Legendaries Of Runeterra - Card Design Competition Discussion Thread
Submitted 3 years, 6 months ago by
ShadowsOfSense
Competition Theme: Legendaries Of Runeterra
Warcraft isn't the only game out there with interesting characters! Let's see if we can't champion another one this week, yeah?
- You must create a Legendary minion which depicts a Champion from Legends of Runeterra
- Don't play Runeterra? Not a problem - we've got all the Champions in our card database right here for you to brush up on them.
Our very own Demonxz95 wants us to expand our horizons this week and delve into the world of Legends of Runeterra for our cards.
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
- Submission Phase: Starts on Mon, Apr 19 17:00 EDT (GMT -0400). Runs until Sat, Apr 24 17:00 EDT (GMT -0400)
- Voting Phase: Starts on Sat, Apr 24 17:00 EDT (GMT -0400). Runs until Sun, Apr 25 16:00 EDT (GMT -0400)
- Finalist Phase: Starts on Sun, Apr 25 17:00 EDT (GMT -0400). Runs until Mon, Apr 26 17:00 EDT (GMT -0400)
- Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
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Competition Theme: Legendaries Of Runeterra
Warcraft isn't the only game out there with interesting characters! Let's see if we can't champion another one this week, yeah?
Our very own Demonxz95 wants us to expand our horizons this week and delve into the world of Legends of Runeterra for our cards.
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Welcome to the site!
I realize that this competition won't be for everyone, but then again, no competition really is. And I thought it would be a really fun idea for the people who it would be for.
The different ways that LoL and LoR flavors their champions will be a pretty useful tool. As is the case with LeBlanc. This design is based off of her design in Legends of Runeterra. Specifically, her Mirror Image spell. In LoL, she can only summon copies of herself, but in Runeterra, she can summon copies of anything (provided it has 5 or more Power, which is achievable by any unit in the game) which is what I used as the basis here.
Two ideas for this comp:
Teemo is Secret Hunter support. Right now, it casts the Secret only if it's a Trap, but I might make it so it's cast regardless. The Demon tag is for meme purposes :p
Heimerdinger is a late-game finisher. You play him, cast a couple of cheap spells, and pray it survives until next turn to make the T-Hex even bigger. There's Mech for every cost between 1 and 7:
Here are my first 2 ideas, they are pretty much just straight copies from LoR. I will likely come up with something a bit more creative later.
Teemo gives bomb warriors a bigger payoff and more consistent damage later on. Though I am not sure how balanced it is. Nautilus lets you burn your own cards without risk, though I am not sure about the wording.
Carrion, my wayward grub.
I've never played Runaterra (and very few of LoL), so I picked the cards with effects that translated well into Hearthstone.
If I understand correctly, we can't use champions from LoL which are not in LoR yet?
Ok
Precisely
I know I mention this a lot, but I think using a custom watermark for this competition is likely advisable. After all, we're making cards for characters from another franchise, so it doesn't really make sense to put them in an existing set... for now.
With that said, here's some early feedback.
So I did already mention everything on Discord, but Teemo could I think could cast the Secret regardless of its name. I think of it like Inconspicuous Rider and I think you should also get rid of the Demon tag since the meme will be lost on a lot of people.
Heimerdinger is a flavorful recreation of his LoR card, but it unfortunately isn't that strong. As an 8 mana 1/3, the chance that it survives your opponent's next turn is extremely slim meaning that at most, you'll just get to cast one 2-Cost spell or two 1-Cost spells before it dies.
Both of them also use existing set watermarks. Heimerdinger though is a bit problematic in that regard since it uses a set-exclusive keyword.
I want to show you a card I made almost exactly 1 year ago for a previous competition. Blasto McBoom.
It got pretty mixed reception. Not because people thought it was overpowered, but because people didn't like Bomb Warrior at the time. I suppose nowadays, that problem is avoided, though your Teemo still remains week. I understand why you chose Bombs too, since they're effectively an equivalent to Poison Puffcaps in LoR, but it's still very weird flavor.
Nautilus is better, but it seems difficult to use, and it also uses an existing set watermark.
