New Warlock Location - Vile Library
Submitted 2 years, 5 months ago by
Arthas
A new Rare Warlock Location, Vile Library, has been revealed!
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A new Rare Warlock Location, Vile Library, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Murder at Castle Nathria
Head on over to our dedicated guide for Murder at Castle Nathria!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Seems pretty potent. You can set it up on 2 and then use Fiendish Circle or something of the sort for a large buff.
The problem is that just jamming stats onto one dude rarely works out (unless you're Priest). I also can't think of any minion in Warlock that would want to get buffed that much. They don't get many rush minions.
I tried having fun once.
It was awful.
The only problem I have with this card is the fact that you need to pay 2 mana to set it all up, and zoolock missing a turn might as well be death.
Perhaps it might see some play, simply because of synergy, but I wouldn't be too surprised if it never does. Buffing one minion is one thing, but requiring imps before it does anything useful? Too inconsistent for my taste.
I don't think you need to even set up all that much, since at a base level it's +1/+1. Giving a Flame Imp a +2/+2 buff on curve probably isn't the biggest thing in the world, but still seems like a decent play if that (now) 5/4 is going face.
Hey, you heard about that Mario guy?
I think in most cases you;d rather just develop another minion on board turn 2, Demonfire hasn't really been that great even back then with Voidwalker on 1.
Perhaps it will still see play, because of the imp synergy you'd probably just play it anyway. But I feel that really on the fringes. If I need to make space for other cards, I'd probably dump this one.
This location will see much play because i think Imp-Lock will be a very strong T1 Deck.
Challenge me ... when you're ready to duel a god!
Actually, is this random or targeted? First thought is targeted, but I'm not certain if repeat mean the same minion will get +1/+1 over and over, or if the buffs will be spread out. Maybe spread out is better, but giving something +7/+7 and hitting face with it can never be bad.
Because it's a location and takes up a minion slot on the board, it has anti-synergy with itself. What a wretched design flaw!
Still, the ability to buff your guy for no additional mana after you've summoned a bunch of imps ... well, that's pretty potent. About 4 stars potent, but I'm deducting a star for the weird design (also because imps don't seem that strong to me), so 3 stars with the potential to be 4 stars with more fel support later on.
Very strong with a board almost full of imps and a powerful finisher like Mr. Smite
Very strong card in implock, this will see play. Or almost fill board with Wicked Shipment and put the buff on a Mr. Smite.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
100% agreed, it seems like a counter-zoo synergy but meant to be added to a zoo-type brew, which makes it barely usable
Struggle with Heroic Galakrond's Awakening? I got your back :
Very easy to fill a board with imps and then buff up one of them, so I think this will be a staple in decks in the new Rafaam.