Apologies if this was already posted somewhere, but I thought people might find the latest episode of Omni/Stone interesting as Dean Ayala was a guest:
I didn't take detailed notes or anything, but here are some points that stood out:
- Convo starts at 3:50
- Before Dean, Mike Donais was the only designer doing play testing on the team
- We know that they work on sets well in advanced, but Dean gave some numbers. Saviors of Uldum will be his 16th set but he implied he's currently working on the next 4 as well.
- A lot of stuff on Team 5's design philosophy - concern with player experience at the beginning and end of games, concern with games feeling the same even with different cards, and wanting to enable decks that gently introduce you to the more complicated mechanics of the game (e.g. going from Murloc Shaman, to a C'thun deck, to Nomi Priest).
- They didn't land on Death Knights until 9 weeks into Final Design! (18:45)
- Specific card discussions start around 31:40
- We may not be getting a way to discard duplicates from our singleton decks. This was only hinted at indirectly in the discussion about Bomb Warrior interactions in play testing, but I came away thinking that there won't be an initial counter to bombs. (convo happens soon after the 1 hour mark)
- A lot of inside details on previous iterations of cards and how they balance the wow factor vs. pragmatic impact. For example, Brann at one point summoned two 5/5 beasts with rush due to fear about the Krush burst, but it was more exciting to summon Krush (naturally). And Reno had a set of special mage cards he was going to fire from his wand but they wanted something "more consistent" than something "flashy/memey".
- I think we knew this already, but he confirmed that the team reads Reddit comments so posting suggestions there isn't just shouting into the void! (it's probably just shouting into a void)
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