You can disagree, but this is the worst of the legendary dragons. It's insulting quite frankly.
IT's literally just an overgrown Diseased Vulture. It does nothign the turn it's played, so it's just a bundle of stats. It requires you to wait until turn 10 to even use it. The spawns don't even have Rush, Taunt or Lifesteal, so you're basically getting a worse Jaraxxus Hero power on a stick. If said stick gets removed (and in 9/10 case it will) you basically wasted your time.
Aggro decks will just ignore it and deck you in the fact, Control decks will take care of it immediately.
They could have used the legendary Slot to give Warlock something they actually needed. A win condition, another control tool or just something playable. Instead we got a worse version of Jaraxxus. Unironically, If Jaraxxus got buffed to 8-mana he would be a better card than this piece of garbage.
just play Ysera if you need a lategame value generator...and if you need pressure, just play Plot twist Warlock and Run Nomi..
This is just a worse reprint of an epic card from the LAST EXPANSION. It's like a reverse Princess Huhuran.
I wanna punch whoever designed this failure in the face.
alright, because I am retarded you can ignore all that. Apparently this guy summons EVERYTIME you take damage, meaning he will summon stuff when your opponent punches you in the face, meaning that against every deck that actually aims to kill you he acts like a soft taunt, because by just going face they'd give you lethal essentially.
Not to mention he can be played together with Dragon Breeder, which means against control you can play up to 3 of them (and maybe even abuse fatigue damage to your advantage).
this could turn the aggro matchup into an intense balancing act where you attempt to preserve your health until you drop this and if they can't oneshot you in one turn or kill the guy you basically checkmated them.
but that's the thing though. He's not. He's an automatic win condition against any deck that wants to kill you but doesn't have much removal.
They either have to trade into it or kill you in one hit or else they'll set up lethal for you.
If they can't kill you or him then you just got him out for free and can capitalize on him over the next term.
He's bad in a vacuum, but remember you're probably building a deck that aims to keep you alive (Dragonlock namely) so all you really need is this guy, double Dragon Breeder and maybe some other lategame value generator and you have a plan.
Fatigue damage actually helps you in this case against Control decks. You auto summon a 6/6 at the start of every turn and if your opponent is out of removal that might be enough to win.
Seems like a turn 9 or turn 10 with heropower or other self-damage cards. Don't even think about this in wild as Cubelock and Renolock list are already solid without this dragon. Flaw is it provides no instant impact on the board—no taunts or rush.
warlocks never have problem to hit itself so it's always a 10 mana 4/12 with a 6/6, and if stick on the board could be real crazy, but without the initiative i don't think it's gonna be great on standard, besides on arena it's crazy value.
Seems to me like a bad card for constructed. At turn 8+ you usually have already lost a lot of hp at the point were you can't afford to loose anymore. Similar to the Warlock quest where it enables you to draw cards too late in the game this gives you value and tempo at the cost of hp when you don't have enough to loose.
Very interesting card for Dragonlock or control warlock deck. If it sticks you can make a copy of it with Dragon Breeder or Sathrovarr. It generates lots of value.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 11 months ago
It has interesting value as a Control Warlock finisher, but it means that you have to be at a place where you are fine with damaging your hero and also have a way to easily proc his effect. There is the obvious turn 10 play this and tap, but I think that might be too slow for something that does not immediately impact that board with taunt or rush. If there meta shifts toward a lot of late-game decks, this seems really good. Otherwise, I'm not sure it's guaranteed a spot in decklists.
The downside of this card is that it doesn't actually do anything when it enters play. The upside is that you can drop 10/18 worth of stats for 10-mana. Control Handlock appears to have a lot of tools to play with this expansion and a lot of incentive to run a Dragon package.
This is straight up insane value. Not only does this minion has 12 health, not easy to shave off, it also has a nasty effect that forces this minion to die before any face damage can be done.
The only problem now is outside of hero power warlock doesn't have a lot of stuff that pricks his finger without bleeding out. Zoolock with Diseased Vulture already proves that getting damaged more than once a turn is tricky but not impossible, and this card forces you to hold cards until turn 10.
One redeeming feature if that this also generates a 6/6 when others damage your face so its not all that bad. Expect a few players to make that mistake, look at this card, and then concede.
It's not a hard immunity like Mal'Ganis: if your opponent can find a one-turn lethal or deals a lot of damage in a single burst, you can still be hit in the face. But if you're not close to dying, this minion indeed needs to be dealt with.
Comments
You can disagree, but this is the worst of the legendary dragons. It's insulting quite frankly.
