New Warlock Spell - Immolate
Submitted 2 years, 6 months ago by
Arthas
A new Rare Warlock Spell, Immolate, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Rare Warlock Spell, Immolate, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Voyage to the Sunken City
Head on over to our dedicated guide for Voyage to the Sunken City!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Just wtf. Play this on curve and see how any 7+ mana card that your enemy had in hand is destroyed.
The disruption elvel of this caard looks insane.
By The Holy Light!
Looks actually strong if you can get away with it, but it gets really really bad the longer the game goes.
But man, if you play this on 4 and your opponent has their win conditions in hand they are ultra-fucked
I tried having fun once.
It was awful.
Its hard counter against combo and control. In fact its so hard that I feel that only reason for justifying its design is because team5 reckons that warlock usually never have trouble against these archetypes with or without this card. So the questions remains; why even print it? Because if it sucks against aggro and midrange, while warlock traditionally having no problems with combo and control, what exactly is this card supposed to be accomplishing?
Unfortunately for us, this card does exist, so if you happen to be playing control against warlock you're practically fucked when this card gets played, regardless of the timescale. The only thing that saves you from pulling your hair out against this trash pile of shit is that theorectically Sir Finley, Sea Guide should be able to save your cards from being burnt.
The only other justification I can think of is that its created solely to prevent the bs scenario curselock brings to the table, and that is camping. Basically this card discourages and even outright prevents it from happening. So why print problematic cards that require even more problematic band-aids for? Just admit that the curse idea is shit and let it be. I mean, they are more than willing to let felock get shafted, but not curselock apparently.
At least Im convinced this card is nothing more than a tech card, and a really bad one at that, so it'll likely never see play. But like Glide itself, all we are asking is just 'but why'
I hate everyone who designed and green-lit this card. It just cements the fact in my mind that nobody at the HS team understands what they are doing
This ain't no place for a hero
Looks good for defensive warlock decks, very strong against slower decks because when played on tur 4 it will destroy any 7 or higher cost cards in your opponents hand. This seems very good. But still, lets not overvalue this effect, because cards like this often get "overhyped", just look at Glide. Also Sir Finley, Sea Guide exists and hardcounters Immolate.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.