Dual-class arena best classes and combinations
Submitted 5 years, 2 months ago by
Ethardoth
Hello everyone,
I was wandering what is your opinion and experience on the first and second class pick in new arena. Which choices in vacuum seem to be the best to you for those picks? Also, did you find some classes to be especially synergistic?
Maybe there is a good source for this that you use as a guideline?
I played too little to conclude anything.
Thanks!
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Hello everyone,
I was wandering what is your opinion and experience on the first and second class pick in new arena. Which choices in vacuum seem to be the best to you for those picks? Also, did you find some classes to be especially synergistic?
Maybe there is a good source for this that you use as a guideline?
I played too little to conclude anything.
Thanks!
Ideally leave heroes with good hero powers for 2nd pick (rogue, mage, paladin, druid) and generally draft for tempo/curve.
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Guldan+rexxar got me to 12 wins
Reno Jackson
Kazakus
My faves!
You can beat me but I will still yeet your skeet
Got 12 wins with Shaman/Warlock. Ran into another one at 10/1.
Meet a lot of Warrior/Mage and Priest/Mage at higher ranks, so I guess that works well.
Thanks guys, the info helped! Got consecutive 12-0 and 11-3 with Pala-Mage. Both times I got very lucky with quality cards during the draft. Pools are good for both classes, Paladin has better cards though. Mage's power is really valuable to have, and is a great pick for second class.
On higher number of wins, don't be too relaxed with enemy potential AOE, especially warlock. Those decks usually have their means of defence.
That's the combination of classes that I chose on my free runs and as a fairly mediocre arena player who doesn't touch the mode that often I got 11 and 10 wins. I've actually really enjoyed arena this cycle, much more than ladder which I've barely played recently. Making incremental gains on board and making trades actually feels meaningful in the absence of board clears, leading to some pretty interesting and fun games in my experience.
I've seen a lot of Shaman-Mage builds as I got higher into the 7+ wins area the other day. I think it is a popular choice because while Mage is missing the classic damage spells like Fireball, as well as classic board clears like Blizzard and Flamestrike, wild Shaman has some powerful damage spells and board clears. So if you're lucky you can supplement the missing Mage classic cards with those wild Shaman cards.
But so far my favorite is the free run on an alt account I have going that is Paladin-Rogue. It's a midrange deck with a few heavy hitters for later in the game when I've established a pretty clear control of the board. Sitting 8-2 currently. I have a Brann Bronzebeard and 2x Jade Spirit, Fungalmancer and a few other minion buffing battlecries.
Quick! Someone give me something clever to write here.
Good hero powers: Mage, Warlock and Rogue
Good cards, meh hero powers: Paladin, Warrior, Priest and Hunter
Why: Druid and Shaman
This ain't no place for a hero
I can atest that WL hero power is really powerful. There is very few card draw options and you easilly run out of steam. Being paired with likes of paladin or priest who also have some healing in their arsenal makes the downside of Life Tap not as big of a deal as when you are just a warlock.
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Yep, that sums it up pretty well. Life Tap is debatably the strongest hero power in Arena because you never run out of steam. The downside is negligible most of the time as you can hit them harder than they can hit you. Just play accordingly to how the match is going, and see whether it is appropriate to continue tapping.
Mage is also very good because of its flexibility, it can go face, kill a minion or damage something. Very useful. Dagger is similar in strength, but you do not need to spend 2 mana the following turn in exchange for having to use your face to kill things.
The other hero powers are also situationally strong, with Warrior’s one easily being the worst
This ain't no place for a hero
I agree that warlock hero power is the strongest, the only thing i disagree it's about druid, i think the class cards for druid are good, and druid can help you have an explosive start, in combination with warlock or rogue, it can be really good...Paladin have the best class card i think at the moment, alongside priest. Priest + Paladin its really efficient, due to the baff they have, an ability to control the board.
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Problem with druid is, it doesnt rly provide any aoes or removal options, not really. You have to pair it up with a class that can utilize his strong minions, but almost any class can provide that, so druid is kinda no great, since it doesnt provide anything "extra" so to speak.
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Priest is my favorite first pick, though not necessarily the best. It has a lot of single removal and board clear. Just gotta watch out with the draft, because you don't have the hero power the 'usual' priest choices aren't always that good.
Shaman and Hunter are the ones I'm getting most wins with, as first picks. Their hero powers usually make them quite uninteresting in arena, but that's not an issue here. Shaman has access to healing, removal, and some nice class minions. Hunter does not have the removal, but oh man, the class minions are great.
Unstable Evolution + Radiant Elemental
That combo fucked me twice on turn 4~6. :(
By The Holy Light!
I don't know man, the druid is my best class this season, with a 8.8 average , and this is only when i pick druid first, maybe i just got lucky, or i don't know, i'am quite experience with druid as well, it was my main pick even when druid was bad, and i still do great with druid.
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