New Neutral Minion - Crystal Broker
Submitted 2 years, 1 month ago by
Arthas
A new Epic Neutral Minion, Crystal Broker, has been revealed!
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A new Epic Neutral Minion, Crystal Broker, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about March of the Lich King
Head on over to our dedicated guide for March of the Lich King!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Lack of text space strikes again
I tried having fun once.
It was awful.
a 3 mana 3/2 that REQUIRES you to wait to play it until you got 5 mana, otherwise it does nothing. And even on 5 mana, it summons a 3 drop. Honestly i dont know what kind a deck wants to include this. Aggro prefers something that can do anything immediately, midrange wants better stuff and Control deck don't want this anywhere near them.
This only seems decent in arena, because there it can be a good topdeck later into the game i guess?
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Worthless filler card in constructed.
I just dont understand what they're trying to accomplish with manathirst. Surely the whole point is to choose between playing a card now for a smaller effect or waiting for a larger effect. Cards like this is just unplayable without the manathirst so there's just no choice is there?
Put it in another way you're paying 3 mana to play a turn five 2+3 drop. If this is good enough then fine, but even aggro decks would stay clear of this one. The 10 manathirst might as well never exists, because most games dont even last all that long to begin with. Even control decks can't afford a brick in their hand for 10 turns.
This is a nice top deck later in the game...during an arena match. I would hate to draw this early game coz holding it in hand till turn 10 will be painful. I have a sneaky suspicious we'll see a lot of this card though, due to Manathirst gameplay achievements.
TREMBLE before.... the most legendary dragon that ever existed!
Well, 3-mana 3/2 is pretty terrible, so you can play it on 5 and get another 3-drop. Which might just end up getting killed quickly. I don't know if I would want to hold this all the way until 10 mana, and while there are a number of 8-cost cards that have taunt or rush, a bunch do nothing if their battlecry isn't triggered, so I'm not sure if this will be worth it.
In my experience, you can never count on random minion generation, and the pool of (3) drops isn't something I'd blindly tap into ; Minions that you want to play should be included in your decklist, not wishfully integrated through discovery and sheer luck ... also, the fact that it plain-out sucks on curve makes it slow and worthless ..
Struggle with Heroic Galakrond's Awakening? I got your back :
Evolve Shaman doesn't even want to run this, because it's not actually a Battlecry and comes online way too late.
Hey, you heard about that Mario guy?
Seems more of an Arena card to me, not sure where else it'd actually be useful.