We've known it's coming ever since the first peek at the published 22.4 patch notes - and now that day is here. Chi-Ji has entered the Mercenaries game mode! Except, the "here" in this case was dependent on your Hearthstone region(-s) of choice, as the special event seems to be closely tied to 'server resets' for each of the respective timezones: meaning it first went live on Asia, then it was Europe's turn, with Americas having to wait the longest. In the end, everyone will be given the same amount of time to complete these tasks.
We've also been updating the text accordingly as new information comes to light. Using Ctrl+F function to scan for all recent "Updates" is one way to stay up to date. Plus all the useful comments below!
That's already different from how other Hearthstone specials have worked in the past, with simultaneous activation at a specific time for Quest journals everywhere. But Mercenaries clearly follows its own set of rules, and it's the first-ever event of this type tailored specifically for the game mode. Makes sense it remains self-contained per region; which also shows what we might expect going forward.
It's also arguably the first Hearthstone event that isn't going to be as easily accessible for all players. If you haven't been playing Mercenaries on a semi-regular basis, it could very well turn out that your underlings aren't quite up to the challenge. That's pretty much intended by design, although it's not difficult to imagine not everyone is going to be happy to learn about such hurdles the hard way.
Veteran Mercenaries, Brace Yourselves
While the 22.4 patch notes only gave us a fairly vague warning and reasonably small amount of information to go with it, that was at least enough for some kind of preparation. With 4 new Mercenaries and 4 new Bounties joining the fray just over a week ago, most players couldn't be expected to have their Niuzao, Xuen, Yu'lon, or Long'xin primed and ready for the expected fights. It's a lot of coins and tasks to worry about, after all. Luckily, we should still be able to get things done without relying on this newest bunch of recruits.
Besides the official description, we've only really heard a little about the Hearthstone team's reasoning behind this event:
Quote From DeckTech I haven’t seen anyone highlighting this tip for the upcoming mercs event, so I wanted to make sure everyone saw it. From talks with the dev team, this event seems aimed at giving established players something new, not a “anyone can jump in once it’s live and just do it” thing.
If you need a quick refresher as we dive in further:
Quote From Blizzard NEW LIMITED TIME EVENT
Starting on February 22, Mercenaries will be hosting its first-ever limited time event! Complete a chain of 10 exciting event Tasks to harness the power of Chi-Ji, and strengthen all the August Celestials. Two new Tasks will be available on each of the first 5 days of the event, but you have until March 8 to complete all 10 Tasks. Complete all 10 Tasks to earn the Chi-Ji Epic Mercenary Card, a Chi-Ji Mercenary Portrait, and over 1000 total Mercenary Coins for the new Mercenaries! As you prepare for this event to begin, make your way through all the Alterac Valley Bounties and take special care to strengthen your Beasts and Dragons, which will be essential for some of these Tasks.
Update: It turns out the patch notes didn't tell us the whole truth - the plans might have changed, or the live implementation somehow didn't quite go as planned. As a result, all 10 Tasks became available straight from Day 1, instead of unlocking gradually as laid out by the initial description. And so the rush to completion began!
Demanding Tasks Ahead
Now, if you are averse to any potential spoilers or wish to learn everything at your own pace, your best bet would be to skip this following section. Following along with Chi-Ji in-game should eventually show you everything there is to the event.
For anyone else thirsty for some extra knowledge, it's worth noting that the list of tasks for this event has first appeared on the web more than a week ago. If you frequent these other places, you might've seen early mentions of it on the Mercenaries Discord or Reddit. In this case, the credit goes to Use25 posting this (and some more datamined information from the patch) on the Hearthstone Wiki.
Update: Since then we've had more than enough time to compare that data with all the tasks available on the live servers; being able to confirm that all presented values and the order of quests are exactly as shown here:
(Source)
So yeah... that was always going to take quite some effort. Especially if your Beasts and Dragons aren't quite up to scratch (it's a good thing Heroic Lokholar saw its difficulty lowered). At least even the less dedicated players might be able to get their hands on Chi-Ji and finish a few of the early tasks; before having to grit their teeth while dealing with potentially frustrating encounters later on.
Not all challenges might be as difficult as they seem at a glance: there are usually tips and tricks to be found to make everyone's lives easier. The only requirements that cannot be really circumvented have to do with owning enough Beasts and Dragons, and ideally having at least some of their abilities or equipment properly developed.
Bugs, Fixes, and Solutions
Update: With everything going live all at once, we've been getting reports of some pesky bugs finding their way into the event as well. Luckily, determined players were quick to test everything for possible workarounds. Tasks 4 and 8 especially made many an individual's blood boil, as picking up Class Boons (Protector, Fighter, or Caster) along the way or any of the Bombs (Hot Potato!) from Random Encounter tiles would trigger a bug and prevent completion.
