Alec Dawson has shared more insight into the world of card unnerfs in another series of tweets. This builds upon the list from yesterday which contained cards for Druid, Hunter, and Mage. Today, we have the info on Paladin, Priest, and Rogue changes.
- Nerf reverts are taking place in Patch 20.0 which is live later this month.
- The reverts will come shortly before the expansion launches. Huge meta swing!
- Some cards were not fully reverted but were instead "soft" reverted. This is because these cards may come back to Standard in the future.
- Cards like Level Up!, which would only add strength to archetypes already doing well are not being unnerfed.
Read on for all the newly announced changes, divided by class. If you're looking for the new core set that is coming this year, head on over to our Core Set 2021 guide. If you are interested in the new expansion, you can find the currently revealed cards in our Forged in the Barrens guide.
Paladin
- Call to Arms cost decreased back to 4 (Down from 5).
Priest
- Power Word: Shield cost increased back to 1 (Up from 0). Now Draws a card again.
Rogue
- Blade Flurry cost decreased back to 2 (Down from 4). Still cannot hit the enemy hero.
- The Caverns Below requires you play 4 minions (Down from 5). Minions are now 5/5 (Up from 4/4).
- Necrium Apothecary costs 4 mana (Down from 5).
- Edwin VanCleef cost decreased back to 3 (Down from 4).
- Galakrond's cards drawn cost 0 (down from 1).
Quote From Alec Dawson 20.0 nerf reverts. Paladin, Priest, and Rogue.
Paladin:
Call to Arms (4 mana)Priest:
Power Word: Shield (1 mana, draws a card)Rogue:
Blade Flurry (2 mana, no face dmg)
Caverns Below (4 minions, 5/5 stats)
Necrium Apothecary (4 mana)
Galakrond (cards cost 0)
Edwin (3 mana)
Is the Blade Flurry because it could go back to Standard?
Most likely not, but did a soft revert because of potential damage output (we think it would be too much) (Source)
Comments
1) Preparation was nerfed, so the quest reward can be played at a minimum of turn 3 or 4.
2) Stonetusk Boar was nerfed to rush, cutting off one of its more powerful payoffs.
3) They are severely weak against aggro decks (Call to Arms unnerf will decimate the deck for good measure).
4) The deck was very powerful because Patches the Pirate had Charge. Hopefully that card won't get unnerfed though.
And yes, I'm aware that the deck was still played even after the two nerfs. I still don't think it will be a problem since they have a clear weakness.
These are good points about Boar and Patches (and Bluegill Warrior). I think there are tools to make the quest easier to complete than ever before, plus better tools for draw overall, but the lack of Charge might genuinely keep the deck in check. I just remember being extremeley frustrated that silence effects and Aldor Peacekeeper didn't work on my opponents' minions or that Fire Fly generated a 1-mana 5/5. I maintain that the card is designed/broken/bugged in a way that's unhealthy for the game. Crystal Core should work like Survival of the Fittest. The persistent aura is bad.
I'm slightly worried what The Caverns Below might now do with Pen Flinger.
Then again, they've removed charge from Boar Control, so that's one less charger at least...
no patches with chagre, no boar with charge, no pre reducing by 3, sonya copes are 1/1 not 5/5's.
And quest rogue is Very minion dense, and doesnt run to many spells for pen flinger.
Even paladin <3
even paladin is back. question is if its gonna be as good as it once was?
Whew, this basically confirms that The Caverns Below is not expected to return to Core, ever. There's just no way they'd put the original version in Standard again.
I guess this implies the other Un'goro quests are probably gone forever, too.
They can one day mix Quests from Un'Goro, Uldum and future sets and give each class one of them
It's possible ... anything's possible, but I figure legendary quests in general aren't really what Core is about. It's supposed to be about supporting the play styles created by expansions. It's not about bringing back build-around cards from the past.
I do agree with that, although some of them may fit into current Year's archetypes which would then make Quests come back.
For, now, my proposition in that case would be:
Warrior, Shaman, Paladin, Warlock, Priest - Un'Goro Quests
Rogue, Hunter, Druid, Mage - Uldum Quests
Demon Hunter - Anything new Team 5 would come up with lol
Even Paladin!!! Love the change to Call to Arms
Necrium Apothecary can do a lot with Deathwing, Dragonlord though
Glad that Power Word: Shield is back to form, and I'm excited to run some old school Call to Arms Even Paladin! Not sure that the Quest being unnerfed was the correct decision, but I suppose now that Stonetusk Boar is nerfed the deck has less face damage, still spooky though. Hopefully there was plenty of testing that went into it...
reno priest is clearly on the razor's edge now. i think that if they unnerfed shield it would probably mean they gonna hit the raza deck. either raza itself or anduin
Well playing solitaire in wild is far more dangerous, but still pretty scary deck
finally i will be able to play quest rogue on wild again! :D (I think I am the only one happy here lol)
Nah im really happy with the unnerfs here aswell. (still hopinh for the galakrond unnerfs, bonemare,chain gang and flametonque though tomorow
Oh boy, let's hope that Caverns buff doesn't backfire spectacularly.
Was the original Caverns oppressive in Wild? If it wasn't back then, it surely won't be now.
It never was.
And its arguable weaker (compared to other decks atleast) then back then still.
prep reduces by 2 not 3
boar doesnt have chagre anymore
sonya doesnt work with quest anymore,they stay 1/1's not 5/5.
Oh and giggling is 6mana not 5mana which when youre areayd VERY weak vs aggro is a big big deal.