Question about Invoke Ability
Submitted 5 years, 2 months ago by
Starscream
If you are playing an EVIL class, and you use a card has "invoke Galakarond", I am reading that the new hero power is triggered as well. That is, even if you don't have the new hero card equipped yet.
For example, if you are playing as a Warlock and you use Dragonblight Cultist, you will get the following result for 3 mana:
- 2 1/1 imps are created on the board, as that is the Warlock upgraded hero power (achieved after using Galakrond later in the game)
- the 1/1 minion actually becomes at least a 3/1 minion, as he gains 1 attack for every other minion on the board (including the two 1/1 imps)
There is a video on the Blizzard website for this expansion which shows how such a card works with the Rogue class.
Assuming I have this right (?), suddenly the "invoke Galakarond" cards seem much, much better.
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If you are playing an EVIL class, and you use a card has "invoke Galakarond", I am reading that the new hero power is triggered as well. That is, even if you don't have the new hero card equipped yet.
For example, if you are playing as a Warlock and you use Dragonblight Cultist, you will get the following result for 3 mana:
There is a video on the Blizzard website for this expansion which shows how such a card works with the Rogue class.
Assuming I have this right (?), suddenly the "invoke Galakarond" cards seem much, much better.
you do get the 2 1/1 imps I am not sure if the 1/1 becomes 3/1 at least and if you summon 2/1 imps on the spell it makes sense they do trigger at the same time since then the cards have synergy with themselves and MAKE SENSE but such effects were removed from the game when kobolds came out (example: when you Call to Arms a Wild Pyromancer it doesn't trigger it's effect).
every "invoke galakarond" reads "use galakarond's hero power" as well so every card gets a bonus..
that means rogue got a way to generate waaay more lackeys.
priest gets a lot of random priest minions (goes well with Princess Talanji)
and warlock gets a ton of imps.. guess Rafaam's Scheme was indeed imp focused after all.
Of course you have to have Galakrond in your deck for the Invoke to trigger, but if you do they're actually pretty good.
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Minions with 'Battlecry: invoke' will be summoned onto the field before their battlecry, thus invoke effect, is triggered. That's not analogous to the interaction between Call to arms and Pyro at all. Dragonblight Cultist should become a 3/1 if you play him in a Galakrond (warlock) deck.
As for spells, the invoke should occur simultaneously unless the card specifically states otherwise. I assume the designers were smart enough to design around this though, given that these are all cards from the same set. I doubt they'd print something as obviously counter-synergistic as a hellfire with Invoke for warlock, say.
Man, thank you. I havent had such a good laugh in a while :)
But yeah, you need to have Galakrond in your hand, deck or be Galakrond already for Invoke to do anything. Which means discarding it sucks, also getting Invoke cards via random effects sucks, unless you are already playing a Galakrond deck.
Zoo-ish Galakrond Warlock looks like it could be a thing.
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so the whole galakrond package is absent from arena then.
I would assume so. C'thun+followers treatment basically would be my guess
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