Eighth Wonder of the World - Card Design Competition Discussion Thread
Submitted 1 year, 9 months ago by
Demonxz95
Competition Theme: Eighth Wonder of the World
We're setting our sights on some locations - ones that many would say are quite...legendary.
- You must make a Legendary location card.
Demonxz95 is on a global trek in search of a place of mystery, once said to be truly a legendary location. Help them find it!
As always, we can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
- Submission Phase: Starts on Mon, Feb 27 17:00 EST (GMT -0500). Runs until Sat, Mar 4 17:00 EST (GMT -0500)
- Voting Phase: Starts on Sat, Mar 4 17:00 EST (GMT -0500). Runs until Sun, Mar 5 16:00 EST (GMT -0500)
- Finalist Phase: Starts on Sun, Mar 5 17:00 EST (GMT -0500). Runs until Mon, Mar 6 17:00 EST (GMT -0500)
- Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
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Competition Theme: Eighth Wonder of the World
We're setting our sights on some locations - ones that many would say are quite...legendary.
Demonxz95 is on a global trek in search of a place of mystery, once said to be truly a legendary location. Help them find it!
As always, we can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Let the fires of the Phoenix Chamber revive you anew!
Not sure about the class, but I'm okay with it for now. Edit: Thank you Wailor for the Shaman suggestion.
I think flavor is quite important this time around. Picking an emblematic place for the Warcraft universe is surely a good way to go.
The Frozen Throne's effect is based on the fact that this place is what gives the Lich King his power to control the Scourge. Maybe it's a bit basic for such an iconic location, but I don't know. I know I made up the word "graveyard", but it's not something Blizzard hasn't made in the past.
Orgrimmar is actually a recycled idea that I ended up not submitting, but I wanted to bring it back.
Legendary locations time!
(I actually had to post these at a smaller size than I normally would to get them to all fit in one line)
Tree of Ardenweald is a flexible option for Druid with some long-term longevity. On its first turn, you can use the Refresh option to basically spend 1 mana (and 1 Durability) on it. Its first option can also be of good use to provide a free source of Spell Damage for them. Ardenweald is known for habiting "dream trees" and it's a perfect fit for the class.
The Guardian Monoliths is an entirely original thing, but I thought the way that I worked the card out overall merited bringing it up here. In a spell-menagerie Shaman, it's just a way to get more mileage out of your cards that ask for multiple spell schools and helps you cast spells easier.
Bastion Arch is an option for Priest to copy some spells while you control it. The first card is the way the card appears in the collection, in your hand, and in-play if you haven't cast any spells (and in the hypothetical world where it's a real card, the card database for Hearthstone websites). The second card is the way it appears after you've cast at least one spell while controlling it. In WoW, Bastion is the home of the Kyrians.
There's no escape from the Violet Hold!... Unless they need to make room for a new prisoner apparently.
@linkblade91 Is there any particular reason why The Phoenix Chamber doesn't simply let you choose the target? Nevermind, it's obviously against stacking the effect with its own summon.
haha Yep, totally intended balance check. Not a coincidence or oversight in my creative thinking...nope.
Actually it's because I wanted a location where position mattered; I created this card first but redesigned it after I realized its potential:
Stonetusk Boar OTK, ho!
I balanced this card around the effect generally being a worse Frost Nova, with the upside that it can disrupt spells. Summoning 2 Tentacles is meant to mimic the boss battle and give yourself more random targets for your opponent to accidentally send their minions into. Does this seem balanced and fun overall? It feels very thematic to me but I could see it being too annoying to play against (although Mass Hysteria is a similar effect and it's considered fine)
"Your dreams will fuel my army."
As I lie here in bed, it occurs to me that my idea is basically a Legendary version of the Death Knight's Construct Quarter, a card on the verge of being nerfed. It's a newer card and I've been away from Hearthstone for a bit, so I'm gonna give myself a break on that one, but still :(
Edit: Evidently I wasn't going to be able to sleep until I committed this new idea to paper. No one expects the Scarlet Inquisition!
Home of the Scarlet Crusade, the Monastery renews one's faith and zealotry to the cause. While it's one of the cheapest sources of (renewable) Divine Shield, this is balanced by the fact that it can only go to those who have lost their Divine Shield already.
So many good cards. My idea for now is kinda generic, more a placeholder till I find something inspired. Will write feedback later today.
I'll boop you
Feedback:
Scarlet Monastery isn't bad, but it's effect feels closer to a Common than to a Legendary (not a fan of the art, either).
My clear favorite, though, is Bastion Arch (even if there are a lot of Priest cards here). Its effect feels very legendary and works very well with the location mechanic. I could see you winning the comp with it (again).
Your card is pretty neat and I think it's balanced enough. I recommend writing a small piece of lore in the submission, as it's not as well known as other WoW locations, but it looks very cool and interesting.
Also, a quest pannel doesn't look very legendary, even if it fits the effect. I'd suggest swapping the art and name for something more grandious that also fits the effect, like a well-known library in the WoW lore or a time portal.
I was thinking about the Monastery again while eating lunch. I can buff it, and I can post older ideas I passed on:
Been feeling discouraged lately, not being happy with my ideas...this comp isn't helping >_>
Flavour might be off, but I found this place while researching for another Location themed contest. I didn't use it for that one but wanted to make something for the future.
