Wake Me Up Before You Go - Card Design Competition Discussion Thread
Submitted 3 years, 5 months ago by
ShadowsOfSense
Competition Theme: Wake Me Up Before You Go
What card ideas lay dormant for this week's theme, just waiting to be uncovered?
- You must create a card which uses the Dormant mechanic
- We've seen a few different iterations of this mechanic now, from The Darkness to Lucentbark to Imprisoned Observer
This week grumpymonk wants to see some Dormant cards... eventually, anyway. Hopefully they wake up soon!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
- Submission Phase: Starts on Mon, Jun 28 17:00 EDT (GMT -0400). Runs until Sat, Jul 3 17:00 EDT (GMT -0400)
- Voting Phase: Starts on Sat, Jul 3 17:00 EDT (GMT -0400). Runs until Sun, Jul 4 16:00 EDT (GMT -0400)
- Finalist Phase: Starts on Sun, Jul 4 17:00 EDT (GMT -0400). Runs until Mon, Jul 5 17:00 EDT (GMT -0400)
- Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
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Competition Theme: Wake Me Up Before You Go
What card ideas lay dormant for this week's theme, just waiting to be uncovered?
This week grumpymonk wants to see some Dormant cards... eventually, anyway. Hopefully they wake up soon!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Welcome to the site!
This spectral bow is eternal. It just demands some skulls as sacrifice for its power.
Name is definitely not final. I just needed something to call it for when I posted it here.
You know how some cards are pretty simple in concept, and maybe even a bit unassuming? Yeah, this ain't one!
One question... "Dormant for 1 turn" would be equivalent to "At the beginning of your next turn"? Or would it be the turn after the next one? If it's the latter, then my card is definitely too weak.
Dormant procs starting on your next turn, so Yes, "Dormant for 1 turn" would be at the beginning of your next turn.
I have two variants of my classic card, Zelfrax the gargoyle; the original with some tweaks, and a brand new version:
,
The original (on the left) was designed to be like a Weeping Angel from Doctor Who: if you can see it, it turns to stone; if you can't see it, its true form is revealed and it tears you limb from limb. You can use a card like Leeroy Jenkins to purposefully summon a minion for your opponent after you attack with Zelfrax: Zelfrax will go Dormant, you clear out the Whelps, and then the gargoyle awakens to attack again!
The new one on the right is an attempt at disruption. Your opponent wouldn't know what minion you chose so they would have to be wary of playing their combo pieces or aura-minions, fearing that one might be subsequently killed. I wasn't sure on the cost, because what if the minion is never played, you know? You spent 3 mana to do nothing, at that point.
Oh, seriously? Dormant? I just made this yesterday. Ultimate removal tool and Archdruid Naralex combo. I'm not sure about it's cost. And maybe Naralex combo is too OP and it this card should target only enemy minions.
I've submitted a saved up card about 5 minutes after this competition started, Sleepy Spell Scribe which I couldn't submit in competition 2.17 (When Worlds Collide) because Dormant got banned.
Proof: https://outof.cards/forums/fan-creations/custom-hearthstone/6986-when-worlds-collide-card-design-competition-discussion-thread
Now imagine my delight when I just opened the voting page and found Frimzy Fuzzbum waiting for me. For the love of Yogg, please start checking this thread and already submitted cards before you hit that button! I'm super pissed.
My card: Stolen version:
I'll give Feedback tomorrow when I've cooled down and there are more cards to comment on.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
My, hopefully not too simple idea. Can't be more straightforward than this.
I'll boop you
Well, since the flow of cards for this competition is going to be extremely slow, it looks like giving feedback now is sort of necessary even with the small number of cards to go by here.
One of Druid's main weaknesses is supposed to be hard removal, so giving them essentially a Silence + Destroy on a minion and also take up a board space seems very out of left field for Druid. While Naturalize and Mulch both exist, but both are very old cards from when the design philosophies of the game were not the same as they were back.
The Hero Power also seems very strong whilst also being a bit too gambly. You could get a Laughing Sister which no one really wants, or you get a Ysera Awakens which is of course very good and incidentally also goes into Druid's other main weakness: Damaging AoE. I do realize that the original Ysera was like this too, but I think it was phased out with Ysera the Dreamer because it had a very gambly effect on whether or not it would be good (in addition to the fact that it wasn't that good of a card anymore).
