New Neutral Minion - Stoneborn General
Submitted 2 years, 5 months ago by
Arthas
A new Common Neutral Minion, Stoneborn General, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Common Neutral Minion, Stoneborn General, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Murder at Castle Nathria
Head on over to our dedicated guide for Murder at Castle Nathria!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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So that's the big deathrattle that druid is supposed to play?
In a universe without Guff, I wouldn't even consider it but with 20 mana, it's at least worth a little experimentation.
Winner winner chicken dinner
Great for both deathrattle and big-minion archetypes alike. Yes 10 mana seems like a lot, but there have been quite a few 10-mana cards that worked just fine, even in classes other than Druid. The thing they have in common is immediate board impact, and this guy has it twice. I think it's bound to see some play in competitive decks, so 4 stars.
We can all see the deathrattle manipulators (Priest and Rogue, looking at you) really abusing this nasty sucker. Even in Paladin with Cavalry Horn this would really suck for your opponent if they don't have an answer for it. That's potentially 16 damage to your side of the board on minions you probably don't want to lose.
Massive boost for Druid and other Big decks.
I tried having fun once.
It was awful.
A deathrattle card that's so slow a turtle on amazon would complete its delivery before this card even sees play nevermind do anything useful.
Practically designed for druid, because no other decks can ever expect to play a 10 mana card and feel good about it. Unless there's a way to cheat it, its useless.
Love this for my Deathrattle Druid. Also could be cheated out cheap with Sesselie of the Fae Court. Or if you have the Druid Location in play you can activate this instantly after playing it.
Pretty good!
Challenge me ... when you're ready to duel a god!
It reminds me of Scrapyard Colossus, very powerful card for deathrattles and big synergy
I doubt there's much that can survive 16 damage, so this seems good for say removing a big taunt for lethal, or just killing a big threat so you can survive.
Druid can easily cheat this out early, or even copy it with something like Kael'thas Sinstrider and Oracle of Elune. The stickiness makes it a nightmare to deal with. Even priest would need to silence the board with Shard of the Naaru before clearing, or do something highly unoptimal like 2x Shadow Word: Ruin. Yikes!
Damn, is this enough to make Deathrattle Rogue viable?
Seems Hella BIG (read slow)
Struggle with Heroic Galakrond's Awakening? I got your back :
Arguably better than the 7/7 Taunt all the way back in Ashes of Outlands
Hey, you heard about that Mario guy?
Very nice card, specially for Big Druid. At the very least, it'll be played in that deck archetype.
Seems good in deathrattle decks, a big body with immediate impact is pretty good.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.