New Neutral Minion - Stormpike Marshal
Submitted 3 years, 1 month ago by
Arthas
A new Rare Neutral Minion, Stormpike Marshal, has been revealed!
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A new Rare Neutral Minion, Stormpike Marshal, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Fractured in Alterac Valley
Head on over to our dedicated guide for Fractured in Alterac Valley!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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The anti-aggro card to end all aggro (allegedly). Realistically this only really matters against opponents with very explosive openings meaning they are most likely not crippled by a 2/6 taunt on the following turn.
I could see it in Mage at least, they're kinda desperate for some decent anti-aggro swings and they are prone to taking damage.
I tried having fun once.
It was awful.
Anti aggro card, and works well in some control decks i guess. But which control deck wants to run it? Maybe BIG spell mage might slot it in? their bad against early aggresion, so maybe this might help. Maybe ping mage as well?
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Too situational and weak.
Great Arena card and good for anti-aggro. If this card becomes meta, people will purposefully only deal 4 mana to not have a bunch if these drop. Might slow the meta down enough.
I don't know about this. It takes up a deck slot or 2 where you probably want something that actually furthers your gameplay.
Chumbawumba is the worst band name.
I disagree there. A taunt can effectively act as health gained, control decks already have to slot in defensive tools. This can come out 2 cost cheaper assuming the opponent doesn't play around it by only doing 4 damage per turn.
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Its ... its ... like a lose more card ? I mean, it won't make you lose, but it won't save your face for long if thats your only answer
Struggle with Heroic Galakrond's Awakening? I got your back :
Its one of the strongest anti aggro cards you can have early on the game.
Just imagine the bs openings from token druid and this one card basically equalizes tempo to a degree.
If it does have a problem, its opportunity costs. And the fact that if its ever good enough, most aggro players will probably just deal 4 damage per turn until they can deal with it.
Seems like a very strong anti-aggro card, since it allows you a huge tempo swing with spending the rest of your mana by clearing the board and 1 playing this. Might also be enough to cause aggro players to play around it on purpose.
Very good if you being pushed too hard by an aggro deck
Pretty great anti-aggro tool for the control decks that might rise from the ashes. Unfortunate part is you have to be behind for this to cost 1 and it's more a reactive card, but I guess control decks always enjoy those. Keen to try it in big paladin/control warrior and wreck all the aggro dreams.
TREMBLE before.... the most legendary dragon that ever existed!
Probably not too hard to trigger this, so for 1 mana, seems pretty damn good.
Awesome control card, really excellent design.
In a perfect world, this card would make face hunters think. But we can dream of such world as even if it will cost 1, you would need to drop 2 for them to matter when enemy is capable of doing 5 or more already.
I don't like that it relies on taking damage, but at the same time, it's because you're going to take damage why you are playing taunts in the first place
What turn do you typically take 5 damage? Not turn 1 for sure. Sometimes if a Hunter goes second and they coin out an Adorable Infestation you can take 5 with the hero power. More commonly on turn 3. So you could reliably get this out a turn early with an extra 2 drop beside it. I guess that is decent.
Unfortunately, common sense isn't as common as it should be.
They keep trying twists on these anti-aggro cards that are designed to help you stabilise, but they've never worked in the past. I don't particularly see this one working either, unfortunately.
Welcome to the site!
A very defensive Taunt to play early against aggressive decks. If you're a really slow deck and you just need to survive, you could put this in. I'm thinking it might be too weak, but if the meta is aggressive enough it will be worth a look.
I don't want to cure cancer; I want to turn people into dinosaurs.
Maybe see Rush/Conditioning (Rank 1) Warrior make a return with this, spend a turn buffing the hand, and then punish the opposing aggro with oversized taunts. But everywhere else? Not really.
Hey, you heard about that Mario guy?
There is no way this will be considered a tech card against aggro for constructed. Paying 4 mana for a 2/6 body which is more likely to be the case is not worth it.
Nice defensive tool, might work in some control-heavy decks or in arena.