New Mage Spell - Frozen Touch

Submitted 2 years, 5 months ago by

A new Common Mage Spell, Frozen Touch, has been revealed!

Frozen Touch Card Image

Discuss this card below or head on over to the card page to give it a rating!


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  • Arthas's Avatar
    Robot Black Lotus 1265 5754 Posts Joined 03/10/2019
    Posted 2 years, 5 months ago

    A new Common Mage Spell, Frozen Touch, has been revealed!

    Frozen Touch Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Murder at Castle Nathria

    Head on over to our dedicated guide for Murder at Castle Nathria!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

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  • dapperdog's Avatar
    Dragon Scholar 1890 5610 Posts Joined 07/29/2019
    Posted 2 years, 5 months ago

    Its a good card. In fact its great. Basically its Fireball split into two parts, and if I was asked whether mage wants more fireballs I would reply yes.

    If you have a full board this card can potentially replicate itself twice, making it 9 damage for 6 mana.

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  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 5 months ago

    This looks incredibly strong, basically a self-replicating burn spell, kind of like Dragonbane Shot (except slower, but also more powerful)

    I tried having fun once.

    It was awful.

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  • GoddammitDontShootMe's Avatar
    Relaxed 2195 2055 Posts Joined 06/03/2019
    Posted 2 years, 5 months ago

    Like Ignite, except it doesn't grow, but you have it in your hand ready to go once you infuse it. Skeletons sound like the best way to do that.

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  • JackJimson's Avatar
    670 673 Posts Joined 11/19/2019
    Posted 2 years, 5 months ago

    Not a bad card, will likely see play. But I see it more as a 2 mana deal 3 card with an occasional upside.

    Depending on the deck, I find it hard to fulfill the condition consistently:

    1. This needs to be in your hand

    2. 3 friendly minions need to die while this is in your hand

    3. You do not find yourself in a situation where you need 3 damage immediately (in other words, be in a situation that you can afford to hold onto this for the secondary effect).

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  • LazyKid's Avatar
    465 82 Posts Joined 01/18/2020
    Posted 2 years, 5 months ago

    Really good card, especially if skeletons are meta fortunately for this card even if they suck this card is a decent spell. Secret mage in wild ran fireball as a finisher until the deck went under so I’d imagine if nothing else mech mage wouldn’t mind this either as a finisher either especially thanks to its added flexibility. Worst case scenario this is a decent discover pick

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  • edennnnnn's Avatar
    325 108 Posts Joined 11/16/2020
    Posted 2 years, 5 months ago

    how many minions can a mage get going tho.

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  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 2 years, 5 months ago

    I want to really love this card.  Relying on minions to die with it in hand is going to be the challenge to getting an "infinite" number of them. 

    1
  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 2 years, 5 months ago

    2 mana deal 3 damage is good enough, and the frost spell-school gives it synergy with all the frost cards from the Barrens mini-set. Most of the time the Infuse is probably not going to trigger, but still. 2 mana deal 3 is still good.

    RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.

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  • Caro's Avatar
    Draconic Rager 2225 2544 Posts Joined 03/12/2020
    Posted 2 years, 5 months ago

    This could be good, and seems fair with the Infuse(3) but if this card doesn't see play, it's coz the Infuse cost is too high.

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  • Horus's Avatar
    Detective Pikachu 2575 3348 Posts Joined 05/29/2019
    Posted 2 years, 5 months ago

    Flexible and useful ; this should see loads of play

    Struggle with Heroic Galakrond's Awakening? I got your back : 

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  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 2 years, 5 months ago

    A minion-based deck with more removal than you can shake a stick at? Yes, please. This is a 5-star card because it lessens the skeleton deck's reliance on card draw, which is a very big deal.

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  • Geno9999's Avatar
    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 2 years, 4 months ago

    I'd be surprised that Mage doesn't find a deck to run this, seems especially good in Skeleton Mage with all the generated tokens.

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  • SilverWolf's Avatar
    Tauren Chieftain Addict 990 1085 Posts Joined 04/01/2019
    Posted 2 years, 4 months ago

    Very powerful with the skeletons and other summon tokens effects, for a constant infusion chain

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  • Draketh's Avatar
    Darkmaster 1570 1395 Posts Joined 04/02/2019
    Posted 2 years, 4 months ago

    Look at you, Frostbolt. You're all grown up now!

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