I wanted Lissandra to be a "Big" archetype card like her LoR appearance, so naturally she became a Druid card. Ice isn't exactly a Druid thing, though, so I added Shaman to make things more interesting (and to keep the established Dual combination). I know powering the Battlecry is painfully slow, but you can try to cheat your way through it via cards like Celestial Alignment, Galakrond, the Tempest, Muckmorpher, Bandersmosh, and Giants.
Lissandra costs 8 herself, as do the Frozen Thralls, so if you manage to play her twice via Elise the Enlightened, you can double-down on the outcome.
If anyone remembers Dragoncaller Alanna, Lissandra's like that but for big minions. Maybe it should just be based on 8+ minions you summon?
This is a very interesting comp! Here's my first idea:
Feedback:
Demonxz95:
Disclaimer: if the above is factually incorrect or complete rubbish it is definitely both intentional and comedy genius.
I've never played a second of Runeterra or LoL so I chose what looked interesting and HS-compatible from the list (thanks for providing it!).
Jarvan just screams Paladin. The effect is basically Rush with the ability to ignore Taunt with the wording of Faceless Manipulator. I thought the original Jarvan IV's stats were quite fitting so I kept them.
Runeterra's Ashe has an interesting effect (if I understand it correctly) that I can easily imagine in Hearthstone. I originally wanted to make it a Mage card, but her bow and the Rush keyword didn't fit the class very well.
Feedback - please note that I have no idea about Runeterra and will give my opinion about your ideas without regard for flavor and strictly in a HS context.
Edit: has someone tried to create a HS-version of the Level Up ability yet? Something like this...
Actually, a Battlegrounds card would be even more fitting. Are those allowed in this competition? I don't play BG, but I'd imagine something like this might be good:
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
A second card. This has been a very slow comp as I probably should've seen coming. How about we blow something up?!
Jinx is a character that's all about explosives and blowing stuff up. She is the "loose cannon". This card is based off or her LoR design which wants you to dump your hand out as quickly as possible and her token card, Super Mega Death Rocket! which is primarily about face damage.
I could also make it an AoE card so it's a little bit more interesting than just being super-Aggro. And truth be told, I feel like this might be too weak.
EDIT: Off of feedback, I did decide to add a cantrip. I did feel it was on the weak side, and this does similarly fit her LoR card.
Feedback
For someone who hasn't played LoR, you've translated the champs into gameplay quite well! Your first version of Jarvan IV is a decent card, but it feels a bit too similar to just a Divine Shield/Rush card and there's also an empty line in the textbox.
Ashe has a good effect, but right now she has a chance to Freeze the minion she's currently attacking. If you can find a way to change that, then I think what you've got is pretty good!
Your second version of Jarvan IV is a good representation of the Level Up mechanic in LoR, although "Primes" are a distinctly Ashes of Outlands thing so I think I would change the name of the token. I can't help but also feel that the Prime might be a bit weak specifically compared to Deathwing, Mad Aspect.
I do quite like your Battlegrounds version of Jarvan, but I'm not sure how I feel about Battlegrounds and Constructed cards being in the same space given that they have very different design protocols.
Updated the cards, now T-Hex has a passive effect that makes Heimer Immune.
Feedback:
Demon: Between LeBlanc and Jinx, I prefer Jinx. Good payoff for Aggro that's not overly strong. Heck, you could probably get away with having her draw a card at the end of turn. Side-note: what's wrong with having our champs in existing expansions?
KANSAS: I think you're trying too much to recreate the LoR versions of the cards. Try to find something that's more flavorful, even if the effect is very different from the LoR one. Teemo and Naut are very bad cards to try to translate directly, since they have a lot of support cards that make them work.
Wailor: Of the 2, I prefer MF. The card is flavorful and the fact it triggers both sides of the board makes it balanced.
linkblade: Odd classes for Revival synergy. Druid has a precedent with Hadronox, but not much else. I know Lissandra is ice-cold and all, but I feel this would make more sense in *shudders* Preist.
NerdyMcNerd: Pretty much a simplified version of the LoR card. It works well, but it's probably going to be real crazy with all the generation HS has. I assume it won't gain a keyword it already has?
anchorm4n: I prefer Jarvan, a 6 mana 6/4 that deals 6 to a minion. The formatting on the card is weird, though. The Prime idea is also interesting. Not so sure about the BG one, since you use different art.
