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I told myself I wasn't going to make this post. Let the community figure it out, let Blizzard respond, we'll all be friends again. I believe it's more important though, on the day Darkmoon Faire launches, that someone joins the conversation as a partial devil's advocate. I want our readers to know that for the most part, we agree with the general consensus, this is bad.
There has been so much negativity, justified of course, in the Hearthstone community lately thanks to the information we datamined for the experience requirements of the new rewards track. I have zero regrets doing so, it is so important that everyone stays informed and I'm thrilled that we can be that service for the community. Through math, it has been discovered that players, in general, are going to be earning less gold than the old system which is a really shit way to jump into a new set.
Before we continue, I've got a bunch of links that need to be shared. Many community members have also spoken about this topic and like every single member of the community, their voices are important too. I'm just the weird uncle with a front-page exposed to the community.
- Dekkster: We need to talk about the Tavern Pass... (YouTube)
- J_Alexander: Hearthstone's New Progression System Doesn't Meet Expectations
- Solem: Blizzard Lied about the Tavern Pass.. (YouTube)
- RegisKillbin: Let's have a little chat about the battlepass cons ...and pros? (YouTube)
- RidiculousHat: Why Hearthstone players are so angry about the new season pass and what Blizzard can do to fix it (PCGamer)
- Zeddy: Blizzard has LIED to all of us about the Battle Pass and this is NOT OK! (YouTube)
With that out of the way, let's begin.
Sidenote: As this was being written, Hearthstone's Ben Lee has responded to the Rewards Track feedback. We will touch upon that too.
The Rewards Track
For those that aren't familiar with the new system (as I've seen confusion about how it works), the Rewards Track is Hearthstone's new progression system and it has replaced the original goal of daily quests.
The new system is much more fascinating than simply logging in, getting a quest, and exchanging your time completing the said quest for some gold. Now in addition to the gold rewards, we are able to earn card packs, heroes (provided you pay to upgrade), a cosmetic coin (paid), and experience boosts to increase the speed at which you progress. Never has there been so many rewards to earn by just playing Hearthstone.
That's the big key in this whole system, the reason why it was so important to add to the game. You see, Hearthstone isn't just playing ranked Standard and Wild anymore. The game has evolved and is continuing to evolve to support new modes, ways to change up how you'll play and the original system sucked at giving everyone rewards for gameplay. With this new system, experience is rewarded for Arena, Battlegrounds, and Duels too, which means those types of players can work their way towards new rewards. A huge win if you're trying to get new people to play the game and they aren't very interested in the core gameplay.
How Blizzard Goofed
I have one big problem with all the math that is being done and we're on the hook for this too, sort of. None of the math considers what we'll earn from participating in legendary quests that are active during events. Now, here's where the "sort of" comes into play because I don't fault anyone for it. Blizzard, you goofed hard.
It isn't that the system in itself is difficult to understand, a common complaint I've seen. Most online games these days have a battle pass and they all work the same way:
- Complete objective
- Earn experience
- Level up and earn a reward
Yes, it is more "complicated" than the old system of "get daily get gold", but that system was boring. Being stuck with something for 6 years doesn't make it good, that's just a bad relationship if you feel that way.
We're just playing Fortnite!
Had Blizzard provided us with a better picture of how the entire pass was laid out and a breakdown of what we would be able to use for experience gains, we'd be able to have the full picture now. Just tell us how much a legendary quest is going to give us and how many you're planning on distributing. Pushing players into the system blind gets everyone angry and they start cancelling their pre-orders. Blizzard, remember that blog that you used to sometimes use for posting cool developer updates? This is a great space for information like that!
The interface for the new system of progression and achievements is horrendous.
- By trying to keep things so simple, everything has become a nested mess in the Hearthstone client.
- By trying to keep things so simple, we've got a bunch of meaningless icons that are useless for a player new to the system.
- Collection Manager scrolling from an older patch uses the wrong scroll wheel direction. (That's an article for another time).
Labels are good. The icons on the left, not so much. Was a tooltip too hard for desktop at least?
I don't understand what happened at the Hearthstone team in the past year or two as far as their user interface and experience team goes, but this is getting out of hand. We see the same trend of having nothing labelled extended into the new "Modes" tab where you can't tell the difference between Arena, Battlegrounds, and Duels until you click on them all and eventually learn the icons. Why are people so afraid of text?
