New Hunter Spell - Wild Spirits
Submitted 2 years, 3 months ago by
Arthas
A new Epic Hunter Spell, Wild Spirits, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Epic Hunter Spell, Wild Spirits, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Murder at Castle Nathria
Head on over to our dedicated guide for Murder at Castle Nathria!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Between this and Spirit Poacher, I think that's all the wildseeds you need. The fact is that the wildseeds are all good, but their power level diminishes as more of them are played. You dont need two stags taking up space for 3 turns on your board, or two spirit foxes when one will do.
Still, this card is good. Two good minions for 3 mana, and at most you'll need to wait is two turns. Probably played in most hunters, for that reason alone.
Solid card I have to say. With a wildseed package, if you run all of them, you would probably only need one copy of this since it could coagulate your board set up and prevent you from playing other viable minions.
Summoning 2 decent minions for (3) mana is a steal, cheating their dormant state to go faster seems like a pretty cool perk!
Struggle with Heroic Galakrond's Awakening? I got your back :
At first I assumed it summoned only one Wildseed and thought this was trash, but two of them for just 3-mana? That's pretty powerful, not to mention the acceleration is strong as well..
I guess you're sad if you roll double stag and don't get full weapon value, but that seems like a rather small drawback in the grand scheme of things.
I tried having fun once.
It was awful.
If the wildseeds are good, then summoning two and removing a tick on the dormant counter should be great. I'm assuming they're at least decent, but I can't be bothered to hunt them down.
This is incredible. Cast this after Ara'lon to get the wildseeds even faster as well. This is pretty much a must-include in any hunter deck that runs a bunch of wildseeds, or if it's good enough it might even be stand-alone card that can be used in a lot of hunter decks, should the other wildseed cards not be worth it.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
I'd give it more than 5 stars if I could, because this is nuts even for a Wildseed card.
If you manage to cast this with the effect of Twinbow Terrorcoil the tempo gain is totally absurd. The best wild seed archetype card imho
Biggest reason why you run Wildseeds right here.
Hey, you heard about that Mario guy?
Very strong card, especially combined with the new Hunter Legendary. Sure to see play in most Hunter decks.