Blademaster Samuro - Mercenary
Blademaster Samuro is a Fighter Mercenary. They were added in the 21.4.0 Mercenaries 1st Public patch which was released on Sept. 16, 2021.
Blademaster Samuro - Mercenary Skins
Alternate skins for Blademaster Samuro can be unlocked in Mercenary card packs.
Where Can I Earn Bounty Loot for Blademaster Samuro?
Bounties, the primary PVE component of Mercenaries, allow you to earn loot for your Mercenaries.
These Bounties can contain loot for Blademaster Samuro.
Blademaster Samuro - Mercenary Abilities
These are the abilities Blademaster Samuro unlocks through leveling. Abilities have additional ranks that can be earned through Mercenary card packs or by purchasing with Blademaster Samuro Coins.
Below you can see all the different tiers of Blademaster Samuro's abilities alongside their costs.
Double Strike Tiers
Double Strike 1
Attack an enemy. If it was damaged this turn, gain +@ Attack and Attack it again.
Double Strike 2
Attack an enemy. If it was damaged this turn, gain +@ Attack and Attack it again.
Double Strike 3
Attack an enemy. If it was damaged this turn, gain +@ Attack and Attack it again.
Double Strike 4
Attack an enemy. If it was damaged this turn, gain +@ Attack and Attack it again.
Double Strike {0}
Attack an enemy. If it was damaged this turn, gain +@ Attack and Attack it again.
Mirror Image Tiers
Mirror Image 1
Choose an enemy. Summon a copy of this Merc that Attacks it and dies at the end of the turn. @Choose an enemy. Summon 2 copies of this Merc that Attack it and die at the end of the turn.
Mirror Image 2
Choose an enemy. Summon a copy of this Merc that Attacks it and dies at the end of the turn. @Choose an enemy. Summon 2 copies of this Merc that Attack it and die at the end of the turn.
Mirror Image 3
Choose an enemy. Summon a copy of this Merc that Attacks it and dies at the end of the turn. @Choose an enemy. Summon 2 copies of this Merc that Attack it and die at the end of the turn.
Mirror Image 4
Choose an enemy. Summon a copy of this Merc that Attacks it and dies at the end of the turn. @Choose an enemy. Summon 2 copies of this Merc that Attack it and die at the end of the turn.
Mirror Image {0}
Choose an enemy. Summon a copy of this Merc that Attacks it and dies at the end of the turn. @Choose an enemy. Summon 2 copies of this Merc that Attack it and die at the end of the turn.
Whirling Blade Tiers
Whirling Blade 1
Deal @ damage to all enemies. Gain Immune this turn.
Whirling Blade 2
Deal @ damage to all enemies. Gain Immune this turn.
Whirling Blade 3
Deal @ damage to all enemies. Gain Immune this turn.
Whirling Blade 4
Deal @ damage to all enemies. Gain Immune this turn.
Whirling Blade {0}
Deal @ damage to all enemies. Gain Immune this turn.
Blademaster Samuro - Mercenary Equipment
This is the equipment you can wear on Blademaster Samuro. Only one piece of equipment can be worn at a time. The first tier of each piece of equipment is obtained by completing achivements and tasks with additional tiers coming from Mercenary Packs or Blademaster Samuro Coins.
Sash of Illusion IV Tiers
Sash of Illusion {0}
Mirror Image summons an extra copy of this Merc.
Honed Blade I Tiers
Honed Blade 1
Whirling Blade deals @ more damage.
Honed Blade 2
Whirling Blade deals @ more damage.
Honed Blade 3
Whirling Blade deals @ more damage.
Honed Blade {0}
Whirling Blade deals @ more damage.
Burning Blade I Tiers
Burning Blade 1
Passive: Whenever this Merc Attacks, gain +{0} Attack.
Burning Blade 2
Passive: Whenever this Merc Attacks, gain +{0} Attack.
Burning Blade 3
Passive: Whenever this Merc Attacks, gain +{0}/+{1}.
Burning Blade {0}
Passive: Whenever this Merc Attacks, gain +{0}/+{1}.
