New Druid Spell - Frostwolf Kennels
Submitted 3 years, 1 month ago by
Arthas
A new Rare Druid Spell, Frostwolf Kennels, has been revealed!
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A new Rare Druid Spell, Frostwolf Kennels, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Fractured in Alterac Valley
Head on over to our dedicated guide for Fractured in Alterac Valley!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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I get that this is supposed to be Token set up, but my god is it slow. You're essentially paying 3-mana for a 2/2 with stealth and then two more, at which point I doubt they're of any use.
I would consider this at 2-mana but at 3 there needs to be some serious beast payoff
EDIT: I just saw the other 2, I guess there's some hope for the archetype but I'M still skeptical.
I tried having fun once.
It was awful.
It's slow, but can see play if any "buff when summon" effect is revealed.
By The Holy Light!
So far, this is my least favorite of the residual effect cards. It's a good minion generator for Aggro Druid, but there are already so many other options it would be hard to justify having 2/2 stealth minions vs having rush or taunt minions with the current meta. Druid seems to make better benefit of the latter
Arena: Very middle of the road. Most of the time one of the other two picks will be stronger, but this isn't undraftable. Far from it.
Constructed: Not as strong as Dire Frostwolf, but as it's part of the same package, they either all see play or none of them.
Arena > Wild > Standard
WAY too slow for token druid, no way this sees play unless it gets some HUGE support.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
It's a lot of stats, but feels a bit too slow. Might be great for guaranteed Composting or Arbor Up comboing though.
If the package sees play, then this is good. Basically 3 mana for 3 turns of the Duels Adventurer treasure that only summons the Stealth variant.
This one is a bit weird. Druid never had problems with slow cards, but this card is slow and at the same time is likely only ever considered in a deck that needs to tempo out, given that druid has nearly no removal options available.
It has a niche in that the cubs are stealthed, so you'll nearly always have a target for buff cards, but is this really where druid wants to be? I feel that at some point this card would be core in some deck, but at first glance it does look terrible.
Stealth Druid? A decently cheap way to discount Frostsaber Matriarch, but a little too inflexible if you find yourself on the wrong side of a beatdown. I don't think this is very good, but I'd love to be proven wrong.
I don't want to cure cancer; I want to turn people into dinosaurs.
Whether token Druid will take a Beast package is something I can't predict. Whether that package will include Frostwolf Kennels is something I can't guarantee. What I can say is that Frostwolf Kennels is the most proactive of all these 3 turn spell cards.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
Can you wait for this to summon all the minions, then drop an Arbor Up? They have stealth, so there's some chance they'll stick around.
I'm not really sure this shores up the weak points of Token Druid in any way that's more impactful than Oracle of Elune or some token generation spells, but it's a lot of stats for the cost. Maybe the stealth means you can get a big Arbor Up turn, but 2/2's are super vulnerable to AOE (Rancor would be particularly savage here).
It is slow, yes, but it is at least a tad better than you make it sound : for (3) mana, you get 3 2/2 with Stealth.
The fact that they summon stealth minions makes it usable, as the beast will patiently await your turn - in most cases.
All we are missing to make this work is some more buffs for Beast and druid would have a viable archetype.
Struggle with Heroic Galakrond's Awakening? I got your back :
Slow spell that is effectively a 3 mana 2/2 beast on the turn you play it. It'll probably be too slow against the current meta but we'll have to see if the meta slows down in general. Not sold on the midrange beast druid yet, but doubt this spell will be great.
TREMBLE before.... the most legendary dragon that ever existed!
Ok value but low tempo might not make the cut in wild.
I'm tired of seeing token support. So I for one hope this doesn't gain traction.
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Obvious support for beast archetypes but hopefully too slow to be played. Ever.
Very slow card. Like the design, but I don't think it will ever be run, not like spell token druid is hungering for cards.
"Some inspirational quote from some famous person" - Some famous person
I suppose this is supposed to help with reducing the cost of Frostsaber Matriarch. It also just puts consistent minions on board for several consecutive turns. I kind of wish it wasn't end of turn as that loses you the chance to buff that minion.
Unfortunately, common sense isn't as common as it should be.
Super slow, but I have hope that the Stealth addition means enough in terms of getting bodies to stick around for buffs that this sees some amount of play.
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3 mana for 6/6 stats? Eve though it's delayed I think it's pretty strong on paper
A bit slow for aggro, but the value might still be worthwhile, especially since the minions have stealth.
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Slow setup for Token Druid. There are faster options out there, but might see some play in Standard constructed I guess.
Seems a little too slow to be good, since the minions it summons are quite weak by the point that this can be played.