New Rogue Minion - Rhyme Spinner
Submitted 1 year, 9 months ago by
Arthas
A new Rare Rogue Minion, Rhyme Spinner, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Rare Rogue Minion, Rhyme Spinner, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Festival of Legends
Head on over to our dedicated guide for Festival of Legends!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Pretty strong as long as you can jam a sizeable amount of Combo cards into your deck and I'm pretty sure you can. A lot of card draw is combo-based so this just makes sense to throw in. BAsically just new Gnoll except it isn't complete bullshit.
I tried having fun once.
It was awful.
This should be good as long as Rogue has enough combo cards after rotation. Would be easier to judge if I knew what core cards would still be with us.
I dont think there's enough combo cards to make this worth the pain of building around it.
Perhaps Whirlkick Master is back in core, which will absolutely be an engine for a certain tempo combo rogue deck. This card being in there would simply be a no brainer.
But in absence of such a card, (and arguably even with it) I have definitely doubts ever seeing rogue dropping draka or Sinstone Graveyard, so this card might simply be redundant.
Thanks to Disc Jockey and all the bounce cards in rogue, i think this will be quite a strong card. I think this will see a bunch of play, especially thanks to this having a immediate impact on the board thanks to rush.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
I think this is good, but I don't quite think a pure Miracle direction is the way to go with this. No, this is a big threat in a Tempo Rogue deck, one that synergizes best with Breakdance since it gives you a big body and effectively a one-turn Windfury for trades while setting up for an even bigger Spinner in a future turn.
Hey, you heard about that Mario guy?
Kinda seems un-inspired in terms of design - pretty generic - but who knows, it might see play
Struggle with Heroic Galakrond's Awakening? I got your back :