We've got a fairly major server patch arriving next week on Monday, April 5. We've got plenty of much-needed bug fixes coming that should make life much less confusing for our Shaman friends that still see Wrath of Air Totem on non-Thrall skins.
Quote From Kerfluffle Hey everyone,
We’re planning to release a server patch (20.0.1) this coming Monday, April 5. The patch includes bug fixes and game improvements for constructed modes. We’ll update the thread here once this update has gone live:
- Removed Pen Flinger from designer buckets in Duels.
- Removed Cannibalism Passive Treasure from Duels.
- Fixed a bug where Silverleaf Poison could cause attacking with Kingsbane to draw two cards instead of one.
- Fixed a bug where Power Word: Fortitude could only be used on friendly minions.
- Fixed a bug where Vanessa VanCleef would give the post-transformation version of a minion, such as the Kodo version of Druid of the Plains.
- Fixed a bug where Vectus would not summon Whelps unless a friendly Deathrattle minion had been destroyed earlier in the game.
- Fixed a bug where Kurtrus Ashfallen would only attack one time if the opponent only had one minion.
- Fixed a bug where Sparkjoy Cheat could cast two secrets from your hand.
- Fixed a bug where playing Grave Rune on an enemy minion and destroying it would summon two copies of the minion on your side of the board. Doing this will now summon two copies on the opponent’s side of the board.
- Fixed a bug where Windshear Stormcaller would not summon Al’Akir the Windlord if you had all 4 basic Totems in play.
- Fixed a bug where Totemic Call could still give the Wrath of Air Totem when playing with certain Shaman Hero skins.
- Fixed a bug where Ysera could take damage from the Dream card Ysera Awakens.
- Fixed a bug where South Coast Chieftain’s Battlecry could trigger if your opponent had a Murloc and you didn’t.
- Fixed a bug where Olgra, Mankrik’s Wife did not have a mana cost and would not work as intended when cast from hand.
- Fixed a bug where Scorch was dealing 1 less damage than intended.
- Fixed a bug where the Dream card, Dream, could not be cast on friendly minions in Classic.
- Fixed a bug where Pack Kodo would only offer Hunter Secrets and Weapons regardless of which class played the card.
We’re working on more bug fixes beyond this that we’re hoping to get out the door soon! Separately, we’d like to share that we’ll have several additional updates for Duels in our next client patch.
Comments
Fixed a bug where playing Grave Rune on an enemy minion and destroying it would summon two copies of the minion on your side of the board. Doing this will now summon two copies on the opponent’s side of the board.
Wait, wasn't that feature? It exist since this card release.
No, actually. It's never worked that way, only since Patch 20.0 it started behaving differently. So now it's back to how it always was.
Removing Cannibalism was a good choice. I am happy to see they are paying attention and balancing this format. However....
No discussion about what the hell they were thinking reverting The Caverns Below back to its severely busted, original form? I don't think I'll be playing Duels very much as long as that feelsbadman garbage is back.
Isn't it much harder to consistently trigger the quest in Duels? Especially as decks get thicker later on. Not to mention getting it in the first place from a bucket.
They are giving it more attention than I'd expected with the removal of certain treasures, although still a long way to go. But if they keep that up...
It seems very consistent early in runs b/c the deck is so thin. It can certainly go bad with buckets that don't hit. The feelsbadman is real, though, and it makes zero sense to have reverted it all the way back to original form.
I see what you mean. Now that I've caught up a little more with the Duels meta, it seems like Quest Rogue is indeed the new boogeyman.
I played against a rogue with tog scheme on mankrik yesterday, when they played secret passage and it discarded olgra I just thought it was intended. But I should know better to assume rogues would have to have any consequences for their bad play.
This game needs the same number of fixes as the latest Cyberpunk 2077 patch :)
https://www.cyberpunk.net/en/news/37801/patch-1-2-list-of-changes
"Fixed a bug where Kurtrus Ashfallen would only attack one time if the opponent only had one minion."
Holy fuck, I wish I would have known that wasn't an intended interaction before I went to farm the achievement.
Next up is to remove Pen Flinger from all formats. Let's keep our hopes up.
He should be able to damage only minions and not face
When I saw that little bastard on the header, I was prematurely excited that it was being nerfed. HEY, LOSER
This is the most important update.
A bug I find personally annoying is when Oh My Yogg! triggers you have the animation and the sound running forever on your portrait until the game ends.
So now Pack Kodo would offer Sphere of Sapience to priests always?
Not in Wild.
Yes.
Fixed a bug where the play button lights up forever
Fixed a bug where minions in battlegrounds have weird edges on their graphics
Fixed a bug where it is annoying as hell to find an accomplished achievement to get a lousy 10 points
Almost all animation and UI elements are controlled by the client, so they can't fix those bugs with an server Update.
"Separately, we’d like to share that we’ll have several additional updates for Duels in our next client patch."
I hope this includes some new duels heroes