Yet another inconsistency
Submitted 5 years, 4 months ago by
Nuagoo
EDIT: Apparently Wild Pyromancer reads 'cast', whereasUnseen Saboteur reads 'play'. Personally, I never thought there was a differnce
#NOTASALTTHREAD (I won)
I was playing a tweaked Control Shaman against the new fashion style priest (Heal/OTK etc).
I played Unseen Saboteur against him, when he had a 3/1 Wild Pyromancer in play.
Notea that the former says that you force YOUR OPPPONENT to play a spell, whereas WP says 'After YOU PLAY' a spell (...)
I know that this interaction is 1) rather rare 2) as intended (I assume)
BUT:
The wording is not correctly reflecting the outcome and if I'd been a new player I would be confused. So please change, I guess? XD
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EDIT: Apparently Wild Pyromancer reads 'cast', whereasUnseen Saboteur reads 'play'. Personally, I never thought there was a differnce
#NOTASALTTHREAD (I won)
I was playing a tweaked Control Shaman against the new fashion style priest (Heal/OTK etc).
I played Unseen Saboteur against him, when he had a 3/1 Wild Pyromancer in play.
Notea that the former says that you force YOUR OPPPONENT to play a spell, whereas WP says 'After YOU PLAY' a spell (...)
I know that this interaction is 1) rather rare 2) as intended (I assume)
BUT:
The wording is not correctly reflecting the outcome and if I'd been a new player I would be confused. So please change, I guess? XD
I see no inconsistency here to be honest, the minion forces your opponent to play a spell, so, for wild pyro the requirement is met, the player played a spell and is ability is triggered.
It's about the condition WHO casts the spell. US specifically states that it is your opponent. Hence, Pyro should proc.
However this is in line with other inconsistencies like Yogg causing you overload etc.
Pretty sure they don't really care about phrasing at this point...
Plus (as far as I know) ,it was never explicitely stated that these effects proc like secrets do (only on your turn)
So what happened? Did the pyromancer trigger or not?
I can't infer from your post if this did happen or not.
I'm sorry for the confusion (as is Blizzard I suppose ^^), it didn't trigger.
See edit in first post (don't know if this is the reason but it is interesting to know nontheless IF this is supposed to be a game mechanic)
I imagine that many of the triggers on minions check to see the game state to see if they can trigger or not first (an invisible requirement) then check to see if their main requirement is met. In this case the Pyromancer "turns off" or is unable to trigger on the opponents turn because in a typical situation it isn't possible for you to cast a spell on your opponents turn. This is a rare case so it was overlooked. That is the impression I get however it could have been a more intentional decision.
Chaos, Panic, and Disorder, My work here is done.
Welcome to the thunder-dome bitch!
Do you have a screenshot? No idea what you're talking about.
Gosh dang it, cards bad.