New Warrior Minion - Drum Soloist
Submitted 1 year, 8 months ago by
Arthas
A new Common Warrior Minion, Drum Soloist, has been revealed!
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A new Common Warrior Minion, Drum Soloist, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Festival of Legends
Head on over to our dedicated guide for Festival of Legends!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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(5) mana conditional 7/7 isn't bad, but doesn't seem nearly enough for Warriors to secure their spots back in Standard.
"Was I rushin' or was I dragon?"
Struggle with Heroic Galakrond's Awakening? I got your back :
There is no reason in hell why this couldn't gain +3/+3. Actually none. It's a soloist, so it's not a tempo card meaning it only goes into Control and Control does not care for a fucking 5-mana 7/7 with Rush. What are we clearing with this, Boulderfist Ogre?
I tried having fun once.
It was awful.
I guess this is a decent response to having your board wiped last turn. 7 attack would probably kill most things if you play this on turn 5 or 6, and the taunt ought to help you recover.
A good card...for control warrior.
Let's be real here. If you've lost board playing a midrange menagerie deck by turn 5 I think its light out regardless of how big or powerful this card is. The only good thing here is that it has baseline stats and taunt, which mitigate the conditions somewhat.
It'll see play, but I reckon its best use is likely in a slower warrior deck that doesn't play for board all that often. Its bizarre how this is the only good dragon around that mana range and yet curves perfectly from voone - a minion that needs to die for this to gain maximum value.
5 mana 7/7 with rush. Also requires nothing on board despite the fact that this fits best in a managerie/taunt package... This feel like soooo many layers of anti-synergy.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Honestly only good in Taunt Taunt TAUNT Warrior, but seriously why does Blizzard keep giving Warrior so many bad conditional taunt minions?
Hey, you heard about that Mario guy?