I'm starting to feel like the reason we couldn't have more deck slots for a while was that the team themselves couldn't find a way to make the entire thing out of icons without text. At least they got the scroll wheel direction correct on that feature.
The third gaff is that the reward track's Tavern Pass component (way to go on reusing the name from Battlegrounds because that isn't confusing) should have been included in the mega pre-order bundle. I know Bobby Kotick has to buy a new sports car and mansion, but surely there has to be a better way to go about this.
The game gets more expensive twice with this expansion. Although I don't agree completely with the community on this one because we still don't have the full breakdown of the cards to come in the 35-card set addition, it is additional cards we need to acquire which ultimately is more money (amount pending). I don't mind spending money on the game, but this is another place where some transparency would be nice since you're doing something weird. We knew Galakrond's Awakening was going to cost what you'd expect out of an Adventure, is the same true here? More expensive? Cheaper?
The Tavern Pass though is absolutely a requirement for playing, or at least should be more than just a bunch of cosmetic heroes.
The paid version of the pass is the literal Barrens in World of Warcraft. Occasionally there is a town or a dead wife to find, but the rest is just empty. Make it more interesting by moving a handful of packs from the bundle into the initial pass, giving better rewards to players who don't buy the bundle but opt instead for the pass, that'd be neat. It also wouldn't take more than a couple of games to unlock the few packs, so it isn't a big hurdle.
There you go, another free blog topic. Talk about why the paid pass is the way it is.
Blizzard, You Can Do Better
This really isn't rocket science. No seriously, you weren't responsible for yesterday's SpaceX ISS docking, this is just a children's card game (CCG). Obviously, there are many different teams and responsibilities of the Hearthstone team, but it sounds like you need a new person or team to keep things in check with your player base.
- Detail your new progression mode. Absolutely unacceptable everyone was left in the dark.
- Detail the amount of XP per hour for every mode, not just a select few.
- Tell us exact plans for the additional experience gains that aren't a part of the quests and achievements system.
- Figure out what happened to your user experience and interface team. Is the dog on the computer again?
- Communicate. JUST DO IT! Learn from Riot, they know how to communicate with the community.
Also, really? A Year of the Dragon pack as the level 48 reward? Who designed this system? You are more than capable of giving out multiple rewards on each track level, your new system uses the old achievement/quest system internally after all so you can definitely give players multiple rewards (how about gold and that crud pack?) for completing a single objective, you've done it before and your current system supports it.
Update: I should have fact-checked this before going live. I misremembered client data.
We Should Still Enjoy the Expansion
Although Blizzard has dropped the ball here, let's be real though, it's whatever the monetization team is called that we really have a problem with, Darkmoon Faire still looks like plenty of fun and we shouldn't let them ruin the atmosphere.
- Share your favourite decks with your friends and the community.
- Talk about the stuff you love about the new set.
- Give the developers positive feedback on your new favourite cards and decks; Don't turn them into alcoholics.
- Figure out the overpowered stuff and abuse it so we can get dust refunds in 2 weeks. This is why you never disenchant duplicate cards at the start of an expansion.
Remember, we can still enjoy the game while not liking certain aspects of it. Arena and Wild players have been doing exactly that since the beginning of time so find a friend who partakes in those sides of the game and ask them how they cope.
Have a fun expansion launch, don't let Blizzard off the hook, and most importantly:
- If you see people not providing constructive criticism, ask them what they believe would fix things.
- If you see someone attacking developers personally, tell them to take a hike. Be angry at the company and the process, not the individual people.
- If you have a queue lasting more than 4 hours, restart the game.
- Flux
An Update Before Posting
Before this was posted, Ben Lee responded to the rewards track community feedback.
- Your team has still not addressed how much experience we should expect. We're talking numbers now, you should be too.
- "Variety of ways" is the usual Hearthstone vague.
- Its good to see there will be a catch-up mechanism for players who join in late. Why not describe it?
- 1350 Gold being added instead of some poor reward choices near the end of the pass is a damn good change.
I still trust that Blizzard will ensure "players earn more gold and total rewards per expansion" is a reality, because they've been repeating it non-stop and because of that it is their one saving grace with me, but I feel like they could have given us more to chew on than just knowing there's more gold at the end.