Ok, so this is my first entry ever so I'm not sure how good the card is in terms of balance, but this is it:
Rather than going for a HS version of the card that LoR has, I went for an approach that is closer to the gameplan Garen has in LoL. And since Warriors already have Whirlwind effects (a bit like Garen's E) and Executes (Garen's ultimate), it only felt natural to create something that uses those effects on a single card. Stats also represent the fact that Garen is more of a tank than a pure damage dealer and the lack of a keyword represents his lack of hard CC in his kit.
EDIT: How can I put custom watermarks? Never mind, found it.
EDIT2: Feedback:
Demon:
Nyrast
KANSAS
Wailor:
linkblade:
Nerdymcnerd:
anchorman:
Ashe looks fine, not much to point there.
ChickyChick:
cydonianknight:
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
Is this too much?
Not saying that not everyone may know the meme.
Anyway, lemme spit some feedback:
@Demonxz95
@Nirast
@KANSAS
@Wailor
@linkblade91
@NerdyMcNerd
@anchorm4n
Ok
Right this week is a bit of a challenge, but I'll try my best. I've got two ideas for Gangplank, both involve the idea of detonating his Powder Kegs. The first version doesn't specifically mention the Powder Kegs, but is much simpler and easier on the eye. The second version is pretty much identical to the Bomb Warrior stuff, but with a more powerful explosion. I'll do feedback later, as this time I'll probably be focusing less on flavour (because of my unfamiliarity with the game) and more on balance so it'll take some time.
Alright, I decided to keep Nautilus since he was my favorite champion in LoR, but I scrapped the original design in favor of something simpler that keeps the same flavor.
This is meant to be used similar to Siamat or Zilliax. It's useful and fits into several different decks, but it's rather tame in terms of how powerful it is.
Carrion, my wayward grub.
Here's an updated Lissandra, now related to just straight-up summoning 8+ cost minions instead of requiring them to die. Is this better?
Also changed the watermark because of...(*suspicious voice*) reasons.
Feedback:
cydonianknight - I like the first GP. The second iteration is just a fancy Bomb, whereas the former creates decision-making for the opponent.
ChickyChick - At least he doesn't have Taunt; that would be crazy lol. My main concern is that you've eliminated any real potential to clear him via minion-damage, so a couple of buffs on Taric would make him really difficult to remove.
ElSabidon - Welcome :D We love to see new participants! As for Garen, while I understand the desire to reflect his League kit - I was very tempted myself - I feel like the spirit of the competition was to translate the LoR cards to Hearthstone. Demonxz95 has never even played League of Legends, so he has no frame of reference for what you're trying to accomplish, unfortunately. Still, I like the connection to whirlwind effects; that's something interesting. And for being your first entry ever, your card is very well executed, with the custom watermark and no glaring errors.
Nirast - I really like the idea of adding onto the T-Hex instead of just building a bunch of tiny minions; that's very unique. However, I'm not sure why Heimer needs to have Immunity. Yeah he's fragile, but straight-up Immunity is powerful and scary.
Demonxz95 - I prefer Jinx, despite my aversion to Aggro. She's aggressively-statted as she should be, and translates the LoR effect well. I don't think she needs any AoE; that would be very scary.
anchorm4n - "Battlecry: Choose an enemy minion and attack it." has a name already, and it's "Rush" lol :P Despite Demon's aversion to putting LoR characters in existing sets, I like Jarvan Prime. Might be too similar to Deathwing, Mad Aspect, but all well. Although I'm mad I didn't think of Ashe before you did, because I really like that one too. Freeze Shaman ftw haha
NerdyMcNerd - I like Viktor: straight-forward and a good execution of his LoR playstyle, but "didn't start in your deck" can mean a lot of things so he's quite versatile as well. I think you're good to go :)
Wailor - Heimer is interesting, but I feel like he should specify somewhere on his card that his Turrets are special, at least in some capacity. You'll learn what they do eventually, sure, but in the interest of clarity it should maybe be mentioned. What about "After you cast a spell, summon a 0/2 Apex Turret that can damage enemy minions."? Just a thought. I like MF, but damaging her friends is kind of weird.
