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Comments
Odd rogue and secret mage love this, druid is concern and warrior just uninstalled, there was a infinite armor shaman with shudderwock that was niche, This card will wreck wild it will be interesting how things go with those control decks
HS breaking new ground - armor tech card.
Have to admit was pretty surprised when I saw this card this morning. Armor classes are still likely fine as long as they don't dominate the meta as it's seems unlikely opponent will run this otherwise. Even then unless they can kill you quick your armor is still effectively healing.
Thekal is fucking dead. Idk why they would print this when it is in standard seems counter productive to me.
As for the card itself I was never one of the people asking for this kind of effect because it fucks with the balance of the game. Super armor druid isnt in standard anymore with malfurion oaken summons, and all that shit. Same for baku or justicar true heart. This is a counter to thekal mainly in standard now currently and that's basically it.
If you are excited about this card sorry to point this out for you like telling a child there is no Santa Claus aggro is supposed to run out of steam and lose to control. The ability for a warrior to gain enough armor or even a druid or paladin in recent cases, to survive is not something abnormal or to be discouraged. I know the majority of people that play this game play only ladder on mobile and hate having games that last more than 3 minutes long so they dont understand what it means to outlast your opponent or probably dont even want to, but it feels damn good.
This card doesn't feel for the game in the long run. You may think it's a good addition now, but this shit's on a lot of what makes me enjoy hearthstone, and the fact it just takes the amor away, no downside no loss of tempo or lacking of stats to punish the player just feels like they didnt even care about trying to balance it for both sides of the coin, the aggro player and the control player.
but...nobody plays Thekal. This is a counter to armor stacking strategies and nothing else. Nobody's gonna run this on the off chance that some lunatic runs Thekal in his Holy Wrath Paladin
Also, armor is the most overpowered mechanic in the game because it has no cap and previously had no counter, so any lategame deck with access to armor generation could jjust very easily grind out opponents with ease.
Not to mention it's also a way to get rid of Infinite Armor Druid in Wild without having to nerf some innocent combo piece
Exactly. I keep seeing people mention High Priest Thekal here, but I never see him unless he's randomly generated.
And now no one would ever play thekal, is that right? No.
There were already counters to the fringe fringe deck of infinite armor druid or shaman in wild. This card is just them caving to the community begging them for it for years without even thinking about what it would do to the game. It's a common card that makes a legendary card game losing to play against. That enough is to show you how little thought they put into this since it screws with the games bottom line.
what are you on about? That's like saying printing Skulking Geist killed Jade Druid forever.
You can still play Thekal because not everyone will run this.
The only situation in which Platebreaker will be a common tech card is if there is an armor focussed deck that completely dominates the meta and in that case you just don't play Thekal in whatever deck you're thinking of.
It's not even like Thekal is the cornerstone of some Paladin archetype. It's just a neat little tool in paladin decks with lots of heal. If Platebreaker is too common then you just take him out.
He's gonna rotate next expansion anyways, so it's not like you didn't have ample time to use him.
Lmao "an even statted common cost card wont be run in every deck". How about you build a bridge and GET OVER YOURSELF.
Firstly, I would suggest you review the tone of your posts in this thread, because you're not coming across well.
Secondly, a common theme in tech cards is that they're low cost. If you're running tech, you want it to be easily playable alongside the rest of your game plan when you're facing an opponent that you're not teching for. Five mana is a lot to be spending on vanilla stats in a non-armour matchup.
Thirdly, barely anyone ran Thekal in the first place. Aside from the initial expansion period, he saw niche play in a few variants, and even that has fallen off over time.
Fourthly, I will say that my initial impulse was a knee-jerk 'oh god, armour-gain decks are dead', as a long-standing Control Warrior player. But realistically, that's not the case. Wild Odd Warrior is probably dead, but aside from that there's nothing massively dependent on a huge armour stack around anymore, at least not at 5-legend. And given the cost of this card and the relative rarity with which it will encounter something it actually cares about teching against, I'm not even sure it'll kill Odd Warrior, frankly. Aggro will not want to run a vanilla 5/5 - FAR too heavy for them to run unless their local meta absolutely forces them into it - so you're basically just looking at combo.
Fifthly, and finally, there is some good coming of this. It does add more decisions to make for Warrior players, because if you judge your opponent as likely to have teched this you now have to make a more legitimate judgment call on Shield Block. No more 'eh, 3 mana, may as well cycle the Shield Block'. Now it's more likely to function as what I assume it was always intended to be - short-term armour burst.
are you delusional? this is a 5-drop with no synergy that does nothing (or barely anything) against 6 out of 9 classes. Even Skulking Geist wasn't run that often despite JAde Druid being a relevant force in the meta.
Do you still run Harrison Jones in every deck despite there being barely any relevant weapons in the meta?
Also stop trying to pretend to have the moral high ground when you're bitching and moaning that big meanie Blizzard is introducing a necessary tech card that just so happens to also hit your homebrew rank 5 meme build.
Why are you insulting me.