Comments
The catch-up mechanism is that the rewards are very front-loaded, so if you join late in the expansion, you will get a lot more out of the track in the last few weeks of the expansion than someone who's already reached level 50.
Honestly, all this drama is so uncalled-for. It reminds me of the people who insist that matchmaking is rigged or that the pity timer deliberately screws free players. As I always say to those people: What does Blizzard have to gain from a lie that is so easily debunked? They know they will be raked over the coals by every media outlet if someone proves they deliberately misled players. Doesn't it make more sense to assume that the calculations of the people with LESS information than Blizzard might be significantly skewed -- indeed, that it would be impossible for anyone outside of Blizzard to accurately predict the end-of-season reward totals?
We all know that there are plenty of gold-accountants among our ranks, and Team 5 knows it too. It is safe to assume that those individuals will sound all kinds of alarms next March or April if the numbers aren't lining up. So why not give Blizzard the benefit of the doubt until then? If and when the bean-counters can prove beyond the shadow of a doubt that the rewards are worse -- THAT is when we should sharpen our pitchforks. What's happening now is ridiculous.
Innocent until proven guilty is still a thing, and we do not have nearly enough information to prove Blizzard guilty (or even that anything is actually wrong). The one thing they ARE guilty of is poor communication, but come on, that's always been the case.
OK... So Tavern Brawl now does not count toward most quests? I did not count for murlocs played, for games played with Paladin and hero power uses. I play mostly Arena but brawls were also a fun way to do some of the quests. Now there is even less incentive to play them, apart from the pack.
Yup, found out today that you can no longer complete quests or achievements in Brawl or Casual. Your only options are Standard ladder, Wild ladder, or a paid mode (Arena and heroic Duels).
I'm assuming the goal is to funnel the free-to-play players into spending gold or grinding on ladder. This kills Tavern Brawl after you've gotten your classic pack, which is a shame, because that was the perfect way to complete quests involving less popular classes. Now, there's a chance you'll be forced to spend a lot of time on ladder with an underperfoming deck just to clear your log.
We Should Still Enjoy the Expansion
I take umbrage with this point. I've been playing Hearthstone for 6 years. I WANT to keep playing and enjoying Hearthstone and for some reason the people that should want me to keep playing keep making it a more miserable experience. I opened my packs with my wife last night. We both got 1 or 2 legendaries in our 30-40 packs, which is significantly less then we usually have, and then we closed our clients. It's probably not so much that I couldn't make at least a deck, just that this whole debacle is draining my faith and my will to play. I just don't feel it anymore. At this point, I feel like I'm trying to force enthusiasm to play. Yeah the game is probably still good, when will I get to play it? I might have a few ladder competitive decks about the time a new mini-expansion drops and further changes the meta and then I'm right back to playing catch up again with an even worse system designed to keep me behind? Just, why?
Also, last expansion in order to stay F2P I dusted everything Hunter, Demon Hunter, and Druid. I've already cut myself down to 7 classes to try to continue to keep up. I've been considering dropping even more.
I'm 34 years old. I've gone through loss, I've grown apart from some great friends, and I've had to cut people out of my life that just weren't good for me. At this point I think Blizzard is one of those relationships that I still think I want to work but honestly my life would be better without. I know what I'm worth, and I'm worth more then this.
You're literally posting on a site that has other card games you can consider trying in its place, if you like. But no one could fault you if you just drop the genre entirely. I don't suggest jumping cold turkey into Magic, as it's also very expensive. I've never played Mythgard. Runeterra is pretty good though.
It's getting rough for F2P. At this point, I can usually scrape together one top-ish tier deck per expansion from either Rouge, Mage, or Priest with Paladin, Warlock, and Demon Hunter as pure dust farms.
Good post. You write well, and you are sensible in what you write.
What I think would be really great in this situation is if someone has a little bit of data from previous hearthstone years. Anyone kept a spreadsheet that contains how much stuff was given out in events, quests, and other ways?
This could be kind of cross checked to make a rough estimate of how much XP future events has to give to even reach par, let alone be better than before. I have a feeling, from looking at the various calculations, that it needs to be a lot. But having some data is much better than a feeling.
Thanks for making this post but I really wish you spoke out in the beginning when it would have mattered and not when it was safe to do so after a bunch of more prominent people on Youtube and Twitter thought it finally acceptable to do so.