KANSAS - I like Nautilus a lot. Warlock burning their cards infuriates me, so getting them back in some capacity would be really helpful. We just got cards related to it, as well, so it's topical. The number "4" should probably be spelled out, no? Other than that the wording seems fine.
Even more feedback.
And I do still believe that you shouldn't use an existing set watermark. We're making cards for characters from another franchise, so having them located in an existing set doesn't feel right.
Congrats on your win last week.
I feel like Taric would say "Whenever a minion attacks this, set its Attack to 1". As Link pointed out, it does make him very difficult to remove with any type of minion combat.
This might be too much but i can't resist not choosing the Birb for this:
I would translate the Emperor's deck into Hearthstone cards too but there is a token limit to the site interface.
I'll boop you
Thanks everyone for your feedback. I'll probably go with Miss Fortune with the wording change Demon suggested, since she received better feedback than the little guy, in general.
Anyways, feedback time:
Demonxz95
I feel bad to give you such a scarce feedback after you gave feedback to everyone, but I don't know what else to say :_D
Nirast
Both versions of Heimerdinger seem too complicated for my taste.
KANSAS
The Warlock version of Nautilus has a nice idea behind it, but I'd make him summon the minions instead of adding them to their hand (and make it cost a little more, perhaps). Right now, he doesn't seem worthy of the Legendary status (see Soulwarden).
The Neutral version of Nautilus is very, very cool. It's definetly my favorite of your cards and I think it has a shot of winning the comp (at least in my eyes, which might not be the best since I'm not familiar with Runaterra).
linkblade91
(Having tokens named Thrall is a bit weird, but I guess that's what happens when you mix two different franchises xD)
NerdyMcNerd
Also, the effect feels more like a Rogue card than like a Neutral one, but I don't know if the character would fit the class.
anchorm4n
ElSabidon
ChickyChick
cydonianknight
BasilAnguis
About formatting, the upgrade text should be in italics (see Lesser Emerald Spellstone) and the Sand Charger shouldn't have the word Charge bolded (not sure how to fix this).
Thanks for all your feedback so far! I think I'll go with Jarvan, Ashe's effect isn't flashy enough for a legendary and I can't come up with something better. Your chance to take the character linkblade ;-)
Here's what I want to do with Jarvan:
I'd greatly appreciate some quick feedback as I plan to submit soonish. I'm going with two cards to mirror Runeterra's Level Up mechanic. The Prince's effect is meant to capture Jarvan's great leadership as it is described in the lore:
What do you think? Is +2/+2 too much? I could make the Prince buff only Silver Hand Recruits if that is an issue, but I don't want to blatantly copy Level Up!. Is the alternative effect better?
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
It's late, but I wasn't going to particpate this week at first, because I don't have much experience with LoR or with LoL in general. I played LoR a few months back and just couldn't get into it for some reason.
Anyways, I came up with this. Like Cannonmaster Smythe, but for the board. I provided an example with Possessed Villager if your have one. Is it too slow for zoo, where this would best fit in? It could also be used as a general value/deathrattle synergy card.
@grumpymonk
Looks pretty good, I don't have much more to say.
Ok
I am slightly concerned of how much "sticking power" and stat bonuses you could potentially get from this. Since the Riders don't have Rush though, that does help a bit
You have around 4 hours left to submit!
Good luck to everyone in the voting :)
Good luck guys, i kinda forgot to make a card :D But iv seen a few i liked a lot! One note for future reference, if your submission needs more cards (tokens) than the prompt/submission form allows, maybe change your card. Just sayin :)
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Aww man, I was the first-place finalist but lost anyway; this feels like the third or fourth time that's happened :(
All well. Congratulations to FenrirWulf :)
Congrats to FenrirWulf :)
Well crap, I didn't think I'd win that honestly. That was my first win :D
Best of luck to you guys for the next competition.
Take my words with a grain of salt. I'm unranked and only play casuals lmao.
Congrats to FenrirWolf!
@linkblade: That's a trend that has been going on for a while. I think one part of the reason for it is that the finalists aren't allowed to vote. More often than not, those consist of very active participants. The less people vote, the easier it is to change the results of the first round.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com