Blizzard has provided answers to some frequently asked questions about Hearthstone Mercenaries. Read on for full details.
Quote From Blizzard With an entirely new way to play, it’s understandable that you might have questions about how everything will work when Mercenaries launches on October 12. We’ve listened to community feedback and have prepared some answers to your most common questions:
Q: How much does Hearthstone Mercenaries cost?
A: Mercenaries is completely free to play! Each Mercenary Card and Mercenary Portrait can be unlocked through regular play. You get eight free Mercenaries for completing the introductory missions, which is more than enough to form a Party powerful enough to complete all Mercenaries Bounties! You’ll also earn Mercenaries, Mercenary Packs, and Mercenary Coins as you play through the mode to unlock many more characters for your roster. For instance, each Mercenary you own will give you a series of Campfire tasks over time. The rewards for completing each Mercenary’s Campfire task chain include 3 packs and over 1500 total Mercenary Coins split between your mercs and random mercs you don’t yet own! There will be 51 Mercenaries at launch, so that amounts to 153 Mercenary Packs and over 76,500 Mercenary Coins just for completing all the Campfire tasks.
For players who want to invest in their Mercenaries experience, the Mercenaries Shop will also dynamically update over time to offer items based on how you play and what you like to buy. Whether you plan to collect all the different Mercenary Cards you can, hunt Mercenary Portraits, or just focus on a few favorite mercs, you can check back often to see what the shop has for you.
Q: Is Hearthstone Mercenaries part of the Book of Mercenaries?
A: No, Hearthstone Mercenaries is a new mode that combines RPG and roguelike elements, while Book of Mercenaries is solo-content within Hearthstone’s traditional gameplay. The two modes have different gameplay and you do not need to play one before you play the other. That said, all your favorite Mercenary characters from Book of Mercenaries do appear in Hearthstone Mercenaries, alongside over 40 other iconic characters from the Warcraft universe!
Q: How many Mercenary Coins does it cost to craft a Mercenary you don’t own?
A: Mercenary Coins are specific to each Mercenary. Those Mercenary Coins can be used to upgrade a Mercenary’s Abilities and Equipment, or to craft the Mercenary if you do not already own it. The cost to craft a Mercenary depends on the Mercenary’s rarity: 100 Coins for Rares, 300 Coins for Epics, and 600 Coins for Legendary Mercenaries.
Q: How do we get these Mercenary Coins?
A: You can get Mercenary Coins a number of ways, including from purchases, Mercenary Packs, Campfire tasks, Fighting Pit rewards, and Bounties. Each Bounty has a pool of Mercenary Coins that it pulls from more regularly, so returning to a Bounty that you’ve already beaten can be a good way to work towards a particular Mercenary you want.
Q: What’s in a Mercenaries Pack?
A: A Mercenaries Pack can be purchased for 100 Gold, like current Hearthstone packs. A Mercenaries Pack includes 5 Mercenaries items, which can include new Mercenary Cards, Mercenary Coins, or Mercenary Portraits. You are guaranteed one new Mercenary Card in each Mercenaries Pack until you have all Mercenaries of a rarity tier. The rates for Legendary and Epic Mercenary Cards are equivalent to the rates for Legendary and Epic cards in traditional Hearthstone packs. You can learn more details about Mercenaries Packs here.
Playing in Mercenaries will give you XP towards your rewards track, so you can earn Gold for your packs from playing.
Q: What are Mercenary Portraits?
A: Mercenary Portraits are alternative art options for a Mercenary, each reflecting a different stage of that character’s personal journey. Just like Golden and Diamond frames, there is no gameplay difference between different Portraits for the same Mercenary—they just let you customize how your squad represents you! Usually, when you first obtain a Mercenary, you will get their default Portrait. On rare occasions, you might get an alternate Portrait before you have received the default Portrait. When that happens, that Mercenary will become unlocked and playable with that Portrait, just like if it was the default.
Q: How long will it take to max my Mercenary’s level?
A: It depends on how you play. At launch, each Mercenary will be capped at level 30. Whenever you get a new Mercenary Card, that Mercenary will start at level 1. If you just stick with your starting team and play through Bounties as they unlock, we expect it to take less than 10 hours of gameplay to max level your starting Mercenaries. The Fighting Pit is also a pretty good source of experience, and can fully level a Party slightly quicker than playing through those first Bounties.
Later on, you’ll be able to stick new Mercenaries on the Bench and have them watch your more powerful Mercenaries take on tougher Bounties. Remember, all members of a Party get the same experience from fights, even if they don’t participate. Power-levelling like that could cut the leveling time drastically. Heroic Bounties offer 50% more experience than the normal versions, so things can get even quicker in late-game Mercenaries!
Q: Can players challenge each other to Mercenaries fights?
A: Yes! The Fighting Pits are open for friendly challenge like in Standard, Wild, and Battlegrounds. You’ll also be able to spectate your friends playing Mercenaries!
Q: What will the Mercenaries Leaderboard look like?
A: The leaderboard will show the top 200 Fighting Pit players, by their numerical ranks, based on their internal MMR, like the Standard and Wild leaderboards. Rating resets will happen once per month, while MMR will adjust over time, similar to the Standard and Wild internal MMR calculations.
Q: How often should we expect updates to Mercenaries?