Absolutely not saying that it's your intention but to me this reads somewhat insincere since you had the same info that we had and sat on it until other people decided to speak out.
Better late than never at least. That's something :)
Thank you for the article its good the see your site is becoming a sound of the community too.
I’m playing since 2015 this is the first expansion i didnt interested because of this system.
Why they are prefer to mess up have a chance to optimize and win the more people if its a tottally marketimg strategy its not worked sorry.
At the end I’m very sad all the time/money I spend this game...
The new system in Hearthstone feels exactly the same as it did with HotS. I really enjoyed playing Heroes of the Storm back then. Then came the new "system" where you had to get out your wallet for every crap.
After 2 years HotS was dead and it was mentioned at Blizzcon that development was stopped. I hope Blizzard does not make the same mistake again. That actually, you should learn something from your mistakes. And at the moment with the Battle Pass, it looks like they haven't learned anything.
As many have written, the Battle Pass is useless. When I buy a Battle Pass, I want to have the full view of all three expansions (or atleast from the current exp.) at the latest at the end of the game and I don't want to be forced to take more money in my hand or to disenchant wild cards to be able to create new ones.
Thanks for the post. I mostly share your opinion. I would like to point out one thing though. This is no communication blunder or general mishap. This is a calculated move from start to finish. Blizzard is testing out how far they can go. The entire timing and process clearly points towards intention from their side. And this is what annoys me most. I have the impression they try to take us for fools.
Another point is that HS has become way too expensive. 100 bucks or more every four months and then not even getting the whole set is pretty ridiculous. I understand they need to maximize sales. But I think it is hurting the game, driving away players and ultimately even diminshing their profits. Why? Maximizing sales does not mean hiking prices as at a lower price point you appeal to more customers. I think HS is beyond that point, they very likely could make more sales at a lower price point. Working in business myself I know that price cuts are very difficult to sell to management, they rather hike prices to make a short-term gain than thinking about what is best for the medium- to long-term. I speculate that this is the core of the problem here too. People joke about Bobby Kotick having to buy another sports car, but I think this is closer to the reality than people would think.
So I spent all my saved up gold to open 73 packs... I'm counting only 3600 gold that can be unlocked in my reward track.
I used to open 100 packs every launch day (just from the saved up gold!)... now, I don't see me getting anywhere close to what I was opening before.
I played this game since classic/core 2014... I think it's time to say goodbye... it was a good 8-year run though..
Right now, before they make any changes, there is less gold earned for most players. However, I doubt if you were making 10k gold before you'd only make 3600 now (would love to see the math on that).
Clarify a bit...
I used to regularly open 100 packs every expac from saved up gold = approximate worth 9K+ gold plus some freebie packs.
I can swear to this as "100 pack opening day" is a highlight activity with the daughter.
3600 gold I'm counting now is gold from progressing from level 16 to thru 50. (I was at 15 before the launch).. it's a given that I already used up the gold from level 1 thru 15 to buy the 73 packs this expac but let's just say I didn't play this expac much.. I have not gotten an accurate feel on how much of a grind it will be to reach 50 though..
You had 8 months between first and second expansion. 10k gold was totally achievable.
I mean, you are asking for some math to the same person that did 2020 - 2014 = 8
(not hating, i just found it funny; i know it's just a small miscalculation)
lol. you are correct... it's just 2020 so.... 6 years. funny I lost track of the number of years since been playing this game for quite some time.
Excellent article, I hope we can see some improvements after this... The UI Design is terrible, they can't keep the same opening screen when they keep piling new features and hide them under some encrypted icons in "Modes"...
Furthermore, Achievements are terribly implemented. They are spoiling some results, they should be popping-up at the end of the game or at the end of revealing your cards in booster opening, as well as HAVING THE DESCRIPTION, not just the title of the achievement that you have no idea why you earned it. At the moment, is random pop-ups that you have no idea why you earned them, and you have to remember to go to a special menu after game, with very bad and bugged UI, clicking random buttons with notifications to find out.... simply terrible.
Finally, the overall cost of getting all cards has increased a lot considering the mini expansion.. I believe the pity timer should decrease from 40.. is way too high.. especially if you are unlucky like me that gets to the maximum 40 before opening one!