New Neutral Minion - Murmy
Submitted 5 years, 3 months ago by
Arthas
A new Common Neutral Minion, Murmy, has been revealed!
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A new Common Neutral Minion, Murmy, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Saviors of Uldum
Head on over to our dedicated guide for Saviors of Uldum!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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A decent card.
Edit: Didn't even see this is a murloc. Obviously a great card in murloc shaman. Quite strong.
No synergies? Do you mean besides all the murloc synergies? Turn 1 this, turn 2 you're pretty much guaranteed to gain value from Rockpool Hunter.
Mecharoo but reborn and murloc instead of deathrattle and mech.
nothing else to say.. if you want to play murloc, reborn or both and have synergy for those in your deck, you want to play this card.
Holy, you're right this is a murloc card. Didn't even see that at first glance. That makes this card all the more interesting.
Every day, a new 1/1 that summons a 1/1 gets printed as a neutral and the Warlock only Possessed Villager cries, screaming "Get it out!" over and over again.
Now, in all seriousness: It's a sticky Murloc minion. I don't recall ever having one of those, and as a 1/1, it's good enough while not being overpowered. I like it.
EDIT: It will probably be weaker than Mecharoo though, since Mechs are more universal as an archetype than Murlocs.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
This is pretty good. Obvious fit for Murloc Shaman, Zoo, and probably a Paly Quest deck.
Very cute art and name for this card. The Reborn mechanic make it even nicer.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Awesome Art and pretty decent card - good synergys not only for reborn, also for Murloc and also good in Zoo-ish decks.
Challenge me ... when you're ready to duel a god!
I have a serious question - would there be a difference, if the Murmy had a Deathrattle: Summon a different 1/1 murloc? What's the benefit of giving this minion reborn in comparison to the aforementioned example?
[edit] I think I got my answer - reborn synergy cards. Sooo nvm. Cool and strong card, shame that Possessed Villager gets power creeped with every single expansion.
What are you talking about? Possessed Villager's Voicelines are too good to be powercreeped!
Plus he doesn't die to E.M.P. Operative or Hungry Crab!
Oh yeah, these Forum Signatures are a thing.
Ahm, are you serious about the first tech? I have never seen anyone run it and hsreplay supports my statement. Hungry Crab sees play from time to time, so it might gain popularity next expansion, but the fact still remains that Mecharoo and Murmy benefit from various tribe synergies - magnetize, murloc buffs - while there is no need to run Possessed Villager in wild zoo decks anymore, since he doesn't offer anything exciting. You are better off making a mech zoo deck with SN1P-SN4P. And since the new cards are neutral, those can enhance decks from other classes, which is yet another sign of power creep.
I wasn't serious about any of it. guess I should have added a /s for sarcasm
Oh yeah, these Forum Signatures are a thing.
"No, a 1 mana 1/1 with Reborn would be too OP" -Regis Killbin a few days ago
Decent card though
Did he really say that, knowing that mecharoo is already a card?
Simple card yet good synergy potential and flavour. Not bad.
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Obviously the flavor of the set and synergy. They made a new keyword, why create an extra token and do "boring" deathrattle, when they can make a Reborn minion :) And if you meant summon a 1/1 copy of a random murloc, that would be OP as hell for a 1-drop.
Also, about power creep over Possessed Villager, yes and no. Obviously Reborn is not deathrattle, those keywords have different synergy and saying one is better than other might not be true in every situation. On average, they are the same, in reality, they are different enough.
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I had said if they didn't make a Murloc Mummy, I would be disappointed. Glad they made this!
1) Yeah, I meant a plain 1/1 token (not a 1/1 copy of a random murloc or something like that).
2) I see what you mean, but where would deathrattle synergies matter for Possessed Villager? He is too weak to be included in greedy N'Zoth, the Corruptor or Da Undatakah lists. Mid-range lists don't run Tomb Lurker, Spiritsinger Umbra or Baron Rivendare, but even if they did (at least Baron), they would have aimed to trigger stronger deathrattles like Mechanical Whelp's than Possessed Villager's wee token summoning one. The last neutral minion I can think of, that synergises with deathrattles, is the Undertaker, which I doubt has seen competitive play after its nerf in Naxx. And let's not talk about Defias Cleaner.
So normally I would agree with you, that Murmy and Possessed Villager have different effects, but for now they would function the same way, if they were included in zoo decks. Now we just need to see what Reborn minions and synergies SOU would bring to the table, in order to spot the pros and cons of those two keywords.
Back when I played WoW, this would have been a cool pet.