Just My Card Type - Card Design Competition Discussion Thread
Submitted 2 years, 5 months ago by
ShadowsOfSense
Competition Theme: Just My Card Type
Sometimes a card just isn't the right one for a situation. If only it were a different card type...
- You must create a card that can change itself or another card into one of a different card type
- Remornia, Living Blade is a fantastic example, but something like Cannonmaster Smythe would also count!
MrRhapsody has seen our new Living Blade and wants to make sure we all get a taste of that transformative power!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
- Submission Phase: Starts on Mon, Jul 18 17:00 EDT (GMT -0400). Runs until Sat, Jul 23 17:00 EDT (GMT -0400)
- Voting Phase: Starts on Sat, Jul 23 17:00 EDT (GMT -0400). Runs until Sun, Jul 24 16:00 EDT (GMT -0400)
- Finalist Phase: Starts on Sun, Jul 24 17:00 EDT (GMT -0400). Runs until Mon, Jul 25 17:00 EDT (GMT -0400)
- Winner Selected: After finalist voting concludes and we validate votes.
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Competition Theme: Just My Card Type
Sometimes a card just isn't the right one for a situation. If only it were a different card type...
MrRhapsody has seen our new Living Blade and wants to make sure we all get a taste of that transformative power!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Welcome to the site!
When I heard about the prompt, I challenged the idea of creating a weapon that could become a location, because it didn't really make much sense to me. This is my attempt at it: the Sword of Sargeras is legitimately a (gigantic) weapon and a place in WoW, having been driven into the planet by the mad Titan himself.
The Legendary dragon on the location looks, awful, by the way. Hopefully we'll see a legit one soon-ish so Hearthcards can fix that.
@linkblade91
Unconditional deck thinking?
Ok
This is Petting Zoo for the Rogue, by way of the Spider from Sticky Situation. Infusing it allows you to double down on the effect, after a delay. Not sure if that's worth it or not, when you can just have the first wave of Spiders immediately :/ I'll have to think about it some more.
Edit: I also made a 3-mana version that's less akin to Petting Zoo and more like Occult Conjurer. Probably needs to cost 4, too, but I'll leave it at 3 so people can readily tell the difference in their feedback and whatnot.
Let's get shifty! (no no, not like that)
Millhouse the Great can give you some longer lasting board impact from your spells by making them into minions, though something you'll have to watch out for is that sometimes you might get a minion/spell combination that doesn't work particularly well together. If a targeted spell changed into a minion with a targeted Battlecry, both of those effects will have the same target.
Brutus the Strongarm is incredibly strong and can hold basically anything of any size, so he can grab your minions and smack your opponent with them. Now that Remornia, Living Blade is a thing, we have a precedence for how an effect like this would work. Beside Brutus is an example of what would happen if you equip Frothing Berserker as a weapon (part of your crazy Whirlwind strategy). Most keywords like Taunt, Divine Shield, or Stealth don't do anything on a weapon since the effect is applied to the weapon and not your hero.
This is a very difficult prompt, holy smokes.
Here's my first take on it, which I'm not even sure if it counts.
You basically split the minion into a vanilla minion and a spell. For instance, Novice Engineer would look like this:
Of course, there are a few things to clarify:
I like the effect on paper, but maybe it's too dangerous and I should try something safer, dunno.
EDIT: Maybe Warlock would be a good fit too, since he can benefit from removing bad Battlecries from their minions. Flavor would also work, as extracting a minion's soul seems very Warlock-y.
I'll have a better idea on the balance after thinking about it some more, but holy shit is this a cool idea. My Spider spell is so lame by comparison :/
Just a simple one for this week, there's some more complex versions in store, but I would like some feedback on this first.
Do you also like Elden Ring? Then you should check out my Elden Ring inspired Duels Heroes!
Here's a very cool idea. Proper balance is impossible though, so tomorrow I'll try to get a second idea as well. It might still work since it's mutually exclusive with other Deathrattle triggering cards.
Is it obvious enough that it doesn't actually summon the location?
This is a really neat idea, I like it.