Second. It's clearly an auto include not a tech card because it is not printed like a tech card is. Tech cards have functions and are poorly statted . This is not. And in case you forget gheist was played against more classes that just druid. You should just stop replying now because no matter how much you make fun of me or call me names it wont change my opinion of this card.
Without escalating the argument I do have to agree with the other comments in the fact that this card is a tech card which will likely see fringe play. Tech cards are necessary in order to provide checks for game mechanics which could grow out of control similar to how secrets are countered by secret tech cards. These tech cards are rarely used, especially in aggro decks and if anything this validates other control decks by giving classes without armor gain the option to tech this card in their deck to compete with armor gain control classes such as control warrior which otherwise would have invalidated attempts to create control decks with classes such as rogue. Overall the card seems interesting and although I don’t believe it will see much play I can’t wait to see how the meta shifts and uses this card to counter popular decks or how the card shifts out of the meta because of the lack of armor gain in top tier decks.
Acidic Swamp Ooze, Bad Luck Albatross, Gluttonous Ooze, [Hearthstone Card (Dragon Slayer) Not Found], Golakka Crawler
also, 5/5 for 5 is not well statted. that's the bare minimum. 5/6 or 6/5 is the 5-mana vanilla baseline, and even that's being challenged with stuff like Waxadred
Also I don't need you to change your opinion, because time will prove me right anyways. If you want I can come back in 2 weeks and make fun of how including a vanilla 5/5 did nothing for my deck'S winrate in 6 out of 9 cases.
Yes, 5/5 for 5 "do nothing against 6/9 classes" will obviously be a cornerstone of every deck ever.
How are things at R20?
Better late than never, i suppose. This card is something the game was in dire need last year when Odd Warrior was around and Druids stalled very easily through armor gain. Right now, i doubt this will see meaningful play in standard as the heavy armor gain decks are gone. This will help aggro decks against Control Warrior but that's it. But it's good to have something like this available in case we need it. Wild appreciates it because it shuts down some really ridiculous stuff (like the BEEEES!!! + Linecracker + Earthen Scales combo). High Priest Thekal suffers a major hit from this card's addition to the game as well. It's also good that Warrior has the ability to play a tempo deck now because this card would kill the class if it's only viable strategy was stall + remove + armor gain. Last year, it would be dead for sure.
Edit: Just complementing my thoughts on this card. The main problem with it is how Warrior was designed around armor as a class. The Warrior hero power does nothing other than give a little bit of armor. It doesn't impact the board in any way and it doesn't progress you towards winning the game (like Hunter). To compensate for this, they created armor synergy cards for the class. Cards that take that number (armor amount) and do X thing with it. This new tech card is capable of nullifying completely the hero power and all its synergy cards instantly. Warrior doesn't just lose X amount of health. They lose the ability to use many of its class specific cards that are meant to compensate for the weak hero power. That's really bad. Whether or not this kills the class, it certainly targets and hurts it much, much more than any other class in the game. That's not a really fair thing, i'd say.
Let's not forget that Thekal has only 3 months left on standard... It's not gonna be such a big loss
Well armor based warrior is dead...
The minion even has decent stats, you can play this in any deck that has room for it and worse case scenario is a 5/5 for 5 for raw board pressure.
Nah.
It just means that Weapons will get better because Warrior is better off using armor as a ressource instead of a shield.
Not to mention noone's going to play this unless Control WArrior is top tier.
PLEASE READ TIL THE END
Don't get me wrong, we've all been waiting for a card with this effect: too bad that it comes when Odd Warrior is not a thing in Standard or Wild anymore (R.I.P. Infinite Armor Druid 2019-2019 no one will miss you).
To be fair though, this card is really bad, and by that I mean that you wouldn't run it in your deck "just in case I face a Warrior or a Druid": it's still a 5 mana 5/5 that requires you a slot in your list and a turn to be played. If you need it that badly (especially now that Tank Up! is no harm) it means that your aggro gameplan isn't going that well. And I'm sure that the Devs balanced Platebreaker to be this way.
On the other side, I think this card is juicy for Combo decks that have limited reach. Imagine for example the Mind Blast Priest vs Odd Warrior matchup: it was a solid 90% win for the latter, right? Anduin's maximum reach was around 30 damage split in two turns and required Alexstrasza's setup, but Odd Warrior was able to stack so much armor that it was almost impossible to kill. Now imagine such a scenario but with Platebreaker: since Odd Warrior can't deal pressure at all, you can easily draw all your deck and set up your combo in the best way possible. It doesn't matter how much armor your opponent has gained through the match, they're suddenly in range.
That being said, I think this card will ever see play in Standard if Warrior will manage to build a strong Control list, but since Garrosh has got so many Tempo tools, I guess Platebreaker will see little play in the nearest future. Cool card, wrong meta (perhaps).
I stopped reading after PLEASE READ TIL THE END.
Ok fine, I read it. It may not be that useful after all, but I think mainly we're all just glad that it exists. Juuuust in case.