New Mage Minion - Suspicious Alchemist
Submitted 2 years, 3 months ago by
Arthas
A new Rare Mage Minion, Suspicious Alchemist, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Rare Mage Minion, Suspicious Alchemist, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Murder at Castle Nathria
Head on over to our dedicated guide for Murder at Castle Nathria!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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So the Suspicious Usher got a friend. Wonder if we'll see more suspicious cards with this mechanic, discover a weapon for Warrior for example.
Traditionally cards that give opponent stuff tend to be shit, and that's what this is: quite trash honestly.
Its not really difficult to guess what your opponent has taken, unless he's really cheeky and picks a useless card, in which case he now has a useless spell so all's fair I guess.
I just dont see mage ever playing this card. They're rarely running out of stuff to do, so what niche does this serve other than taking up space?
Ok card for 1 Mana - sure your opponent could get a card too but i think this isn't that bad ... could see play.
Challenge me ... when you're ready to duel a god!
Unless it's something like Wildfire which is useless to most opponents, but overall yeah don't think you want to give opponents fireballs.
If you are running something like this, you probably couldn't care less if your opponent grabs a copy of the card you discovered.
I feel like this is bad. You don't want to give your opponent a free spell for no reason.
I tried having fun once.
It was awful.
First there was Suspicious Usher, now there's this. How many of these suspicious cards are we getting? One for each class? I'm not sure it would be that hard for your opponent to guess what you picked, so this might not be that great.
Most mage spells are so good, you'll most likely be able to choose any one that is offered and still "trick" your opponent into choosing the wrong spell. Playing this minion on turn 1 will be the best way to trick your opponent though coz they won't know what archetype you're playing yet.
TREMBLE before.... the most legendary dragon that ever existed!
Seems like they are handing out these suspicious minions because they feel bad about having to nerf Pandaren Importer (as they should). This is actually better than the panda for Mages -- I feel like the other suspicious classes got a bit shafted. I'm not fond of the constant guessing games we're going to have to sit through for the next year and a half, but I still have to give this 4 stars.
This seems pretty good to me. Worst case scenario they correctly guess, and you will know which spell they have so you can play around it. I think this will see play.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
For (1) mana - I'm so glad there is at least a draw back to it.
Side effects may include feeling totally fine! Don't even worry about it.
Struggle with Heroic Galakrond's Awakening? I got your back :
I think the best way to use the suspicious minions is to select the least logic option in order to deny your opponent of a free card
Unlike Legendaries, there's a lot of generically good Mage spells. Could work in your favor when all three options are good for you, but that only makes it worse when they do guess correctly.
Hey, you heard about that Mario guy?
Time for some mind games!