But that should be an issue no more! The Hearthstone team needed a few days to save everyone not in the know from numerous restarts and having to retry these fights while being at a disadvantage:
Quote From Blizzard 2/24 Update:
- Fixes a bug with two of the special Chi-Ji Event Tasks (Tasks 4 and 8) that caused them to not count when completed if the player selected certain non-fight nodes during the Bounty.
That should certainly be a relief to anyone who might've been stuck on these tasks, or has yet to try. Hopefully there aren't any other hidden problems persisting (such as non-Beast summons interfering with the completion requirements).
Now, as for the rest of them: Tasks 5 and 6 can still be a little quirky. You can use non-Beast comps for the fights and have your 3 Beasts sitting safely on the bench, but you should make sure that you don't lose any to normal encounters on your climb to the Bosses. The final combat seems to scan for your Beasts being alive or not as you begin. Having any of them die during the last fight itself should still allow for the task progress to count.
Also, picking certain treasures along the way (such as [Hearthstone Card (Hunting Party 1) Not Found] against Ahune the Frostlord bounty) can go a long way for your success rate. While Tasks 9 and 10 (dealing with Heroic Balinda Stonehearth) tend to become easier with a strong Holy comp.
Toki Goes on Vacation & Future Events
Chi-Ji Task chain also replaces the Daily "Complete 2 Bounties" Toki slot for the duration - which, for the min-maxers out there, was reason enough to try to 'speed run' through the special event in hopes of getting access to their 2x25 Coins source again.
Update: But as it turns out, we're not going to see Toki return for a little while longer:
Quote From DeckTech Confirmed with dev that it's intended for this first one. Maybe design can speak more on "why," but my guess is the intent was this goal of "shaking up" how Toki works by replacing her with this alternative.
If you remember the whole "What's Next for Hearthstone Mercenaries" from almost 4 months ago, that's where the team first hinted at exploring various alternatives to Toki's daily task. This seems to be merely the beginning.
Best get used to seeing that second icon if you've finished the Chi-Ji task chain.
As you can see, there is no real reason to hurry - nothing lost, nothing gained by doing so. You can take your time and aim to finish the event at a more relaxed pace. The extra days (and perhaps the added rating rewards from the coming new PvP season in March) could be just what your Beasts and Dragons need in order to catch up.
It also sounds like the Mercenaries team is gathering feedback as they go, and we might get to experience another such special event even sooner than we might've thought:
Quote From DeckTech That said, we've heard the feedback on some rough edges with this event and the team is specifically looking to incorporate feedback to improve future events (maybe not a ton of changes for the next one, since it is very far along at this point, but going forward).
Sounds like we're going to see a lot more variety in our mercenary future. Regardless of the current difficulty woes and perhaps raising this initial entry bar a little too high for casual players, it's definitely the right idea to keep the PvE component of the game lively and sufficiently challenging. Revisting former Bounties from all the new angles is bound to prove inherently more interesting than just grinding the same old places over and over again.
Chi-Ji & Friends
Chi-Ji completes the ranks of the August Celestials, next to Niuzao, Xuen, and Yu'lon. These are four powerful beings hailing from the mystical land of Pandaria (World of Warcraft had an entire expansion devoted to the continent at one point - that's pretty much where all these rumors about the Monk class originate from). With this particular angle and a recent set of portrait bundles, Hearthstone has certainly had a little unofficial theme going on. We'll have to see whether such sneaky teasing eventually takes us anywhere.
The Red Crane proves to be sufficiently fiery:
Players who miss out on or skip the event altogether will still have their chance to acquire this Mercenary, just at a later date:
Quote From Blizzard Chi-Ji will be earned exclusively through the Chi-Ji event until it is made available through the normal means of acquiring Mercenaries in the next major patch after the event is over.
Does that also indirectly tell us to expect the next major Patch 22.6 on March 8? The timing would be just about right. We also know that a couple of bugfixes are scheduled to take place only by then.
Also remember, the remaining two Alterac Valley Bounties are set to arrive around that time as well:
Quote From Blizzard The Vanndar Stormpike and Kazakus Bounties will be added to the game after the conclusion of the Chi-Ji event.
With such wide variety of challenging tasks for us to tackle, there is also a lot of Mercenaries and potential strategies available to explore! Aside from the most hardcore players with very advanced (if not already maxed) Mercenaries collections, the rest of us will have to make do with whatever we got up until this point. And so everyone's experiences might be slightly different.
Meanwhile, feel free to discuss any and all tips and tricks with fellow members here in the comments section, on our forums, or the Out of Cards #Mercenaries Discord channel. There is also a reliable subreddit for the game mode with its associated active Discord, if you are looking for a particularly dedicated crowd of players.
Comments
That might very well be it. I think I did enter the previous 2 boss fights with a Beast already dead I think. Most of the times I do not even read which attack the enemy mercenaries are using and usually just hit specific opposing mercenaries to get critical hits. I will try to be a bit more careful/efficient to get the remaining Chi-Ji tasks done, lest I do not have to redo the whole climb afterwards.