IT's literally just an overgrown Diseased Vulture. It does nothign the turn it's played, so it's just a bundle of stats. It requires you to wait until turn 10 to even use it. The spawns don't even have Rush, Taunt or Lifesteal, so you're basically getting a worse Jaraxxus Hero power on a stick. If said stick gets removed (and in 9/10 case it will) you basically wasted your time.
Aggro decks will just ignore it and deck you in the fact, Control decks will take care of it immediately.
They could have used the legendary Slot to give Warlock something they actually needed. A win condition, another control tool or just something playable. Instead we got a worse version of Jaraxxus. Unironically, If Jaraxxus got buffed to 8-mana he would be a better card than this piece of garbage.
just play Ysera if you need a lategame value generator...and if you need pressure, just play Plot twist Warlock and Run Nomi..
This is just a worse reprint of an epic card from the LAST EXPANSION. It's like a reverse Princess Huhuran.
I wanna punch whoever designed this failure in the face.
alright, because I am retarded you can ignore all that. Apparently this guy summons EVERYTIME you take damage, meaning he will summon stuff when your opponent punches you in the face, meaning that against every deck that actually aims to kill you he acts like a soft taunt, because by just going face they'd give you lethal essentially.
Not to mention he can be played together with Dragon Breeder, which means against control you can play up to 3 of them (and maybe even abuse fatigue damage to your advantage).
this could turn the aggro matchup into an intense balancing act where you attempt to preserve your health until you drop this and if they can't oneshot you in one turn or kill the guy you basically checkmated them.
this guy's too slow to be an 8 mana do nothing.
but that's the thing though. He's not. He's an automatic win condition against any deck that wants to kill you but doesn't have much removal.
They either have to trade into it or kill you in one hit or else they'll set up lethal for you.
If they can't kill you or him then you just got him out for free and can capitalize on him over the next term.
He's bad in a vacuum, but remember you're probably building a deck that aims to keep you alive (Dragonlock namely) so all you really need is this guy, double Dragon Breeder and maybe some other lategame value generator and you have a plan.
Fatigue damage actually helps you in this case against Control decks. You auto summon a 6/6 at the start of every turn and if your opponent is out of removal that might be enough to win.
Thank you for clarifying, I see his value, now
Seems strong, but only in the right matchup. Against an aggro deck you won't have enough HP by turn 10.
Seems like a turn 9 or turn 10 with heropower or other self-damage cards. Don't even think about this in wild as Cubelock and Renolock list are already solid without this dragon. Flaw is it provides no instant impact on the board—no taunts or rush.
Looks good- if you have enough hp left by turn 10. So it's a winmore card.
warlocks never have problem to hit itself so it's always a 10 mana 4/12 with a 6/6, and if stick on the board could be real crazy, but without the initiative i don't think it's gonna be great on standard, besides on arena it's crazy value.
very powerfull
Seems to me like a bad card for constructed. At turn 8+ you usually have already lost a lot of hp at the point were you can't afford to loose anymore. Similar to the Warlock quest where it enables you to draw cards too late in the game this gives you value and tempo at the cost of hp when you don't have enough to loose.
Even Dragon Lock says Hi!
I really like this one. 5/5
Very interesting card for Dragonlock or control warlock deck. If it sticks you can make a copy of it with Dragon Breeder or Sathrovarr. It generates lots of value.
It has interesting value as a Control Warlock finisher, but it means that you have to be at a place where you are fine with damaging your hero and also have a way to easily proc his effect. There is the obvious turn 10 play this and tap, but I think that might be too slow for something that does not immediately impact that board with taunt or rush. If there meta shifts toward a lot of late-game decks, this seems really good. Otherwise, I'm not sure it's guaranteed a spot in decklists.
The downside of this card is that it doesn't actually do anything when it enters play. The upside is that you can drop 10/18 worth of stats for 10-mana. Control Handlock appears to have a lot of tools to play with this expansion and a lot of incentive to run a Dragon package.
This is straight up insane value. Not only does this minion has 12 health, not easy to shave off, it also has a nasty effect that forces this minion to die before any face damage can be done.
The only problem now is outside of hero power warlock doesn't have a lot of stuff that pricks his finger without bleeding out. Zoolock with Diseased Vulture already proves that getting damaged more than once a turn is tricky but not impossible, and this card forces you to hold cards until turn 10.
One redeeming feature if that this also generates a 6/6 when others damage your face so its not all that bad. Expect a few players to make that mistake, look at this card, and then concede.
It's not a hard immunity like Mal'Ganis: if your opponent can find a one-turn lethal or deals a lot of damage in a single burst, you can still be hit in the face. But if you're not close to dying, this minion indeed needs to be dealt with.
Gonna be busted, I can see it now.