You're right that it fits warlock as well as shaman. Considering the theming is right, the different classes are able to use it in different ways, and it would fit both classes individually, I'd consider making it a multiclass card.
Early feedback
This is really cool conceptually.
I definitely think the way costs should be split should be a half-and-half type of situation since vanilla bodies do not particularly good to play, nor are they generally that useful. In the case of your Shudderwock example, you'd have a 1-mana Shudderwock Battlecry in hand and a vanilla 8 mana 6/6, and you can see how playing the body isn't too great. I think it makes the most sense if the body rounds down and the Spirit rounds up, so that Shudderwock in this example would be a vanilla 4 mana 6/6, and then a 5 mana spell. In my mind, the Battlecry itself is generally more important and meaningful than the body.
Please help me. Battlecry minion that removes friendly location and turns the hero power into this location. I don't understand how to write the text of the card.
Or is it a bad idea anyway?
So you want your Hero Power to be replaced with the effect of the location? Like if you destroyed Nightcloak Sanctum, the Mage's Hero Power becomes "Freeze a minion. Summon a 2/2 Volatile Skeleton"? That's pretty cool, but Hero Powers are not cards, so I don't think that would satisfy the prompt.
Edit: A Legendary with something like "Battlecry: Destroy a friendly location to replace your Hero Power with its effects" could be cool and powerful, but again I don't believe that would work for this particular competition.
Yes, a legendary. By the way, if you open the cards database on this site, then there is a hero power in the filter for choosing the cards type. But anyway... does my card meet the conditions?
Ve'nari is a broker. Just like an Artificer Xy'mox.
I prefer Millhouse over Brutus, but he has some problems with interaction. What if transformed minion already has its own battlecry?
…continue with a Shudderwock example. I think it should sepate him into 6 mana 6/6 vanilla minion and other manacost (3) goes into the cost of a spell.
Change of plans. I'm sticking with my crime scene idea a little longer. This should make more sense:
To clarify: the card keeps its original cost when transformed.
Edit: Just checked the site out on my laptop for the first time. I had no clue my images were so obnoxiously large. They're all scaled down to fit the screen on mobile, so I'll make sure to keep that in mind in the future.
New version according to feedback.
Shaman will use this to cheat out Battlecries, while Warlock will be able to play oversized minions without their negative effects for a discounted cost.
Since the body is more important for Warlock and the soul is more important for Shaman, I've decided both cards will be half the cost of the original card rounded up. Even if you end up losing 1 Mana, the end result will be pretty strong in general. For example, a card as mediocre as Frostwolf Warlord will generate a 4/4 and a potentially big buff for 3 Mana.
Still not sure if it works better as pure Shaman or as a dual card. At the end of the day, the more classes it has, the more difficult it is to balance. Also, I liked the previous art and name better lol
Feedback:
Heart of the Swarm is also cool, even if you think little about it. I mean, turning spells into locations is something that makes a lot of sense, and it ties very well into Rogue's themes in this expansion. I prefer the 3 Mana version because of the reason R stated.
Millhouse the Great is also very solid, but I prefer the flashiness of the other one.
Also, I'm curious about the more complex cards you haven't posted.
As for your card, I really like the idea and I think it should count (the prompt is difficult enough, so I'd say HPs can count as cards). The main issue with it is that the art seems to be a screenshot from WoW, which doesn't look great.
We used to have a fair amount of people who did that, so I just learned to ignore it lol. Thank you for scaling them down.
Unfortunately for you, I agree with Link in that transforming something into a Hero Power does not count for the prompt.
I understand the point you're trying to make with your argument that Hero Powers are found in the card database, but Hero Powers are not true cards. They are treated as cards in the game's internal files, but they're entirely their own thing in practice.
In something like a "name a card" game thread, I think using Hero Powers is perfectly fine since the environment is incredibly relaxed with no competition, and it's just supposed to be a fun little community mini-game. In a WCDC however, there is a competitive environment (a mostly casual and lighthearted one, but still competitive nonetheless) with official rules and moderation, and therefore I think this clarification that Hero Powers are not cards is quite important to make.
And of course, don't forget to include Tomb Crawler in your submission.
