Let's discuss Pogo Rogue, post buff patch - what are your ideas?
With Pogo Hopper being buffed to a 1-drop, I believe this now offers a lot of flexibility and possibilities for building a successful Pogo deck. It's less the fact that you can and will play PH on 1, but the fact that it's faster to combo with cards like Lab Recruiter and Daring Escape.
After trying out some ideas last night, here's what I would consider to be "core":
- 2x Pogo-Hopper
- 2x Lab Recruiter
- 2x Shadowstep
- 1x Myra's Unstable Element
- 2x Witchwood Piper
- 2x Togwaggle's Scheme
- 2x Backstab
- 1x Zilliax
I'm still undecided about which draw engine(s) are best. We could add a couple of Preps and Auctioneers. We could add Thalnos and Acolyte of Pains. Probably want to add at least one FoK. Last night I was trying out 2x Daring Escape but two might be overkill. There's also the possibility of Sprint and/or Vanish. Lastly, because this deck can take a few turns to get going, we need some early survivability. That will either be through spell removal (like Walk the Plank) or contesting the board with tempo oriented minions, like SI:7.
What are you all playing with? What are your ideas for resurrecting this deck?
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With Pogo Hopper being buffed to a 1-drop, I believe this now offers a lot of flexibility and possibilities for building a successful Pogo deck. It's less the fact that you can and will play PH on 1, but the fact that it's faster to combo with cards like Lab Recruiter and Daring Escape.
After trying out some ideas last night, here's what I would consider to be "core":
I'm still undecided about which draw engine(s) are best. We could add a couple of Preps and Auctioneers. We could add Thalnos and Acolyte of Pains. Probably want to add at least one FoK. Last night I was trying out 2x Daring Escape but two might be overkill. There's also the possibility of Sprint and/or Vanish. Lastly, because this deck can take a few turns to get going, we need some early survivability. That will either be through spell removal (like Walk the Plank) or contesting the board with tempo oriented minions, like SI:7.
What are you all playing with? What are your ideas for resurrecting this deck?
worst community ever
Magic Carpet and Barista Lynchen are definitely good options. I was experimenting with some things yesterday. [Hearthstone Card (tak noswhisker) Not Found] and Spirit of the Shark work quite well also. Daring Escape can be handy.
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Hey Kaladin! Nice to see you made it over here :)
I’m still waiting for the mobile patch to arrive, but you can find my ideas here:
We’ve also already had a little discussion over here: https://outof.cards/forums/hearthstone/game-modes/standard/350-post-buff-pogo-hopper-rogue
In summary, we’re all searching for ways to survive early and the optimal cycle/draw engine later. I’m all in for Magic Carpet, but there were a lot of useful suggestions like Serrated Tooth or Bronze Gatekeeper. What do you think about them
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Ooh I hadn't even considered Magic Carpet.
I was running Spirit of the Shark and it can certainly put an immediate clock on your opponent, and is also really useful for drawing with Witchwood Piper. I suppose that could be considered 'core' too, eh?
worst community ever
Is Barista good enough to be crafted ?
Barista is amazing
not just in this deck but others as well
Gets to legend then plays memes.
Rogue > all
Good in control/value decks, so worth it if you like playing those, else probably no
Dont ever assume my advice is good
I feel like pogo rogue will become better when people can run pogos without it being a pogo centred deck. Most rogue decks are running a decent amount of bounce and honestly i feel it might be best to try and slot in pogos into some of them, instead of making a pogo only deck
Dont ever assume my advice is good
Can you imagine how insane Storm Chaser would be in this deck?
worst community ever
I think that there isn't enough draw for this deck to be good at all. Compare it to Jade Druid: both have a card that can go infinite and summon always bigger dude, but A) jade idol is a one card, while pogo hopper need a lot of external support in bouncer/shuffler B) Druid draw card were extremely good, while rogue is not
You should find a way to cycle fast into your deck to draw lots of pogo-hopper first, then focus on the other problem.
We are in rogue: did somebody said miracle?
First game was a win against a cyclone mage. Drew the bunny very late but boy if you manage to have a shark AND a carpet on board when you’re ready to go this becomes a monster! Early game was already pretty good with lackeys but this... could be quite broken if it can be pulled off consistently.
(Sorry, I’m just hyped after the first game
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com