experience to get the gold...
Jeeze, when did this hobby become a chore?
I think they changed something. I played duel today and got exp for playing, while it should be only in ranked and BG. So keep going guys and we are gonna be rich!
I'm now the epitome of the Dirty Casual after being a Whale since Beta. This new Progression Tracker is looking like its going to push me so far out that I now won't be able to keep up. For instance, since going F2P after Rastakhans I earned anywhere between 6000-8500g between Expansions. Its not looking likely now is it?
On the plus side I'm quite enjoying Duels.
Just keep complaining guys :) blizz will be forced to change the progression values, or re-evaluate the entire system, than risk losing players.
I still applaud them for putting in the effort for this new system. They could have easily just left dailies and gold gain just as it was
Complaining isn't going to change anything. Nothing will get through to Blizzard unless people actually quit playing, but there are so few players willing to do that.
I recommend taking a look at Zeddy latest youtube video that addresses the new progress track system
Solem and Old Guardians too
what can I do with achievement points, is a main question!
All the members of your preferred gender will flock around you and revel in your awesomeness!
Bragging rights
Well, you could go to school/office on the off chance someone there plays hearthstone as well and rub it in his face on how much more achievement points you have compared to him.
remember all the craze in xbox achievments points and playstation trophies? same thing. theres nothing u can do with them. only a few grant XP
So 10 lines of changes and not one of them actually impactful or just too vague to mean anything ?
Going to add one last comment just because I think this should be pointed out as well .
Think about the feel bad factor, starting at probably level 33 your at that point really into the grind of it and maybe 6-8 weeks into the pass you get a "year of the dragon card pack ----not 5 not 3 not 2 but 1 card pack that will be rotating in 2-3 months at that point.
It continues at level 42 and 48 being particular offenders.
I can only imagine how long the grind will be from 47-48 to open up 1 Year of Dragon pack 2-3 weeks before rotation.
Did they really even try to think this through? it's borderline comical.
"Boss, do you really think people want a YoD pack this close to rotation after grinding 47 levels?"
"Of course son, I'm positive they would not rather be saving gold for the new expansion and clearly would enjoy seeing cards from 2 years ago, what a silly question"
I have not seen anybody point the extra fact that they pulled this stunt on the last expansion of the year. Meaning that on April's rotation you will have to redo your standard collection meaning you need all the gold you can get or as blizzards plan fork out some real cash to buy packs. And then theres the mid year minibexpansion that you have to save gold for too so theres less for that.
Either they change the system or you quit or commit fully to Wild mode cause theres no way i will be able to keep up with Standard mode
Don’t tell me this guy posted this on Twitter and didn’t get flagged for misinformations. This is wrong and misleading on so many levels. Let’s crunch those numbers, because as he says “discussion involving math can get difficult, sometimes”, so I'd like to help him out!
Let’s take a look on his hypothetical player that plays one hour a day, because no one with work, personal life and family won’t be playing more than that. I’ll be generous and let him complete all daily quests for 1000 xp and all weekly quests. That’s 120*1000+17*6000+120*1*400=270000.
Achievements do not belong to this equation, because many of them are behind a paywall of epic and legendary cards (in fact this is the case for 10300 out of 14800 xp from Darkmoon Faire) and the rest of them require a shitton of your time to complete. This rule also applies in full to all Duels achievements.
So what do we get for 270000 xp? Our happy number is 6750 gold. But are we happy? No, not really. In old system we’ve got for less effort - remember, there were no Weekly quests, only Daily - 120*60=7200 gold. But wait, there was also gold for winning games. Let’s assume we won 50% of our games and the average game lasts 10 minute. That 10 gold per hour makes during the expansion cycle 120*10=1200 gold. So in the old system we’ve got 8400g vs. 6750g in new Rewards track. Don’t you feel robbed? Not mentioning that with a better winrate and shorter games gap widens.
And that frontloaded packs he mentions? Does he mean those 3 packs, which we’ve been given for years now at the start of expansion along with free legendary? Back then it was bonus legendary quests, now it's part of rewards track, how generous.
What he forgets to say is there will be miniexpansion in two months and Blizzard provides us no extra resources for it (in fact, less). It’s ridiculous.
This system is horrible and needs to be fixed, otherwise there will be no Hearthstone for free to play players (but this also hugely affects people who pay for the game).
This is true and I imagine some players will be caught out by this - spending all their resources on day 1 and wasting packs on duplicate rares, then struggling to get all the rares from the mini expansion. More details need to be provided on the mini expansion and soon.
This is so true man! I hope they are reading this..
I've played for 3 hours of Battlegrounds with tracking gained experience. I can state that the cap for Battlegrounds is 300 EXP per hour. My maximum was 280, but I think if you win more than me, you should get 300. So, it's 25% lower than what was stated for one hour of ranked play.
120 days * 300 exp/hour = 36,000 exp
On devs math, that is 12,000 less (or 25% in percents) than in calculations. So it's even less gold at the end of the season...
Also, I've played ranked for two hours yesterday, without tracking the exp that much, but I didn't get even close to those 400 exp/hour, for me, it was like 250 exp/hour.