Brutus the Strongarm has a very unique interaction, which makes it a much better card in my eyes. I got scared by the possibilities of its effect for a second, but making the deathrattle revert the battlecry was a very good call.
It would probably work fine as an Epic, but I understand you made it a Legendary so it doesn't draw itself. Since it's a Legendary I actually think it could round their costs down and maybe even be a 3-Cost to make it worthwhile, since you won't always draw the exact minion you want. It is difficult to make a deck with limited battlecry minions, since they are very common.
Edit: Oops. Misunderstood what "one turn cooldown" meant.
I don't know if I'm truly happy with Heart of the Swarm, so I made another card; let me know which one you prefer:
Light of the Ancestors brings back your fallen comrades to take up arms...in the form of ghost weapons, that is. I included what is arguably the best currently-existing example, Hammer of the Naaru. Gameplay would probably be Combo-esque, gathering up your weapons before playing this, dropping them all and going face. Charge seemed better because weapons tend not to be very large stat-wise; Rush would be rather weak in this instance.
Might have been cool in Shaman but didn't see art I liked. Probably busted in Warrior, so I went where the art took me and picked Paladin.
Feedback:
Wailor - I like both versions: the dual class card is inherently more flashy, but the Shaman-only iteration is really cool too whilst being easier to balance and find a home for. You're getting a 5 from me either way :)
AeroJulwin - That seems pretty strong, but it also flies in the face of the Deathrattle synergies the Rogue has received so maybe it balances out? You could no longer rely on Snowfall Graveyard to immediately double up on the Naval Mine damage, for example. With the cooldown between uses, it would also be inherently slower. Ultimately I wonder if Naval Mine is a bad example to use: the Mine is fast and bursty, while Murder Most Foul could be truly beneficial for big Deathrattles you can't easily proc again and again. I like where this is going, though.
MrRhapsody - Any location with a huge Durability, if it was truly impactful and warranted an answer, would eventually be sniped by the new Demolition Renovator. It's a solid card with a potent effect, but putting that big Durability in one's "power budget" when the counter is readily available concerns me. Although I suppose people still run Lightforged Cariel despite the existence of Rustrot Viper. This is a roundabout way of saying "I like it" and "it should be fine" lol.
Demonxz95 - Brutus is really cool; go with him. The Deathrattle is the answer to the problem of a giant game-ending weapon, so well done there.
Ok, I lowered the durability to 5, the reason I choose to go for 10 initially was because of the Turtle's Health, and since locations have a 1 turn cooldown before you could use them again, I tought you be fine as it is, but since most people didn't agree with me, I toned it down. And here's more complex version I talked about, I don't plan to submmit it, but feel free to share your toughts about it. And now, the feedback.
Linkblade: The card in general is cool, but the flavour is quite week. It really makes no sense that a Paladin is bringing weapons to life, Shaman or Warrior would make a lot more sense as you stated, here's some art I found that could fit their respective flavours.
the anvin's art is meant to represent the idea of a magical smith/ anvil who make weapons alive, the others are the same, expect that the weapon animation comes from an arcanist of some sort.
Wailor: Both look awesome, but I like art of the pure shaman one more, so I would go for it. Just be sure to give more proper explanation of the effect on the description.
AeroJulwin: Awesome card! I would like it more if it only transformed minions, but it makes sence as it is too, since founding the crime weapon could also build a crime scene up.
R: Such an cool idea, but alas it doesn't fit the theme, maybe I should've included hero powers when I suggested the theme, but now it is too late, so I suggest you to make another card, since I don't really know how to adapt the current one to fit the prompt.
Demonx95: Brutus is better for sure, I think it's good to go. My only complain is that I found those class icons watermarks ugly, not a real problem for sure, just thinking loud here.
Do you also like Elden Ring? Then you should check out my Elden Ring inspired Duels Heroes!
how about this, can anyone give some advice :D
My idea is 4 different card types that go up in stats as they switch. Minion dies switches to weapon gains +1/1 of every stat including mana. Though the only one you have to pay mana for after the 1/1 is the Particle Blast. It keeps going until it hits 10.
I guess this isn't really within the rules I will have to change the text to transform instead.