Blademaster Samuro - Mercenary Level Stats
Click to Expand
Level |
Attack |
Health |
1 |
2 |
12 |
2 |
2 |
13 |
3 |
2 |
15 |
4 |
2 |
17 |
5 |
3 |
19 |
6 |
3 |
21 |
7 |
3 |
23 |
8 |
3 |
25 |
9 |
4 |
26 |
10 |
4 |
28 |
11 |
4 |
30 |
12 |
5 |
32 |
13 |
5 |
34 |
14 |
5 |
36 |
15 |
5 |
38 |
16 |
6 |
39 |
17 |
6 |
41 |
18 |
6 |
43 |
19 |
6 |
45 |
20 |
7 |
47 |
21 |
7 |
49 |
22 |
7 |
51 |
23 |
8 |
52 |
24 |
8 |
54 |
25 |
8 |
56 |
26 |
8 |
58 |
27 |
9 |
60 |
28 |
9 |
62 |
29 |
9 |
64 |
30 |
10 |
66 |
Comments
Here are all the Speed 3 (or faster) damaging abilities I can find for combining with Double Strike:
No cooldown, works turn 1: Brightwing's Faerie Breath or Xyrella's Blinding Luminance. Xyrella is particularly strong for negating retaliation damage.
Double Cooldown 1: Scabbs Cutterbutter's Wicked Stab and Shadow Blade. After Turn 1, Scabbs would always have at least one of these two abilities available. It's also worth noting that Scabb's Tactical Strike has strong synergy with the moves on this list, especially Xyrella's and Tirion's.
No cooldown but needs previous turn setup: Malfurion Stormrage's Cenarion Surge into either his Cenarion Surge or Entangling Roots, or any Nature ability of base speed 6 or faster on any other Merc.
Cooldown 1: Saurfang's Whirlwind and Tirion Fordring's Judgment of Humility. Although it cannot be used continuously, Tirion's is particularly strong for negating retaliation damage.
Cooldown 2: Alexstrasza's Dragonqueen's Gambit, with equipment to improve Speed. This can be very strong because the more retaliation damage Samuro would take, the more powerful Gambit is, e.g. against opposing, out of control Samuro, eliminating them faster than any heal can be executed. On the other hand, if you the opponent's team doesn't scale Attack, okay, here's a Double Strike activation.
There are other ways with a less certain chance of success, and the combination of Baron Geddon and Antonidas, but that pretty much covers it, as far as I'm aware.
Sash of Illusion seems like the obvious choice of equipment for all the synergies you can do with Samuro. For each useage of Mirror image, you can get +20 health for Diablo, +8 fel damage for Gul'dan, +truckload of damage for Sylvanas, and maybe there are some others I have missed.
He is also an orc, and while he doesnt offer any orc synergy, he can benefit a lot from other orc buffs.
He is one of the best rare mercs with a lot of endgame potential.
Samuro is...interesting. He has a good mix of survivability and damage, with the power to ramp up via Double Strike. He needs Sash of Illusion if he wants to make the most of Mirror Image, though, because it doesn't seem to copy his Attack buffs otherwise. Timing will be critical with Whirling Blade, so you don't waste the Immunity; even then, your opponent will know it's on Cooldown and thus you've left yourself open to attack afterward. Might be a moot point at that time, if Double Strike destroys them.
All-in-all, Samuro seems a bit finnicky, but for a free Rare Merc he can get the job done.
With fully upgraded Double Strike, you'll have 15 Attack after Turn 1. Then, fully upgraded Mirror Image with Sash of Illusion deals 30 damage at Speed 3, and it only gets better if you are able to Double Strike again without dying. Add buffs from other Mercs, and it gets really scary.
Which team line up do you see him fit? I think he is good but I don’t know which team mate pair him with for pvp.
Garrosh Hellscream's Battle Shout for sure -- it's a fast, huge attack buff.
If you want a balanced team, Gul'dan would be your caster pick. You'll need his Siphon Life for heals.
I was thinking Xyrella to negate retaliation damag