Early feedback:
As for your feedback, my intention was that the minion is exiled for a while. I mean, 2 turns is kind of a lot from a gameplay perspective. Obviously, if more people think like you I'll change its name.
Let's try again. This one is more a midrange minion for Warrior that may delay kills, but it occupies enemy board space for periods of time. Note that it won't take damage when making an enemy Dormant.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
This is still a downside. I would give him extra stats.
Hopping in a tad late. I like the idea of playing around more with different Awaken triggers, so this is my attempt at that. It's also a cute play on 'Uncharged' since Rush is like Charge but not. For reference, Fel spells in Standard are Felosophy, Shadow Council, Unstable Felbolt, Imp Swarm (Rank 1), Fiendish Circle, and The Dark Portal.
Feedback, as promised.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
There you go. Fixed art and still managed to get decently sized text that incorporates Rush.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
Im kinda confused about how this works, the ambiguity if the attack even happens due to the check for dying aside, im confused about "goes Dormant for 2 turns before dying", so it goes dormant and when it awakens it just dies?:D
Hm, maybe you mean that the attacked minion would go dormant? but then the question still stands, is it gonna die instantly when it awakens or what?:o
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What if I made it a DH card, so the pool of Fel spells becomes Felosophy, Felscream Blast, Fury (Rank 1), Chaos Strike, Immolation Aura, Sigil of Flame, Eye Beam, Chaos Nova, Metamorphosis, and Fel Guardians? DH's pool is more robust and contains some very viable cards.
I like that idea, personally.
Yes, the awakened minion instantly dies, and it mentions that the minion "killed" by Gorgrong Brute goes Dormant. Could add "that minion" to the text.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
Samesies! Rush also is a better fit in Demon Hunter than in Warlock. I should have suggested this in the first place, sorry.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Effect is strong but has no immediate on board impact so seems balanced, maybe stats can be changed.
‘I like this art a lot and the little moons made me think of sleep/dormant magic
I’ll give feedback later today.
@Neoguli, Honestly your card seems rather confusing, but I like the idea. I would change the trigger from killing a minion to just attacking it, which would simplify the text and give it a poisonous-ish ability. Also change it so that it just goes dormant for 2 turns then just wakes up, this would also simplify the card a lot, and it feels very counter intuitive to make a minion go dormant then immediately kill it. Why not just kill it right away? I also might not give it rush since then it is virtually the same as [Hearthstone Card (maiev) Not Found] only a rare instead of a legendary, which is fine, but something to keep in mind. You should also specify that the trigger happens after the attack so that it still has to take damage when it trades into things. I don't know if that is how it is intended to work, but that is the intuitive assumption so it should probably work like that.
Carrion, my wayward grub.
Should probably say "it goes Dormant for 1 turn", that being said, this is extremely win more card, if you are winning, just drop this and you literally get a free turn over your opponent at least, unless they have a way to remove this by spells, and 7 HP is pretty high. It would definitely be a card that does not work always, but if you were ahead, it would most likely just give you the win, not sure i like that.
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Still, it is a pretty weird mechanic, is it supposed to be anti-deathrattle, making them pop later? otherwise i dont see much benefit in it, i guess blocked board space is one thing.
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What if it was whenever you cast a nature spell, a random enemy minion goes dormant for 2 turns? Too strong? It's like a better board freeze but you have to give up card advantage for it. Maybe have 3/5 stats for 5 mana too since that is a strong effect.
Here is some feedback
Demonxz95
Nirast
Wailor
linkblade91
R
anchorm4n
BasilAnguis
Neoguli
BloodMefist
Not that much time to go, so here's some more feedback while the comp is still going.
New idea, one that I really like:
Didn’t have much time this week for feedback, sorry. Here’s two quick ones:
Neoguli: That is really strong for the cost. It’s a Yeti with Rush that potentially denies your opponent a board space. This is a 5 cost card, maybe even 6.
Swizard: This is basically a ‘Freeze any minion played by your opponent”, just reflavoured. That’s not necessarily a bad thing, but I’m not sure how powerful it is. I’d make it have 6 health
Good luck to all finalists. There's a very high level in this one, indeed.
Good luck to the finalists!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Congratulations to Sinti! You gave the ol' one-two punch!
Thanks, yay! :)
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Congrats, sinti!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com