Since colour can be hard to tell with Location's this is for Druid.
The Grove of Awakening is the portal the Wild Gods enter to return to to reality, so I thought a resurrection theme would work well. I've also linked it to Beasts as most of the Wild Gods appear to be Beasts — it might work better as any friendly minion?
I've costed it at 1 mana so that it can be played early or weaved into a turn, as it can only resurrect Beasts that have died while it was on the board. I had trouble finding a set to place it in — I've used Goblins vs Gnomes because Malorne (one of the Wild Gods) was printed in that set.
I'll do feedback very soon :)
Well there's only 2 entries so far and the competition is moving so slowly again. These discussion threads used to be so alive and now they're so barren, and attempts to revitalize them have done next to nothing. :(
But here's feedback.
Honestly The Phoenix Chamber as a whole feels more Warlock to me than anything else since only Warlock really does anything with destroying their own minions (the only exception to this would be two-sided board clears). Between the Paladin and Shaman versions, I prefer the Shaman version.
Scarlet Monastery (specifically the second version) is an admirable attempt at the "simple, but elegant" route. I almost feel like maybe limiting the second attack to minions is the way to go since Windfury in Paladin can become quite powerful with statbuffs.
Naxxramas is another simple, but elegant card. I like it a lot and it feels like a believable card. If it weren't for the fact that High Cultist Basaleph was printed so recently, I'd say it'd be super good to go.
I did already mention Nordrassil, the World Tree being a very fancy method of hard removal in Druid, but the fact that it's still hard removal in Druid and a pretty cost-efficient one at that might rub people the wrong way.
The Frozen Throne is a really cool card in design, but I do worry that its concept is slightly upstaged by The Scourge even if that card is UU and this one is runeless. It is still a really good design though.
Hey, I remember Orgrimmar. It's a good mechanic, and I like it.
Welcome to our WCDCs. I hope you enjoy your stay.
Ny'alotha is a card with a good concept. It's powerful, but it's also very slow which probably balances it out. However, you should change the watermark on it since locations would not exist for an extremely long time since Whispers of the Old Gods.
I think this is a really good concept and the way the effect on a location works with remembering the board and what you've played is some creative design space. I think limiting it to Beasts is definitely the right call. It prevents it from being too exploitable, while at the same time, more fun and probably easier to build around.
That said, you should use a different watermark. Locations still had an extremely long time to go after Goblins vs Gnomes before being implemented into the game.
2 durability would be plenty considering you won't be able to use it right away and will probably resummon the same Beast each time anyway. And 1 Mana still feels slightly inexpensive to me, since without the extra requirement this would most likely be a 4-Cost.
Late to the party due to RL stuff and successfully grinding Warlock to 1.000 wins before Discolock got nerfed (yay!), but I actually had a nice idea:
I'd very much like this to be neutral but I'd be open to change it if you think that would be better. Some late feedback would be very appreciated!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Feedback:
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
There actually isn't a lore connection. I don't know any WoW lore myself past what I learn from Hearthstone. I just remembered it from the RoS cinematic/solo adventure and thought it'd be really cool to use it for this prompt. Being a control card with a stat-reducing effect, it made sense to put it in Priest. My excuse here is that the watermark depicts the symbol of the Kirin Tor (also appeared in RoS), which would likely be an expansion centered around the Kirin Tor/Dalaran. These are very magical and mage-like, kind of creating a MotLK situation where every class gets Death Knight-themed cards. I could still change it to Mage. Should I?
Also, yes, affecting a Dormant minion is questionable. Although I don't think it's too unrealistic in this effect, so I figured I'd just wait and see what people thought about that.
Feedback: I like the effect and would like to see it stay Neutral, but it currently has the value of a class-card. It's a strong card that could see use in a variety of classes, even bypassing weaknesses (Druid, when will you stop being problematic?), so I think it should be a 4- or even 5-Cost to balance that out. Otherwise it works just fine as a 3-Cost if you put it in something like Hunter.
No, I don't think you should change the class. I'm still sceptical about the stat decrease though, maybe cut that and make it cheaper? The effect is still pretty strong in itself since you not only lock a minion out, but also a board space.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
I used 'they' instead of 'it' because I'm a dumb-dumb who wasn't paying attention.
On a more personal note, I want to apologize for being a whiny bitch a lot of the time :/ A. It's just a creative exercise, I shouldn't get mad for losing, and B. I shouldn't take my personal pain out on the group. I've been dealing with a lot, but that's a lame excuse - we all have stuff to deal with.
At this point, you have 24 hours left to submit.
Good luck to everyone in the voting
Naturally now that it's a day-late and a dollar-short, I think of a Legendary location I'm more happy with. I present to you: The Maelstrom!
I made it just now for a new class/expansion combo I've been working on; the idea is that minions are being pulled to their doom by the whirling vortex. So, the "closest" minions (the ones on the board) fall into the Maelstrom and die, then a minion is pulled from each hand onto the board, then a minion is pulled from each deck into one's respective hand.
Started the class+expansion just after Sunken City, but my motivation dried up until today...only now there's locations, Undead, dual minion types, and a whole 'nother class to consider D:
Looks very cool, especially after having read your explanation for the effect!
Good luck to everyone in the voting from me as well. My absolute favorite this week is Area 52.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Congratulations to Wailor!
Congrats to Wailor!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com