New Hunter Spell - Tracking
Submitted 3 years, 9 months ago by
Arthas
A new Rare Hunter Spell, Tracking, has been revealed!
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A new Rare Hunter Spell, Tracking, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Core 2021
Head on over to our dedicated guide for Core 2021!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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The deck-thinning argument is pretty weak IMO, depending on how your deck is built.
Assuming you mulligan for early-game plays, and assuming a fairly even curve distribution beyond 3 mana, chances are not super-small that your old Tracking would fail to live up to the dream of "draw a big one and trash two small ones." You would often end up trashing at least one medium-to-big card. That kind of deck-thinning isn't all that great.
Old Tracking was good, but only because it was a poor man's Discover. Now it's actual Discover, which means combos are less risky and longer games are less risky. Enabling a non-aggro Hunter, even if indirectly, can only be a good thing.
I am so glad they did this. Cause every time I got a pre-made deck, guess what? I removed tracking and replaced it with another 1 cost card. Now, I have a reason to keep it. Thank you, Blizzard. At least they did something right with this Core Set.
Old tracking wasn't bad, in fact one of my favorite things about it was that it got players thinking about the pros and cons of the cards in your deck, and how manipulating that can be advantageous.
I do think this is a good change though as it makes the card text "cleaner" without impacting the mechanics of the card a whole lot.
Carrion, my wayward grub.
Actually now that I think about it, this change is actually less beneficial for aggro. Most aggro list are typically filled with at least six 1 drops, and a whole slew of early game cards that in the late game comes as completely worthless. Old tracking would enable you to remove at least 2 useless topdeck cards while giving you an opportunity to search for lethal, or a much better card.
New tracking is better for the mid game, or slower hunter variants. In a way, I like the change because I usually dont play face hunter, but I can't help but feel that being able to thin down a deck by 2 cards may come across as more significant that we once thought.
Now that you don't lose 2 other cards, this will be such a better card.
Not really, getting faster to your key cards is mostly better, this is slower in that scenario.
I prefer this version though since I like to play longer value games.
The weird thing is that, for what I understand this affects wild as well, so this affects heavily in wild.
Old tracking was fantastic for drawing something you want, and to thin your deck to improve your draw. (And your opponent didn't know which cards were deleted.) Which made it a incredible card for aggro decks, but it confused new players because they would think it was trash. (And some long time non-hunter players every so often)
New tracking is still good for drawing something you want, but it doesn't thin your deck anymore so that makes it worse for aggro decks. HOWEVER it does make it better for midrange, Value, combo and (Yogg forbid) Control decks. Oh and new players don't immediately think its trash anymore.
This is a very interesting REWORK of a card that was very common in a lot of decks, and i'm looking forward to this new and slower hunter!
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.