New Druid Spell - Natural Causes
Submitted 2 years, 5 months ago by
Arthas
A new Common Druid Spell, Natural Causes, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Common Druid Spell, Natural Causes, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Murder at Castle Nathria
Head on over to our dedicated guide for Murder at Castle Nathria!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Some of the preview art of to be revealed cards hint at further treant support. I kind of like the archetype so maybe it'll be enough to make it viable. Card is okay but not broken. Can go face and combines two 1-mana effects in a 2-mana card. So probably too fair for modern hearthstone.
Its a good card because it covers where druids tend to be weak at, and that's early game removal and early game tempo.
The problem is whether druids can offer enough deck slots to fit this in and still go ahead with their game plan and then there's also the issue with most ramp decks not even bothering to mulligan for this card unless Irondeep Trogg becomes meta again.
Its a meta dependent card for druid, in my opinion. Because sometimes druids just ignore early game for ramp and play to win. But sometimes there's just cards you cant ignore without dying.
Freebooter without a conditional effect, this is just a solid card in both aggressive and ramping decks. Very significant as an early game roadblock.
Hey, you heard about that Mario guy?
Nice early removal for druid ! Good card!
Challenge me ... when you're ready to duel a god!
Remember Living Roots? This is it now.
What's the most powerful card in Hearthstone?
A credit card.
TOKEN DRUID FTW!!!!!!!!!!!!
Pretty solid tempo play for Druid. It's like that one pirate except unconditional.
I tried having fun once.
It was awful.
More Token Druid, huh? 2 damage ping plus a 2/2 doesn't sound bad.
I think this spell will probably see play in a more aggressive token druid where they want to swarm the board early. It's simple but decent
TREMBLE before.... the most legendary dragon that ever existed!
Nature spell for Topior the Shrubbagazzor: check, can damage face: check, summons a token: check. Alright, this will see play in all the token druid decks, but also all decks that run Topior the Shrubbagazzor.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Everything a Druid could ask for on turn 2. It fits in every possible Druid deck in Standard, so 4 stars.
Druid always struggle with removal, and as this also give you a board presence, it is a great tempo play!
Struggle with Heroic Galakrond's Awakening? I got your back :
Solid removal card, with a token on top of it. Might see play.
This is Living Roots big brother. I think that with all the tokens that a druid can summon, probably he will the best to see the infusion mechanic fully working