The world will know doom.
edit: deleted after feedback. Indeed misinterpretated...let's keep it to it was still early....yawn..
Hmm, 2nd try in this whole card creation. Hopefully I understood the conditions right. If not please let me know.
I'm not online it's just your imagination
The location version feels a little forced because it suddenly uses the Boom Bots' effect instead of the Boom Sugars' and its requirement seems pretty difficult to achieve because it's very reliant on RNG.
There's also some technical issues: The Boomship already exists. There shouldn't be two cards with the same name/art. So you should probably find some new art. You're also misunderstanding the Colossal keyword. The limbs should be attached to the main body. The Boom Sugars aren't: they are separate minions.
Overal I think the minion and hero are quite strong, since you only have to pay once. And I know I'm being quite harsh here, but I don't really see why this specific card is an infinite loop. It has so much going on already.
I know it's cool to use as many card types as possible, but it's incredibly difficult to make that work. The growth effect you're going for is pretty interesting, but I recommend to keep the Health/Durability at 1 and use the phrasing "Transform into a Particle (insert next stage here) with permanent +1 Attack." (or +1 damage). That way the growth aspect is far clearer and it changes the text so it transforms like you suggested. Of course, the location wouldn't fit in with this, so you'd either need to remove it or give it a damaging effect.
I still think it's a little complex, mainly because not everything is consistent, but this could be a pretty cool card with the right changes.
EDIT: Something I missed earlier is that all the cards should probably return to your hand after transforming. First of all because infinite card generation is quite valuable and the powerful spell would be worth it. But also because the fact that only the spell does so is again inconsistent with the rest of the chain. These inconsistencies make this card a bit confusing for someone who briefly reads over it.
Now for the card itself (because feedback is always valuable for learning card creation): Flavorwise, I don't really get why a butterfly would transform into a totem that depicts a bird-dragon-ish creature.
Also, as far as balance goes, the Totem probably shouldn't have any attack. First of all because most Totems don't and also because your card is very strong. Even at 0 Attack I still think this would be a pretty impactful card.
I quite like this card idea in general.
Welcome aboard. If you ever have any questions, then feel free to ask me or anyone else here and we'll be sure to answer them. I'm always able to help people new to the hobby of card creating. Just be prepared to lose a bit of free time (lol).
Your card unfortunately falls into a pitfall that lots of new creators fall into, which is making everything overcomplicated without a goal to it. The card has a lot of tokens and all of those tokens do too many things. The card in general actually just does way too much.
There's more problems to it though. Your card isn't valid for the comp since that's not how hero transformations work. The minion is already on the board, and if it's transforming to replace your hero, it won't transform into a card, but instead into just the hero itself. In this case, the text on the hero won't be on the hero card (because there wouldn't be a card), but instead on the Hero Power.
The card unfortunately also has a lot of logistical problems as well. Namely the fact that it has the same artwork (and unmistakably similar name) as The Boomship, and in the same set as that card no less. Speaking of the set, your card can't use Honorable Kill or Colossal as these mechanics didn't exist yet in The Boomsday, and are also set exclusive mechanics from different years. Locations also didn't exist yet either. Honorable Kill on an effect with random damage should also be avoided as its very unfun and unreliable. Actually, random damage in general shouldn't be used either, as Team 5 themselves have stepped away from this because they realized that it's a terrible mechanic that isn't fun for anyone involved. It's why Lightning Storm was buffed to always deal 3 damage when it was put into Core. Increasing the Durability on the card seems to be almost impossible without absurd luck.
As a Rogue card that interacts with Secrets, there's also a big problem in that there won't be a way to use the hero card's ability at some point in its Standard existence. Once Year of the Mammoth would rotate, the card would exist in a Standard rotation without any Rogue Secrets, rendering the ability of the hero card completely impossible to achieve outside of getting lucky with burgles (and if the hero card ability was applied to the Hero Power which it should be in this case, then that would only make matters worse). This is quite unfortunately, a very common problem with new card creators when making Rogue cards that interact with Secrets, and also an extremely important one to avoid.