A: We plan to make Mercenaries content part of our regular development cycle, with regular updates in most patches and at least one large update per expansion cycle, like Battlegrounds. We are really excited about what avenues this mode can open up to us for entirely new features down the line, too. Depending on how the mode and playerbase develop, we may adjust and re-prioritize our plans to best serve the overall Hearthstone community, just like we do with all the other modes.
Q: What is the balance adjustment philosophy for Mercenaries?
A: Mercenaries has a large PVE component and we don’t mind it if players find a way to beat up on the A.I. Even in the Fighting Pits, any power outliers can be smoothed out by our dynamic matchmaking that takes things like team power into account. For those reasons, we don’t anticipate balance changes being a major part of the Mercenaries development cycle. But, of course, if there are game-breaking or unintended interactions, we will make any changes necessary to correct them.
Comments
Hm, I think that earlier they said that PvP doesn't grant xp to your party.
The one detail here is that you can earn xp from playing mercs, so I guess this is where every programmer will start sticking their bots in for farming. Because its infinitely easier to bot a pve than a pvp, not that I havent seen some really impressive bots in bronze wild.
For all us ordinary folk, here's an area you can earn xp for when hearthstone hearthstone starts to suck.
The question now is how much xp exactly. I think playing on solo adventure also grants xp, but the amount being so small as to be insignificant.
"Currently planning on PvP to award the same XP as Constructed Ranked PvP and for PvE to award the same amount of XP as Arena/BG/Duels."
https://twitter.com/IksarHS/status/1433826071263137800
Thanks for the info.
I will also add, for those who are curious, that the xp gains are as follows;
- Ranked will net 400xp per hour
- Other modes will be 300xp per hour
So the pve, according to Dean's twitter is 300xp per hour of play. At least that's the plan anyway.
Good to see Exp Share exists!
No answer to how much Tavern Pass XP/hour do you get for playing Mercenaries?
Iksar tweeted that it's the same as ranked constructed for PvP, same as other modes for PvE.
actually he said that
"Currently planning on PvP to award the same XP as Constructed Ranked PvP and for PvE to award the same amount of XP as Arena/BG/Duels."
Still no answers to my only real questions -- What happens to coin drops once a mercenary is fully upgraded? What becomes of leftover coins?
But it's nice to know the price of crafting a new Merc -- that's important information. Honestly, they are making it seem so easy to collect and upgrade everything that I'm considering the f2p approach. I was willing to pay a bit to get a head start on the collection, but it kinda feels unnecessary now. I don't care at all about leaderboards, so I'm in no hurry to dive into PvP with a perfectly curated team.
I could see it go either way, honestly:
Kind of leaning toward the first one, because it's easier to manage; as-in, you wouldn't need to program a check or a stopper. Something else to consider is this: if you stop earning coins for maxed-out characters, it will become easier and easier to level the ones that you have left. Blizzard might not want that.
"There will be 51 Mercenaries at launch". The data-mining found 52 total Mercs, so it appears one has been removed. Internal data shows it could be Valeera, which sucks because her Merc looks amazing :/ Might be because she's the narrator/helper starting out? Or maybe because she's OP lol. Would be weird to be missing one of the main Hearthstone class-representatives, though...
If they remove Valeera I am never going to believe they want to treat the classes equally. I know classes don't really matter in Mercenaries, but character flavour still does, and I always identify with rogues in fantasy games. Take Valeera away and there's only Scabbs left, and he's a chef in his default art! Then again, I guess that's completely in line with their philosophy of never giving rogue hero portraits. *sigh*
I assume they made her the de facto face of the game since she's one of the few good characters who's actually neutral between the Horde and Alliance, which is useful for flavour purposes. You could also believe she would be hiring mercenaries, whereas that would feel weird for some characters.
I'm not deeply familiar with WOW lore. Is Valeera REALLY neutral, being BFF with Alliance king? I know she claims that her allegiance is with Wrynns and not with Alliance, but doesn't it make her de-facto Alliance supporter?
Sorry for off-topic.
She is indeed loyal to the Wrynn family - just Anduin at this point - as well as being his personal spy and genuinely being his BFF (there's a chapter in Before the Storm which describes her as Anduin's most trusted friend). She is also proud to be a blood elf, which would naturally push her towards the Horde.
Despite all that, she does retain independence from the factions, and often serves as a messenger between them as she's welcome in both. This was most clear at the end of BfA and start of Shadowlands where she was present at both Horde and Alliance meetings. She even said "It saddens me that the Alliance and Horde can only seem to set aside their differences in the face of total annihilation. If we do prevail against N'Zoth, will you yet again turn your blades on each other?" Note she uses 'we' in the first clause of the second sentence, but 'you' in the second clause. I.e. she's in the fight against N'Zoth, but distances herself when it comes to the faction war(s).
So yeah, she's neutral. She has friends on both sides and I don't think she has ever been shown to do anything antagonistic to either faction. Will she help the Alliance? Absolutely. Will she help the Alliance defeat the Horde? Probably not.
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After 6+ years of being a rogue main in Hearthstone I thought it was time I learned Valeera's lore fully. Hence why I know all this stuff, and also why I'd be annoyed if she's actually not going to be usable when Mercs. releases.
It seems official: Valeera is the one that's "missing" https://playhearthstone.com/en-us/mercenaries
This really sucks; she was one of my favorites.
Ouch. This patch looks excessively unkind to poor Valeera. First she's the only one to not get a Halloween skin, and now this. They better at least have plans to release her merc. as part of some special event.