New Neutral Minion - Frantic Hippogryph

Submitted 3 years, 1 month ago by

A new Common Neutral Minion, Frantic Hippogryph, has been revealed!

Frantic Hippogryph Card Image

Discuss this card below or head on over to the card page to give it a rating!


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  • Arthas's Avatar
    Robot Black Lotus 1265 5754 Posts Joined 03/10/2019
    Posted 3 years, 1 month ago

    A new Common Neutral Minion, Frantic Hippogryph, has been revealed!

    Frantic Hippogryph Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Fractured in Alterac Valley

    Head on over to our dedicated guide for Fractured in Alterac Valley!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

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  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 1 month ago

    Decent Handbuff target but probably not really practical. It's a beast at least, but I have no idea what kind of deck would care about this.

    I tried having fun once.

    It was awful.

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  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years, 1 month ago

    Decent with handbuffs, and maybe librams. Actually maybe libram paladin might slot it in, because it can become a BIG threat that can win the game on the spot if not dealth with immediately.

    RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.

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  • Swizard's Avatar
    1190 913 Posts Joined 04/30/2020
    Posted 3 years, 1 month ago

    Pack filler.

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  • Lundy's Avatar
    Little Devil Teemo 1555 707 Posts Joined 06/21/2019
    Posted 3 years, 1 month ago

    Arena card. Personal Opinion, but not a big fan of Honorable Kill effects that can only trigger once. It's almost as if this was made to rush into two things, in which case it probably doesn't live. At 5 mana, that makes it a worse Restless Mummy, and that card was power crept this expansion. 

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  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 3 years, 1 month ago
    Quote From Lundy

    Arena card. Personal Opinion, but not a big fan of Honorable Kill effects that can only trigger once. It's almost as if this was made to rush into two things, in which case it probably doesn't live. At 5 mana, that makes it a worse Restless Mummy, and that card was power crept this expansion. 

    I mean realistically if it kills two 3 mana minions, you're left with a 3/1 windfury minion on the table.  That's better than restless mummy don't ya think

    <Your Ad Here>

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  • dapperdog's Avatar
    Dragon Scholar 1890 5610 Posts Joined 07/29/2019
    Posted 3 years, 1 month ago

    Terrible even if you manage to trigger the honor kill. It'll deal with two minions but will likely be dead itself. So its a 5 mana removal option. Plenty of those elsewhere. Costs too much, and if you cant trigger its honor kill you've just shafted yourself.

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  • Erodos's Avatar
    Crossroads Historian 945 1019 Posts Joined 05/29/2019
    Posted 3 years, 1 month ago

    Its stats are too weak, in the dream scenario (kill a 3 health minion then kill something else) it's just okay. In all other scenarios it's bad.

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  • SilverWolf's Avatar
    Tauren Chieftain Addict 990 1085 Posts Joined 04/01/2019
    Posted 3 years, 1 month ago

    If you can manage to make the first honorable kill, can kill 2 minions, but that condition it's very difficult to get

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  • Horus's Avatar
    Detective Pikachu 2575 3348 Posts Joined 05/29/2019
    Posted 3 years, 1 month ago
    Quote From Swizard

    Pack filler.

    It has a lot more potential than this - I think - I'm seeing Arena and Handbuff shenanigans
    But in terms of design, you agree with you ; uninspired common card that won't be that memorable

    Struggle with Heroic Galakrond's Awakening? I got your back : 

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  • Caro's Avatar
    Draconic Rager 2225 2544 Posts Joined 03/12/2020
    Posted 3 years ago

    Basic Honorable kill effect, but pretty good nonetheless. This can be buffed while in hand or on the board to guarantee the windfury but will probably only be on any value in arena where you want the board presence. 

    Not sure why a hippogryph needs to honorably kill something, seeing as it's just a beast that doesn't care about honor, but ok, I'll go with it,

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  • GoddammitDontShootMe's Avatar
    Relaxed 2195 2055 Posts Joined 06/03/2019
    Posted 3 years ago

    So if you drop this when there's a 3 health minion on the board you can get one more attack out of this. I wonder if this would be any better if it said "you can attack again" so you could get chain kills out of this. Probably not significantly.

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  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 3 years ago

    Might be interesting with handbuffs to help it stick to the board, but that windfury can't go face the turn its played, and it curves into free windfury with Battleground Battlemaster, so I think you'd pretty much always want to play a more impactful 5-drop.

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  • edalyas's Avatar
    Magma Rager 520 165 Posts Joined 05/30/2019
    Posted 3 years ago

    So technically 3/4 for 5 mana with windfury if it does HK as intended. Maybe in druid with Guardian Animals?

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  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 3 years ago

    Rush and Windfury are nothing to laugh at.  the 5 mana cost is somewhat difficult to get around.  

    1
  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years ago

    The windfury should be permanent after the first HK, right? If this sticks long enough for you to buff it on the next turn it can become devastating. Even if you don't get the windfury, it will still be useful as a rush removal tool.

    Unfortunately, common sense isn't as common as it should be.

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  • ShadowsOfSense's Avatar
    1500 1111 Posts Joined 10/23/2018
    Posted 3 years ago

    There's weird tension here with handbuff shenanigans, because you can actually make it too strong and have it be unable to trigger its own ability - without the Windfury it's so much worse. 

    Still, that's a hefty amount of Health, so maybe you don't care if you can't get it to trigger past a certain point? 

    Welcome to the site!

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  • sule's Avatar
    Dinosaur 830 995 Posts Joined 08/21/2019
    Posted 3 years ago

    This could actually be really powerful. Windfury and Rush are a really great combo, and finding a 3-Health minion to hit first shouldn't be too difficult. It's definitely going to be very good in Arena, and I think I wouldn't bet against it finding a home in Standard.

    I don't want to cure cancer; I want to turn people into dinosaurs.

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  • Geno9999's Avatar
    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 3 years ago

    Might be good, but at the same time seems too vanilla that it falls by the wayside.

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  • NebuchadnezzarHS's Avatar
    Supporter 2035 1411 Posts Joined 06/14/2019
    Posted 3 years ago

    Bad card, seems like they intentionally make Windfury cards bad. The new legendary Windfury minion is kind of an exception to this rule.

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  • Draketh's Avatar
    Darkmaster 1570 1395 Posts Joined 04/02/2019
    Posted 3 years ago

    Decent arena card, but rather lackluster anywhere else.

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