This may seem harsh, but don't let that discourage you. It's perfectly normal for people making cards for the first time to make mistakes like this, and there will always be people around to point out the mistakes and how to avoid them later. Once you start designing cards more, you'll understand how Hearthstone card design works a little bit better and you'll be on your way to making some great projects! We're a welcoming community of people who will try to help you wherever possible.
Welcome. I haven't seen you around here either, so I'll be glad to help you out as well.
What I said to Adamsleungcn about new creators making cards that are too complicated also applies to this card as well. I think there's too much going on here to make a cohesive card. Unfortunately what you said about the card not fitting the rules by virtue of not being a strict transformation applies here.
I think the "and destroy this weapon/location" text is a bit unnecessary. Since Particle Blade destroys itself after attacking, it could just not have that text and instead have 1 Durability. Even if you can buff its Durability, this is very niche enough to the point where it won't matter in most game states. This also applies to the location I think even more so since there's currently no way to give a location more Durability. While we're on the topic of the location, I don't like the fact that it only has a conditional effect. It should always do something when used, and give you a bonus if you're holding an Elemental instead.
One other big problem I have with the card is that it's a 1-mana card that keeps infinitely giving you more and more, and I feel like that could easily become overpowered.
I've already submitted Spirit Tamer Thexor with a more explicative text (much more explicative than several recent cards lol), but I wanted to share with you this card I made for funsies some years ago:
She's supposed to synergize with Khadgar. If I made it today, I'd definetly make it cheaper and with better stats, like a 1 Mana 1/3 or a 3 Mana 3/4.
Anyways, some late feedback:
About the proposed changes for the original version, I think the Durability reduction is a good call, but it won't mean much most of the time (5 Durability means you need the game to last 10 turns in order to break the location). It's still a good change, as it will look more realistic.
I mostly agree with what Demonxz95 said: the card is too complex and has many tokens. I'd recommend trying to find the most important aspect of your card and trying to capitalize on it.
I think the card is a bit too complex in its current form, but I like the idea of it transforming back and forth between several types. I'd recommend sticking to just a card and 1 token for this particular case, like a minion that transforms into a location, and then goes back to being a minion.
Thank you for the feedback, although I became frustrated and submitted Heart of the Swarm.
Guess I'm not feelin' this one...
Hey bro, I read all your feedback, and I remake my card less complex.
Serin is Inspired by Siren, the monster in Greek Mythology.
Why Taunt and Secret?
- Siren seduces passing navigators with singing and sinks the ship, so does Serin put people in danger (Secret) with hair.
Why transform into location?
- If you are geting into the danger (Confused by Secret? ), you can't fight and deal any damage to Serin, until you solve all the problem with Serin's hair.
If I was supposed to can not hurt it, why it transforms into minion?
- emmmmm...Serin wants to fight...
PS. the Durability equal to the Health when Serin transform into location, so does it transform into minion. for example a 7/3 Serin transform into a location with 3 Durability.
Very good improvement over the previous version!
I initially thought it was inspired on Medusa rather than on the sirens, given her hair are snakes and she turns into a location (ie, a statue)
In any case, it has interesting mechanics and flavor. Impressive job for a first timer :)
However, may I still recommend removing the transformation back into a minion? The issue I see with it is that whenever she transforms back the Colossal +4 would trigger, effectively keeping your board full of Serin's Hair, which would make her very difficult to remove for any opponent that doesn't have a lot of removals that bypass Taunt (mainly decks that focus on board-presence).
Also, to stay in line with Hearthstones phrasing, after "Rush" there should be a dot rather than a comma.
Don't forget to submit something. There's less that 24 hours left!
I'd like to keep the transformation back into a minion, I think it's not easy to transform it back, but if you make it, you shuold be rewarded.
I make another location card, I think it is interesting.
This wouldn't count for the competition since it transforms into the same card type. And I think you should stick with Serin regardless. You're right that it's not easy to transform it back and it would be nice to see how well it will do in the comp.
Good luck to the finalists!
Congratulations to Wailor! I had a good feeling about that one :)
Congrats to Wailor! Loving it when a bold idea wins :)
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Thanks guys! I doubt this card will ever be made, though, as it would definetly be a pain to code (and to balance, as well)