Three new paladin cards have been revealed on the Grandmasters Season 1 Playoffs stream today for Saviors of Uldum.
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Comments
Odd paladin aint the most broken one. Not in a mode where there's Big Priest and Quest Cyclone Giants Mage
I see that you actually don't play wild. Odd pally blows both of those decks out of the water.
They're pushing Paladins to play Never Surrender! I can definitely imagine Brazen Zealot and Sandwasp Queen seeing play in aggressive Paladin decks.
So turn 4 or coin on 3 = conditional creature survival and two 3/1's? Not great.
Oh, I don't know where is this going, but I don't like Brazen Zealot in Wild Odd Pala. It's either a perfect one drop or a growing Scarlet Crusader with Steward of Darkshire. I'm guessing that the reward from paladin quest will be Hero Power: Give a minion a Divine Shield? Otherwise I can't see these cards as playable, as all Ragers can testify.
Imagine the new Paladin quest: play 6 1-health minions. Reward: passive hero power Outer Fire - for the rest of the game, all your minions’ health is equal to their attack.
POGGERS
I really hope Blizzard doesn't make this mistake. Otherwise, Odd pally will flood wild, which, btw, is already flooded by these...
Imagine these cards, the quest, Steward, etc...
exactly what i thought. With this many 1 health minions. some relation to the new quest is imo extremely likely.
No... Not now... Not like this! Everybody! You... must... le... le... LEROOOOOOOOOY!
1 HP paladin... is there some Divine shield or health buffing for paladin in set too?
There is always Steward of Darkshire in wild mode
I miss and don't miss that card
They just got a classic replacement card that gives all minions divine shield. Costs 5 mana, though.
I mean Righteousness is a card now, and Never Surrender! is pretty neat against board clears, but I doubt that's gonna be enough to make this work.
More like odd-paladin buff haHAA
First Priest, now this. Jesus Christ that's a lot of one health minions...
Why would you ever want to complete the new mage quest then? :P
what has the new mage quest have to do with this?
You would rather like to keep your starting mage hero power to ping this whole stuff out.
1 health minions... umm
Maybe Blizzard wants maximum value out of Redemption?