I Need Help for Wild Highlander Paladin...
Submitted 5 years, 5 months ago by
Esparanta
Or Reno Paladin, whatever suits your tastes. As title suggests, I need help because Paladin class lacks Control cards (key reason: lack of AOE cards) yet there are tons of Aggro cards for this class. With limited arsenal, I made this deck...
Is there a way to make it better? If you have any ideas, please tell me. I need some feedback.
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Or Reno Paladin, whatever suits your tastes. As title suggests, I need help because Paladin class lacks Control cards (key reason: lack of AOE cards) yet there are tons of Aggro cards for this class. With limited arsenal, I made this deck...
Is there a way to make it better? If you have any ideas, please tell me. I need some feedback.
O_o you try so much. It´s very expensive and you will just get overrun.
I tried to get it a bit more consistent. I find is very funny with three completley diffrent things mixed.
So the bigger moves are Kangos endless Army, Annyfin and N´Zoth. LoL.
Deck ID Not Found
It might be expensive, but we shall see if I will be overrun. I see you dumped out Big Spell strategy to make it more consistent. It might be worth trying.
Dump the murloc package and especially Anyfin Can Happen. That card doesn't provide a swing turn at all with so few, mediocre murlocs.
Also what's the point of running both Finleys? Cut the 1 mana one, the new one is strictly better in a reno deck.
Sunkeeper Tarim is a must. As are Equality(even after the nerf) paired with Wild Pyromancer. Add Consecration as well and maybe a weapon or two.
Uther of the Ebon Blade is also pretty much a must.
And then instead of the murlocs I would just fill up the remaining slots with some good early game minions.
Compared to A New Challenger... You are right.
Acts as "Heal/Armor cards". Two is better than one. Also, they are for Inspire strategies, check them carefully.
If Tarim is a must to "reduce damage output" as "AOE", Eadric does the job better. At least, Eadric doesn't break the scales of your board. As for Equality/Consecration, I'm sorry but they became utter trash after nerfs. Explosive Sheep is far better than them.
Not for me. 9-Mana no board presence other than having a weapon isn't quite good.
That I can assure you, if I ditch out Murloc strategy, I will add more early cards. For now, it's alright with what I have as early cards.
So, thanks for your valuable feedback, iWatchUSleep. If there is anything wrong, feel free to object.
I did see it as intresting and funny to combine those murlos in. And it actually might work at least a bit ... It might actually look like a murloc deck the first turns hehe.
Shure i won´t do it in a serious deck just the new finley so ... You might also add a prismatic lense (maybe for the ooze?). It can produce some funny value.
Your gameplan would be to get the 2 mana finley over anything, right? Because his upgraded hero power is the most valuable. In that case you will never want to play Sir Finley Mrrgglton afterwards, making him a dead card. Hence why I propose cutting him entirely. You can replace him with cards that seek to draw Sir Finley of the Sands, such as Witchwood Piper and Call to Adventure to get that upgraded hero power early more consistently.
Sunkeeper Tarim is the best paladin legendary in the game, period. Not only does he require three of your opponent's minions to get past, he can also buff your board if you ever get a few low cost minions to survive. He is far more versatile than Eadric the Pure and every paladin deck that can run him, runs him.
Uther of the Ebon Blade provides late game value in the form of his 2/2s. You could even try running cards like Youthful Brewmaster and Baleful Banker to have an alternate win condition. (Plus those cards if ticked by Emperor Thaurissan together with [Hearthstone Card (n'zoth the corruptor) Not Found] can provide a second wave of deathrattle minions.) And besides that, a 5/3 weapon and 20 healing over 3 turns could often seal the deal against aggro decks if you get him on curve. Don't underestimate that.
While it's the case, it's just that I want to either utilize Inspire cards further or change Hero Power as early as possible. It doesn't have to be upgraded one. Besides, the concept of this deck is "Finley Brothers", meaning that I have to use both Finleys :D
I know of tutors and such. I guess you really want me to make a deck that consists of only new Finley, which I can understand.
Yeah, Tarim is so versatile that any Paladin deck -but mostly Aggressive ones- can have him. However, that doesn't mean I have to use him, period.
How can you/I be so sure of it?
You are correct. However, as Control Paladin player, after small minions are dead, why should I debuff strong minions? Sure, you will debuff your opponent's minions but Eadric the Pure can do the job better.
As stated above, Tarim is far more versatile than Eadric. However, that doesn't mean I have to use him.
Perfect statement. However, I'm not playing Exodia Paladin. (Btw, I agree with the logic behind Brewmaster/Banker/Zola: Extra N'Zoth by any means is important.)
The game is already sealed by turn 6 against Aggro decks: Control the board and feel fresh with Reno or die. Why should I need to stall for extra three turns? (Btw, I never underestimate Uther DK, it's just that he fits only on Exodia Paladin decks, nothing more.)
You know what, I like your style and arguments. If there is anything to tell, keep them coming. It's just that I like to hear different thoughts.
That's perfectly fine. If you're satisfied with those choices then by all means, go for it! Hope you can make it work.
Regarding Tarim: Say your opponent has three high statted minions. You play Tarim and those three minions turn into 3/3s. Tarim has 7 health. Meaning your opponent will have to trade all three of their, previously high statted, minions into that single six-drop of yours before they can get to your face. That's part of what makes him so strong.
And regarding Uther: The wild meta has developed enough where aggro decks can still win even if you manage to hit Reno on turn 6. I myself have won against plenty of Reno Warlocks who had Reno on curve. But I still managed to kill them with Odd Rogue and Even Shaman for instance. Hence my suggestion to add more healing than just Reno, and Uther fits the bill of lategame healing perfectly fine.
Now that I think of it, in regards to my previous suggestion of running strong early game drops rather than murlocs, you could also consider adding Wickerflame Burnbristle like Wolfric suggested. That's also a great card to help your survive against early aggression.
And lastly, why not add Tirion Fordring? He seems fantastic in a deathrattle oriented paladin deck.
I will do my best, no worries 😄
You meant that way? Now it became clear to me. However, I still favor of Eadric. After some testing when new exp goes live, I will consider adding Tarim.
When you put it that way, that's also possible.
Benevolent Djinn is far greater than Wickerflame Burnbristle. However, that doesn't mean I don't agree with you regarding counters to early aggression. Glad you pointed out, again. As for Tirion, it feels outdated to me: I would like to add Deathrattle minions that are unique and cost fair.