EDIT: All tasks have been completed, yay!
So technically you can have a bench of 3 beasts while piloting a non-beast team to victory and it'll still trigger?
Who knows, its might just be another bug, like task 4's buggering requirements.
Maybe try with all six being beasts? It could also be that the game scans the final result and turns out that you need 3 beasts to stay alive on winning for this to trigger.
So I finally complete task 4, and I can confirm that if you;
- Took no boon coins; spirit coins are okay
- and took no potatos. To be frank, I'd skip them altogether, because you want to face the bosses with all mercs having a passive.
You can then complete this task when you finally beat this fking boss with only casters. Because nothing is more grating than beating this thing and then finding out that you're screwed because of a bug
Here's a few tips for those trying. I did it with shadow/holy team
- Choose the helmet whenever you can
- Always beat the heroic mercs whenever you can, because the treasures here are invaluable
- Always position those with helmets or higher health merc on the sides.
- And above all; start by sniping the middle boss (the one with 150 health) because he deals a ton of damage and the side bosses are much more easier to manage.
One frustrating time to be sure. And Im not entirely certain you can do this with only rare mercs. Wont be too surprise if team5 eventually nerfs this task because its a massive gatekeeper against casuals.
Updated the original article based on the new information we got from the live servers so far: now the event is live in all regions, all 10 Tasks seem to be available from the get go (the patch notes didn't tell us the whole truth, or the live implementation missed the mark).
As players make their way through these Tasks, we also find out about potential bugs and workarounds. As noted in the text now, Task 4: Invokers of Hope gives people trouble. It still got to be full Casters team, but you shouldn't pick up any Class Boons or Bombs along the way (Chi-Ji does NOT have to be a part of the team, apparently).
Picked up Mercs again after a long long time just to get this "free" Merc. My collection is rather limited and I have to complete all Blackrock and Alterac, but let's see if the mode can redeem itself to my eyes.
Update: did Drakkisath, Rend and Razorgore and man, so difficult lol
I can only imagine what a pain these are with a limited collection. But nice going so far!
complete heroic annointed blade with only casters seems bugged for me. cannot complete it.
anyone knows a workaround?
Same problem.
The workaround for now is (until they fix it):
This worked like a charm for me, so good luck everyone!
Thank you! I just did it and it was just as you said.
Can confirm this seems to be the workaround, will update the text accordingly. Do not pick any class boons, and if you stumble onto a bomb, you might as well restart too. Chi-Ji does not seem to be necessary to have in the team.
Same here. QA and testers have failed again. Not a big surprise to be honest. Just killing the dead mode even further.
I don't think it's a bug. The task says "complete" which always requires the merc associated with the task (Chi-Ji in this case) to be part of the team. Now, we can argue that "complete" having that meaning is dumb 'til the cows come home, but that's not a QA issue.
Yeah, it's pretty awkward. Looking through the many synonyms of 'attack', I'm surprised at how few could be viable alternatives for fairly non-specific physical attacks. 'Strike' would be a decent alternative, but that's about it, and even that can be synonymous with spell attacks.
You can use 'ability' most of the time. Context will normally make it clear whether it is a damage dealing one or (in Pokemon terminology) a 'status move'.
Have you tried to complete it with Chi-Ji in the team?
Admittedly I have not quite got there yet, so I was just parroting what looked to be the solution others had said since your comment, and was also consistent with my understanding of usual task 'rules'.
I'll happily admit my mistake if Chi-Ji isn't the required part of it. Heck, if Chi-Ji isn't needed, I'll even argue further against Blizz and their dumb use of "complete" if it isn't even consistent!
Same here. I've also tried the non-heroic version (just in case the description is wrong), but it didn't trigger either.
I hope you arent making it out to be easy because you have a full line-up of Mercs maxed out.
Maybe Im biased but I would have thought the better approach would have been making it easy to get the Merc, but make it tough to complete the tasks or something along that line. Having the first special event where they practically give out a free Epic-level Merc seems like a good idea to get people that quit back into the rotation. Tough tasks would be for the hardcore.
I'm more of a casual player that, with the help of the Training Grounds, is approaching a full 30 level Merc library. They are not strong 30s though. I am also missing key Mercs often used in good PVE comps.
c'est la vie....but c'mon Blizz.
Technically you only really need to complete the first two, because that's the only way to get the merc Chi-Ji. The rest are really just coin bonuses for and if you want to complete them.
I havent gone through all of them, but usually team5 would design stuff like that to be completable using rare mercs only. It may be harder, but not impossible. As in this example, it shouldn't be too difficult to do the first two at least, because you can easily beat popsicooler without any legendaries, and Ivus can be beaten on 50 health by a caster team that scales, like Millhouse or Brukan.